A. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang
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引用次数: 138
Abstract
This paper introduces a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of the game is to work with other players to support a growing population as time passes while minimizing negative impact on the environment. The design-oriented research goal of the project is to explore the novel design space of collaborative, multi-touch tabletop games for learning. Our focus is on identifying and understanding key design factors of importance in creating opportunities for learning. We use four theoretical perspectives as lenses through which we conceptualize our design intentions and inform our analysis. These perspectives are: experiential learning, constructivist learning, collaborative learning, and game theory. In this paper we discuss design features that enable collaborative learning, present the results from two observational studies, and compare our findings to other guidelines in order to contribute to the growing body of empirically derived design guidelines for tangible, embodied and embedded interaction.
本文介绍了一种协作学习游戏Futura: The Sustainable Futures game,该游戏是在一个定制的多点触控数字桌面平台上实现的。游戏的目标是与其他玩家合作,随着时间的推移支持不断增长的人口,同时最大限度地减少对环境的负面影响。本项目以设计为导向的研究目标是探索协作式、多点触控式桌面学习游戏的新设计空间。我们的重点是识别和理解在创造学习机会中重要的关键设计因素。我们使用四个理论视角作为透镜,通过它们我们概念化我们的设计意图并为我们的分析提供信息。这些观点是:体验式学习、建构主义学习、合作学习和博弈论。在本文中,我们讨论了能够实现协作学习的设计特征,展示了两项观察性研究的结果,并将我们的发现与其他指南进行了比较,以便为有形、具体化和嵌入式交互的经验推导设计指南做出贡献。