栩栩如生的交互式对象的概念

M. Schmitz
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引用次数: 45

摘要

作为我们对物理、交互对象的拟人化和兽形界面工作的一部分,我们进行了详尽的文献综述,涵盖拟人化、情感计算、有形交互和工业设计等学科,汇总了相关研究来为我们的工作提供信息。在本文中,我们通过推导出实现逼真的有形物体的概念和设计指南来总结结果,我们也旨在促进这个高度跨学科领域的讨论和科学交流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Concepts for life-like interactive objects
As part of our work on anthropomorphic and zoomorphic interfaces for physical, interactive objects we have conducted an exhaustive literature review spanning the disciplines of anthropomorphism, affective computing, tangible interaction and industrial design, aggregating relevant research to inform our efforts. In this paper we summarise the results by deriving concepts and design guidelines for the realisation of life-like, tangible objects, with which we also aim at fostering discussions and a scientific exchange in this highly interdisciplinary field.
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