tendrils: exploring the poetics of collective touch in wearable art

T. Schiphorst, J. Seo
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引用次数: 4

Abstract

This paper summarizes the artistic concepts underlying the design of tendrils, a responsive kinetic wearable art-work in the form of an interactive garment. The design process of tendrils is based in artistic exploration influenced by the somatic turn: an approach to designing for experience using embodied practice. Based on a somaesthetic framework for the design of expressive interaction [1], tendrils emphasizes four main concepts, 1) the experience of the sensory self, 2) design for poetics of interaction, 3) materiality based in soft-circuit design as well as the sensory materiality of the body, and 4) the computational semantics that supports sensory input and response through touch, both locally on the garment and collectively through iphone/ipod touch interaction. The tendrils artwork is described in terms of its concept, aesthetics and execution.
卷须:探索可穿戴艺术中集体触摸的诗学
本文总结了“卷须”的艺术概念,这是一件以互动服装形式呈现的响应式动态可穿戴艺术作品。卷须的设计过程是基于受躯体转向影响的艺术探索:一种运用具身实践的体验设计方法。tendrils基于表达交互[1]的躯体美学框架,强调了四个主要概念,1)感官自我的体验,2)交互诗学的设计,3)基于软电路设计的物质性以及身体的感官物质性,以及4)通过触摸支持感官输入和反应的计算语义,包括局部在衣服上和通过iphone/ipod触摸交互的集体。卷须艺术作品的概念,美学和执行方面进行了描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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