{"title":"Path-following control for dissipative passive haptic displays","authors":"D. K. Swanson, W. Book","doi":"10.1109/HAPTIC.2003.1191245","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191245","url":null,"abstract":"This paper addresses the problem of following an arbitrary path with a dissipative passive haptic display. Such a display has energetically passive actuators; all motive energy must come initially from the human operator and the display may then in general dissipate, redirect, and/or store the energy. Due to the passive restriction conventional haptic control techniques are not applicable. Three control concepts addressing this problem are presented. Simulated and experimental results are provided for these controllers as implemented on a 2 DOF dissipative haptic testbed with additional coupling elements.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116345240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Haptic displays based on magnetorheological fluids: design, realization and psychophysical validation","authors":"E. Scilingo, N. Sgambelluri, D. Rossi, A. Bicchi","doi":"10.1109/HAPTIC.2003.1191217","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191217","url":null,"abstract":"In this paper we explore the possibility of using magnetorheological (MR) fluids in haptic interfaces, exploiting their property of changing the rheological behaviour by tuning an external magnetic field. In particular we propose two different prototypes of haptic display, for pinch grasp and for whole-hand immersive exploration. We briefly report on the design of these devices, describe few psychophysical experiments to assess their performance, and report on the experimental results. Such investigation is rather encouraging, and provides reliable cues as to how MR fluid based devices can be designed for haptic display applications.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117010780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Passive and active assistance for human performance of a simulated underactuated dynamic task","authors":"M. O'Malley, Abhishek Gupta","doi":"10.1109/HAPTIC.2003.1191308","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191308","url":null,"abstract":"Machine-mediated training of dynamic task completion is typically implemented with passive intervention via virtual fixtures or active assist by means of record and replay strategies. During interaction with a real dynamic system however, the user relies on both visual and haptic feedback real-time in order to elicit desired motions. This work investigates human performance in a Fitts' type targeting task with an underactuated dynamic system. Performance, in terms of number of hits and between-target tap times, is measured while various passive and active control modes are displayed concurrently with the haptic feedback from the simulated system's own dynamic behavior. It Is hypothesized that passive and active assist modes that are implemented during manipulation of simulated underactuated systems could be beneficial in rehabilitation applications. Results indicate that human performance can be improved significantly with the passive and active assist modes.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116076484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Haptic interface for hands-on instruction in system dynamics and embedded control","authors":"R. Gillespie, M. Hoffman, J. Freudenberg","doi":"10.1109/HAPTIC.2003.1191328","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191328","url":null,"abstract":"A haptic interface serves as an ideal context and platform for teaching both system dynamics and embedded control. At The University of Michigan, a traditional undergraduate mechanical engineering course in systems dynamics and a new undergraduate electrical engineering course in embedded control systems have been equipped with instructional modules based on two new single-axis haptic interface devices. The iTouch motor is a low-budget, single axis, voice-coil based haptic device intended for teaching system dynamics fundamentals. Students gain hands-on experience by assembling these motors from scratch, performing experiments, and comparing actual to theoretically predicted dynamic response. A second device called \"The Box\" features higher torque output and robustness for the embedded control systems course. Both device designs are presented and contrasted and results following from their introduction into the curriculum are discussed. The uses of these devices to rapidly prototype various research projects and integrate undergraduate students into a research program are also briefly discussed.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124128751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Activation cues and force scaling methods for virtual fixtures","authors":"Jason T. Nolin, P. Stemniski, A. Okamura","doi":"10.1109/HAPTIC.2003.1191325","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191325","url":null,"abstract":"Previous work has shown that virtual fixtures applied to cooperative manipulation systems improve performance in tracking tasks. However, if a user wishes to move away from the nominal path, the stiffness of the virtual fixture should be adjusted to increase the level of user control. Our experiments show that modifying the stiffness of a soft virtual fixture can improve a user's performance, measured by position error and execution time, for a task where the user targets a point off the nominal path. Three methods of changing the stiffness of the virtual fixture were tested: on/off toggle, linear fade, and constant force hold. In addition, we considered three methods of activating the stiffness change: explicit, implicit, and automatic. User trials revealed that several combinations of stiffness scaling and activation methods significantly reduced position errors when compared to no stiffness adjustment.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"184 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123225671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A haptic based virtual grinding tool","authors":"Arvind K. Balijepalli, T. Kesavadas","doi":"10.1109/HAPTIC.2003.1191321","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191321","url":null,"abstract":"We present a concept of a versatile 'haptics' based operator training tool. A system for the training of machine operators and path planners is developed. A tool-work piece contact force model is developed to simulate resultant haptic force feedback. Details of implementation issues are provided followed by experimentation. Results and analysis have been presented that proves the hypothesis.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123795043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The role of torque in haptic perception of object location in virtual environments","authors":"Steve Wang, M. Srinivasan","doi":"10.1109/HAPTIC.2003.1191299","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191299","url":null,"abstract":"An experimental study was performed with human subjects to determine the role of torque feedback in purely haptic perception of object location within virtual environments. The experimental hardware consisted of two Phantom haptic interface devices connected by a common stylus. Ray-based rendering technique that models the user-controlled stylus as a line was used for computing collision detection with a virtual object and its force as well as torque response. The subjects were trained with correct-answer feedback to obtain their best performance. Results demonstrate that the most significant improvement in perception occurred during the first training session. They also show that identification of object location by purely haptic cues through a tool can be accomplished in two distinct ways: (1) with full force and torque feedback, even when only tapping with a fixed orientation of the stylus is permitted; and (2) with only force at the stylus tip reflected back to the user, when multiple stylus orientations ('rocking') are allowed in contacting the object. Under these conditions, the estimated JND, which is expected to be an upper bound, ranged from about 22% for the nearest locations to 12% for the farthest locations.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"219 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131492740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effect of sensor/actuator asymmetries in haptic interfaces","authors":"F. Barbagli, J. Salisbury","doi":"10.1109/HAPTIC.2003.1191258","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191258","url":null,"abstract":"Haptic interfaces enable us to interact with virtual objects by sensing our actions and communicating them to a virtual environment. A haptic interface with force feedback capability will provide sensory information back to the user thus communicating the consequences of his/her actions. The quality and complexity of these interactions is dependent on how the interface is designed. When designing a haptic interface, one must choose how many sensors and how many actuators will be used. In particular we are now seeing interfaces which have more sensors than actuators. This \"asymmetry\" in sensor/actuator utilization provides for a higher dimensionality of action than sensory feedback. It is a tempting avenue for devices design due to the low cost of introducing more sensors. Yet, while this can enable more rich exploratory interactions, the lack for equal dimensionality in force feedback can lead to interactions which are energetically non-conservative. in this paper we provide a preliminary view of the properties of such \"asymmetric\" sensor/actuator designs. We address the design and rendering tradeoffs of these systems and introduce a framework for device analysis.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133304686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SmartTouch - augmentation of skin sensation with electrocutaneous display","authors":"H. Kajimoto, M. Inami, N. Kawakami, S. Tachi","doi":"10.1109/HAPTIC.2003.1191225","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191225","url":null,"abstract":"An electrocutaneous display system composed of three layers is implemented for augmentation of skin sensation. The first layer has electrodes on the front side of a thin plate, the second has optical sensors on the reverse side of the plate, and the third is a thin film force sensor between the other two layers. Visual images captured by the sensor are translated into tactile information, and displayed through electrical stimulation. Thus, visual surface information can be perceived through the skin while natural tactile sensation is unhindered. Based on the sensor the user can \"touch\" other modalities of surface information as well.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133357615","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An integral equation based multiresolution modeling scheme for multimodal medical simulations","authors":"Jung Kim, S. De, M. Srinivasan","doi":"10.1109/HAPTIC.2003.1191282","DOIUrl":"https://doi.org/10.1109/HAPTIC.2003.1191282","url":null,"abstract":"Novel modeling paradigms are necessary to cope with the requirement of physically based real time simulation of laparoscopic surgical procedures using force feedback. The requirement of real time force feedback precludes the use of a very high high-resolution model over the entire domain. We propose a method to address this issue by introducing a multiresolution modeling technique, where a reasonably coarse global model is locally enhanced using mesh subdivision and smoothening. The global model is based on a discretization of the boundary integral representation of the problem. The use of precomputation and structural reanalysis techniques result in a very rapid computation procedure. The local refinements are provided in the vicinity of the tool-tissue interaction area by adaptive subdivision of the boundary element mesh. This technique results in interactive graphical as well as haptic rendering rates for reasonably complex models.","PeriodicalId":177962,"journal":{"name":"11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125479885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}