《Sew-Flow》:数字游戏的工艺诠释

Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, M. Rinott
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引用次数: 2

摘要

我们展示了“Sew-Flow”,这是一款对智能手机和电脑上的数字游戏“Flow Free”的手工诠释。在Sew-Flow中,屏幕被织物界面取代,该界面由导电纱缝纫过程发挥作用。对游戏玩法的反馈是由逐渐出现的热致变色呈现的。我们列出了放慢游戏体验并将其转移到物质世界的动机。详细描述了游戏元素的制作和游戏体验,以及技术执行。本文描述了从最初的试验中获得的见解,表明儿童和成人以不同的方式感知游戏。未来的发展方向包括解决一些涉及热致变色材料和导电纱线的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sew-Flow: A Craft Interpretation of a Digital Game
We present "Sew-Flow", a craft interpretation of the Digital Game "Flow Free" that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.
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