The role of torque in haptic perception of object location in virtual environments

Steve Wang, M. Srinivasan
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引用次数: 22

Abstract

An experimental study was performed with human subjects to determine the role of torque feedback in purely haptic perception of object location within virtual environments. The experimental hardware consisted of two Phantom haptic interface devices connected by a common stylus. Ray-based rendering technique that models the user-controlled stylus as a line was used for computing collision detection with a virtual object and its force as well as torque response. The subjects were trained with correct-answer feedback to obtain their best performance. Results demonstrate that the most significant improvement in perception occurred during the first training session. They also show that identification of object location by purely haptic cues through a tool can be accomplished in two distinct ways: (1) with full force and torque feedback, even when only tapping with a fixed orientation of the stylus is permitted; and (2) with only force at the stylus tip reflected back to the user, when multiple stylus orientations ('rocking') are allowed in contacting the object. Under these conditions, the estimated JND, which is expected to be an upper bound, ranged from about 22% for the nearest locations to 12% for the farthest locations.
力矩在虚拟环境中物体位置触觉感知中的作用
为了确定力矩反馈在虚拟环境中物体位置的纯触觉感知中的作用,对人类受试者进行了一项实验研究。实验硬件包括两个幻影触觉接口设备,由一个普通的触控笔连接。基于光线的渲染技术将用户控制的触控笔建模为一条线,用于计算与虚拟物体的碰撞检测及其力和扭矩响应。受试者接受正确答案反馈训练,以获得最佳表现。结果表明,在知觉方面最显著的改善发生在第一次训练期间。他们还表明,通过工具通过纯触觉线索识别物体位置可以通过两种不同的方式完成:(1)充分的力和扭矩反馈,即使只允许用固定方向的触控笔敲击;(2)当触控笔的多个方向(“摇摆”)被允许接触物体时,只允许触控笔尖端的力反射回用户。在这些条件下,估计的JND(预计是上限)从最近地点的约22%到最远地点的12%不等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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