用有形和具体化的材料为日常生活设计

J. Wood
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引用次数: 1

摘要

本文描述了作者博士研究的研究,这些研究探索了数字工具和方法的使用和开发,以实现可能属于下一代无处不在或普适计算的数字工件的原型和制造。通过扩展当前对物理计算、数字制作和互联网发展起来的DIY文化的兴趣,该研究旨在通过开源方法向该领域展示一个新的方向。作者的论点是,虽然那些设想未来无处不在的计算技术的人在网络协议和嵌入式技术上投入了大量精力,但有必要研究这些技术和中介连接将如何在更实际的层面上保持。在这种情况下,设计和创造性方法在方法和材料方面都扮演着对话者的角色。在日常生活中,我们将如何理解我们联网的手表、笔或胸针,它如何体现我们的知识或情感,它反过来又能有自己的代理和知识吗?本研究主要集中在三个研究领域:方法、工具和社区。在每一个这些领域,已经或正在执行项目;案例研究,设计建议,参与性工具和范例人工制品的创建。本文将介绍一些迄今为止的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for an everyday ubicomp with tangible and embodied materials
This paper describes research from the author's PhD studies that explore the use and development of digital tools and methods to enable prototyping and fabrication of digital artefacts that may belong in the next generation of ubiquitous or pervasive computing. By expanding from the current interest in physical computing, digital making and the DIY culture grown from the Internet, the research aims to show a new direction by an open source approach to the field. It is the author's thesis that whilst those envisaging the near-future technologies of ubiquitous computing, place much effort on networking protocols and embedded technologies, it is necessary to examine how these technical and mediated connections will be held on a more practical level. In such there is a role for design and creative approaches to act as an interlocutor, both in methods and materials. How in everyday life will we understand our networked watch, pen or broach, how could it embody our knowledge or emotions, and could it in turn have its own agency and knowing? This research has focused on three areas of study, methods, tools and communities. In each of these areas, projects have been or are being carried out; case studies, design proposals, participatory tools and the creation of exemplar artefacts. This paper will introduce some of the findings to date.
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