Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Come and Play: Interactive Theatre For Early Years 来玩吧:幼儿互动剧场
Roma Patel, Holger Schnädelbach, B. Koleva
{"title":"Come and Play: Interactive Theatre For Early Years","authors":"Roma Patel, Holger Schnädelbach, B. Koleva","doi":"10.1145/3173225.3173251","DOIUrl":"https://doi.org/10.1145/3173225.3173251","url":null,"abstract":"The convergence of theatre and digital technologies can play a valuable role in theatre for early years, but, how an audience of under-5's experiences and engages with these spaces is largely unexplored. We present an interactive performance installation and demonstrate how concepts from early years practice, in particular schemas, children's repeated play patterns, can be used as a design framework. We integrated sensors and microcontrollers into objects, puppets, and scenography and invited eight groups of very young children and their grownups to explore the performance. We discuss how schemas useful as a design and analysis tool in TEY, how schemas need to be expanded to include multi-sensory interactions with hybrid physical-digital objects, and how designers need to consider the roles of adults who scaffold interaction between very young children and their surroundings.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133075576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
The Shared Individual 共享的个体
A. Rostami, Emma Bexell, Stefan Stanisic
{"title":"The Shared Individual","authors":"A. Rostami, Emma Bexell, Stefan Stanisic","doi":"10.1145/3173225.3173299","DOIUrl":"https://doi.org/10.1145/3173225.3173299","url":null,"abstract":"The Shared Individual is a live collaborative Mixed-Reality Performance in which a group of audience members can observe themselves from an individual's point of view. In this performance, a performer shares her view with audience members by wearing a head-mounted camera and steaming live video. By wearing a head-mounted display audience members can see themselves and follow performer's instruction to 'occupy' her body and become her. This instruction, in the form of performance, is designed to help the audience to sync with the performer in three different stages: visual synchronization, physical synchronization and emotional synchronization.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"116 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134374215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Tangible Interaction in the Dentist Office 牙医办公室的有形互动
Frode Guribye, Tor Gjosater
{"title":"Tangible Interaction in the Dentist Office","authors":"Frode Guribye, Tor Gjosater","doi":"10.1145/3173225.3173287","DOIUrl":"https://doi.org/10.1145/3173225.3173287","url":null,"abstract":"This paper presents the design efforts involved in making a system for supporting haptic communication between dentist and patient during dental treatment. We describe Grasp Live, a haptic interaction technology consisting of a tangible stone-like object connected to a vibro-tactile feedback device.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133162137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Sew-Flow: A Craft Interpretation of a Digital Game 《Sew-Flow》:数字游戏的工艺诠释
Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, M. Rinott
{"title":"Sew-Flow: A Craft Interpretation of a Digital Game","authors":"Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, M. Rinott","doi":"10.1145/3173225.3173289","DOIUrl":"https://doi.org/10.1145/3173225.3173289","url":null,"abstract":"We present \"Sew-Flow\", a craft interpretation of the Digital Game \"Flow Free\" that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130590827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Session details: Paper Session 2: Shapechanging Textiles & Interactive Materials 会议详情:论文部分2:变形纺织品和互动材料
Ian Oakley
{"title":"Session details: Paper Session 2: Shapechanging Textiles & Interactive Materials","authors":"Ian Oakley","doi":"10.1145/3257351","DOIUrl":"https://doi.org/10.1145/3257351","url":null,"abstract":"","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123683622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera 你的身体的水:显示视觉美学心率数据从一个3D相机
L. Jones, Paula Gardner, Nick Puckett
{"title":"Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera","authors":"L. Jones, Paula Gardner, Nick Puckett","doi":"10.1145/3173225.3173284","DOIUrl":"https://doi.org/10.1145/3173225.3173284","url":null,"abstract":"We present the design and implementation of Your Body of Water, a display that wirelessly gathers heart rate data using a 3D camera and then visualizes the viewer's heart rate as water. As heart rate goes up the water gets livelier (with larger and faster waves) and as heart rate goes down the water gets calmer. The purpose of the display is to use aesthetic biofeedback data to help participants reflect on their felt bodily experience. The device went through system critique using somaesthetic appreciation design heuristics, and we describe the design themes that arose from those critiques.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125215366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Situated Game Level Editing in Augmented Reality 增强现实中的情境游戏关卡编辑
Gary Ng, J. Shin, Alexander Plopski, C. Sandor, D. Saakes
{"title":"Situated Game Level Editing in Augmented Reality","authors":"Gary Ng, J. Shin, Alexander Plopski, C. Sandor, D. Saakes","doi":"10.1145/3173225.3173230","DOIUrl":"https://doi.org/10.1145/3173225.3173230","url":null,"abstract":"Level editors let end-users create custom levels and content within a given video game. In this paper, we explore the concept and design of Augmented reality game level editors. These new types of editors are not only spatial and embodied, but also situated, as they enable users to tailor games to the unique characteristics and emotional value of their own space. We present the design and implementation of a prototype level editor that runs on the Microsoft HoloLens. The editor enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming. We had pairs of students create games with the prototype and play each other's games. They reported that games are fun to make, play, and watch others play. Based on the design and evaluation, we propose guidelines for Augmented reality game-authoring tools for end users.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130322501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts 电子纺织品与表演艺术声音网络的具体互动
Sophie Skach, Anna Xambó, L. Turchet, Ariane Stolfi, R. Stewart, M. Barthet
{"title":"Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts","authors":"Sophie Skach, Anna Xambó, L. Turchet, Ariane Stolfi, R. Stewart, M. Barthet","doi":"10.1145/3173225.3173272","DOIUrl":"https://doi.org/10.1145/3173225.3173272","url":null,"abstract":"This paper presents initial steps towards the design of an embedded system for body-centric sonic performance. The proposed prototyping system allows performers to manipulate sounds through gestural interactions captured by textile wearable sensors. The e-textile sensor data control, in real-time, audio synthesis algorithms working with content from Audio Commons, a novel web-based ecosystem for re-purposing crowd-sourced audio. The system enables creative embodied music interactions by combining seamless physical e-textiles with web-based digital audio technologies.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130501912","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat 感官座椅:通过基于传感器的座椅挑战共享工作空间的中断
Nils Ehrenberg, J. L. Silva, Pedro F. Campos
{"title":"SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat","authors":"Nils Ehrenberg, J. L. Silva, Pedro F. Campos","doi":"10.1145/3173225.3173278","DOIUrl":"https://doi.org/10.1145/3173225.3173278","url":null,"abstract":"Creative industries' workers are becoming more prominent as countries move towards intellectual-based economies. Consequently, the workplace needs to be reconfigured so that creativity and productivity can be better promoted at shared workspaces. We report on a study based on diaries, interviews and probes, with 8 creative industries' professionals at a co-working space, with the goal of understanding their advantages and disadvantages, and causes for cognitive disruptions. Findings indicate that temperature, noise and coworkers' requests are the main causes for disruptions in the work processes. The insights are used to inform the design process of SENSE-SEAT, a seat with embedded sensors and tangible actuators, as a contribution to reimagining the role of tangible and embedded interaction in intelligent furniture. We are currently at a prototyping stage, with 3D prints and 3D renders and we explain the design process and outlining the early results.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126328071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unfolding an Industrial Design Approach to Physical Computing 展开工业设计方法到物理计算
C. Zheng
{"title":"Unfolding an Industrial Design Approach to Physical Computing","authors":"C. Zheng","doi":"10.1145/3173225.3173344","DOIUrl":"https://doi.org/10.1145/3173225.3173344","url":null,"abstract":"Industrial designers working to develop tangible interactive systems require new skills to integrate technology into their prototypes. My research investigates how to facilitate physical computing for industrial design students in a manner that is in line with the practices and values of the profession. Different toolkits have been developed through this research to scaffold industrial designers as they make tangible interactive artifacts. Through investigating this toolkits in the wild, I aim to develop an approach to inform educators as they structure industrial design programs to support students in design tangible interactive systems.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126465801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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