增强现实中的情境游戏关卡编辑

Gary Ng, J. Shin, Alexander Plopski, C. Sandor, D. Saakes
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引用次数: 22

摘要

关卡编辑器允许最终用户在给定的电子游戏中创建自定义关卡和内容。本文探讨了增强现实游戏关卡编辑器的概念和设计。这些新类型的编辑器不仅具有空间性和具象化,而且具有位置性,因为它们使用户能够根据自己空间的独特特征和情感价值定制游戏。我们展示了在微软HoloLens上运行的原型关卡编辑器的设计和实现。编辑器使用户能够在家中添加虚拟内容,并通过空间触发动作游戏逻辑编程添加交互。我们让学生们用原型制作游戏,并玩彼此的游戏。他们表示,制作、玩游戏以及观看他人玩游戏都很有趣。基于设计和评估,我们为最终用户提出了增强现实游戏创作工具的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Situated Game Level Editing in Augmented Reality
Level editors let end-users create custom levels and content within a given video game. In this paper, we explore the concept and design of Augmented reality game level editors. These new types of editors are not only spatial and embodied, but also situated, as they enable users to tailor games to the unique characteristics and emotional value of their own space. We present the design and implementation of a prototype level editor that runs on the Microsoft HoloLens. The editor enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming. We had pairs of students create games with the prototype and play each other's games. They reported that games are fun to make, play, and watch others play. Based on the design and evaluation, we propose guidelines for Augmented reality game-authoring tools for end users.
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