The effect of sensor/actuator asymmetries in haptic interfaces

F. Barbagli, J. Salisbury
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引用次数: 58

Abstract

Haptic interfaces enable us to interact with virtual objects by sensing our actions and communicating them to a virtual environment. A haptic interface with force feedback capability will provide sensory information back to the user thus communicating the consequences of his/her actions. The quality and complexity of these interactions is dependent on how the interface is designed. When designing a haptic interface, one must choose how many sensors and how many actuators will be used. In particular we are now seeing interfaces which have more sensors than actuators. This "asymmetry" in sensor/actuator utilization provides for a higher dimensionality of action than sensory feedback. It is a tempting avenue for devices design due to the low cost of introducing more sensors. Yet, while this can enable more rich exploratory interactions, the lack for equal dimensionality in force feedback can lead to interactions which are energetically non-conservative. in this paper we provide a preliminary view of the properties of such "asymmetric" sensor/actuator designs. We address the design and rendering tradeoffs of these systems and introduce a framework for device analysis.
触觉界面中传感器/执行器不对称的影响
触觉界面使我们能够通过感知我们的动作并将其传达给虚拟环境来与虚拟对象进行交互。具有力反馈功能的触觉界面将向用户提供感官信息,从而传达他/她的行为的后果。这些交互的质量和复杂性取决于界面的设计方式。在设计触觉界面时,必须选择使用多少传感器和多少执行器。特别是我们现在看到的接口,传感器比执行器多。这种传感器/执行器使用的“不对称”提供了比感官反馈更高的动作维度。由于引入更多传感器的成本较低,这是一个诱人的设备设计途径。然而,虽然这可以实现更丰富的探索性相互作用,但力反馈中缺乏等维性可能导致相互作用在能量上是非保守的。在本文中,我们提供了这种“不对称”传感器/执行器设计的性质的初步看法。我们解决了这些系统的设计和渲染权衡,并介绍了设备分析的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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