{"title":"Session details: Paper Session 3: Toys, Talk, & Play","authors":"J. Hurtienne","doi":"10.1145/3257352","DOIUrl":"https://doi.org/10.1145/3257352","url":null,"abstract":"","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121053032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"I Want To: Multi-media Installation for Understanding Our Desire","authors":"Laewoo Kang","doi":"10.1145/3173225.3173315","DOIUrl":"https://doi.org/10.1145/3173225.3173315","url":null,"abstract":"'I Want To' is an interactive installation controlled by live Twitter messages. One hundred custom designed wooden toys, a television screen and speakers comprise the installation. The system extracts public Twitter messages that start with 'I want to.' The expression 'want to' becomes 'have to', and the newly composed sentence is displayed on the television screen while also being vocalized through speakers. With each \"I have to\" phrase, the wooden toys respond by marching in unison. This installation gives the audience an opportunity to explore our hopes and desires as unconscious internalizations of external expectations and social norms.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116267731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leif Handberg, Ludvig Elblaus, C. Chafe, E. Canfield-Dafilou
{"title":"Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor","authors":"Leif Handberg, Ludvig Elblaus, C. Chafe, E. Canfield-Dafilou","doi":"10.1145/3173225.3173304","DOIUrl":"https://doi.org/10.1145/3173225.3173304","url":null,"abstract":"In this paper, an installation is presented that connects Stanford and Stockholm through a one-of-a- kind combination of instrument and venue: the Skandia Wurlitzer theatre organ (Wurlitzer serial no. 1254) situated in the KTH R1 Experimental Performance Space, a disused nuclear reactor. A continuous stream of musical data, audio, and video between the two places explored the capabilities of the digital to play with the concepts of presence and embodiment, virtuality and the physical. In the installation, a series of performances presented new pieces written especially for this setting. The pieces were performed by musicians in Stanford, mediated in real-time, allowing them to play together with the theatre organ in Stockholm, temporarily fusing the two venues to create one ensemble, one audience, in one space.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115970642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
John Mills, M. Lochrie, Tom Metcalfe, Peter D. Bennett
{"title":"NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design","authors":"John Mills, M. Lochrie, Tom Metcalfe, Peter D. Bennett","doi":"10.1145/3173225.3173267","DOIUrl":"https://doi.org/10.1145/3173225.3173267","url":null,"abstract":"Utilising a multidisciplinary and user-centred product and service design approach, 'NewsThings' explores the potential for domestic and professional internet of things (IoT) objects to convey journalism, media and information. In placing news audiences and industry at the centre of the prototyping process, the project's web connected objects explore how user requirements may be best met in a perceived post-digital environment. Following a research-through-design methodology and utilising a range of tools - such as workshops, cultural probes, market research and long-term prototype deployment with public and industry, NewsThings aims to generate design insights and prototypes that could position the news media as active participants in the development of IoT products, processes and interactions. This work-in-progress paper outlines the project's approach, methods, initial findings - up to and including the pre-deployment phase - and focuses on novel insights around user-engagement with news, and the multidisciplinary team's responses to them.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125893058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities","authors":"P. Flanagan, Raune Frankjaer","doi":"10.1145/3173225.3173316","DOIUrl":"https://doi.org/10.1145/3173225.3173316","url":null,"abstract":"This project involves a series of walks in rewilded environments mediated by a wearable interface that enables the interlocutor to perceive the environment from an alien perspective. The aim is to foster empathy for other-than-human entities and promulgate holistic and biodiverse ecologies. Technocrafting the prosthetic device from organic and electronic materials by blending traditional with digital techniques, create devices that the authors term 'cyborganic'. The focus of this paper is a device that sits as if grafted around the human head, and appears to come to life embodied with its own sense of 'agency'. This paper describes the 1st and 2nd generation prototype of this device and its current configuration as an aid for empathetic experience of insects in rewilded spaces. To conclude we describe a testing methodology developed in Aarhus based on a series of walks with users where they engage in semi-structured interviews post-walk to evaluate their experience.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134292918","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Margaret Flemings, Shanzay Kazmi, Rachel Pak, Orit Shaer
{"title":"Crimson Wave: Shedding Light on Menstrual Health","authors":"Margaret Flemings, Shanzay Kazmi, Rachel Pak, Orit Shaer","doi":"10.1145/3173225.3173292","DOIUrl":"https://doi.org/10.1145/3173225.3173292","url":null,"abstract":"Crimson Wave is a personal tangible user interface that generates and displays information about its user's menstrual cycle. Basal Body Temperature (BBT) is an individual's temperature at rest, which fluctuates throughout menstruation. Crimson Wave tracks the user's BBT through the wearable armband and then displays the data visually on a separate smart mirror. Specifically, the mirror lights up a color corresponding to the menstrual stage the user is experiencing. Crimson Wave offers a novel method of keeping track of one's health and integrating one's own menstrual information seamlessly into daily life. The combination of live and aggregated personalized data helps users optimize each day. Crimson Wave is helpful to people who are interested in being more informed about their cycles, especially when they are irregular. In this paper, we describe the concept behind Crimson Wave, as well as its implementation and iterations.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127226185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Markus Lorenz Schilling, Ron Wakkary, William Odom
{"title":"Focus Framework: Tracking Prototypes' Back-Talk","authors":"Markus Lorenz Schilling, Ron Wakkary, William Odom","doi":"10.1145/3173225.3173259","DOIUrl":"https://doi.org/10.1145/3173225.3173259","url":null,"abstract":"This paper presents an analytical approach that we call the focus framework. The framework aids the analysis of the intended and unintended design attributes that emerge within a project's design process. The framework helps to reveal how prototypes and decision making interact together to shape the final design features and make visible the trajectory of central design attributes and unexplored alternatives. In this paper, we report on the framework and its development by way of a retrospective analysis of a tangible light installation we designed known as the Urban Data Posts. We see the potential for designers to use the focus framework as a post-mortem tool to retrospectively analyze their own work and thus inform their design practice. The knowledge gained through the analysis can then be applied in future projects more generatively.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127741689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. G. D. Siqueira, B. Ullmer, M. Delarosa, Christopher W. Branton, Miriam K. Konkel
{"title":"Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios","authors":"A. G. D. Siqueira, B. Ullmer, M. Delarosa, Christopher W. Branton, Miriam K. Konkel","doi":"10.1145/3173225.3173252","DOIUrl":"https://doi.org/10.1145/3173225.3173252","url":null,"abstract":"Research on tangible user interfaces commonly focuses on tangible interfaces acting alone or in comparison with multi-touch or graphical interfaces. In contrast, hybrid approaches can be seen as the norm for established \"mainstream\" interaction paradigms. This paper proposes interfaces that support complementary use of physical and virtual interaction modalities with tangible and multi-touch interactions. We describe prototypes involving capacitively-sensed surfaces combined with laser-cut and 3D-printed dial-like tangibles. We employ them in the context of several computationally-mediated scientific poster scenarios, which we argue to have a number of attractions for such deployments. We present two platforms: one templated, the other highly customizable, supporting both tangible and multi-touch interactions across horizontal and vertical displays. We explore users' interaction modality choice among the options presented, draw lessons and challenges from posters developed by students, and consider future directions.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121320546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Pollalis, E. Minor, Lauren Westendorf, W. Fahnbulleh, Isabella Virgilio, A. Kun, Orit Shaer
{"title":"Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts","authors":"C. Pollalis, E. Minor, Lauren Westendorf, W. Fahnbulleh, Isabella Virgilio, A. Kun, Orit Shaer","doi":"10.1145/3173225.3173260","DOIUrl":"https://doi.org/10.1145/3173225.3173260","url":null,"abstract":"Technological advances offer new methods of representing physical objects in tangible and virtual forms. This study compares learning outcomes from 61 students as they interact with ancient Egyptian sculptures using three increasingly popular educational technologies: HoloLens AR headset, 3D model viewing website (SketchFab), and plastic extrusion 3D prints. We explored how differences in interaction styles affect the learning process, quantitative and qualitative learning outcomes, and critical analysis.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116362933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk
{"title":"Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp","authors":"Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk","doi":"10.1145/3173225.3173227","DOIUrl":"https://doi.org/10.1145/3173225.3173227","url":null,"abstract":"Increasing sophistication and ubiquity of digital devices is creating potential for the development of new kinds of actuated interfaces. In this paper, we explore the design space around movement as a form of gestural communication for information output, in simple actuated desktop devices. We were curious as to how people might envision interacting with autonomous technology in the office. Accordingly, we focused our attentions on one prevalent desktop object, an interactive lamp, with three actuated joints, which allowed us to explore the interaction space of such devices. We invited 13 participants to design and enact movements with the lamp to communicate 20 simple messages. We explored a subset of these generated gestures, using the lamp as a personal cueing device in an office setting with 14 new participants. We present our qualitative findings from both studies that let users imagine the usage of an interactive desktop lamp through actuation.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115612078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}