Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships InTouch可穿戴设备:探索亲子关系中的环境远程触摸
J. Seo, Annie Sungkajun, Meghan L. Cook
{"title":"InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships","authors":"J. Seo, Annie Sungkajun, Meghan L. Cook","doi":"10.1145/3024969.3025057","DOIUrl":"https://doi.org/10.1145/3024969.3025057","url":null,"abstract":"InTouch Wearables is a set of wearables that consist of dresses and shoulder pieces that allow mother and child share remote touches through garments with ambient feedback. This was developed to explore how remote touches can convey emotion and help people stay connected between remote locations. This project was created based on the lead artist's personal experience with her child. In InTouch Wearables, a parent can increase the vividness of her conversation with a child through contextualized touch, and the loved ones may enhance the affective tone of their communication using a remote touch technology. All the electronic components of the garment for sensing human touches and actuating color-changing garment are integrated on the main fabrics. Audience will be able to touch and activate interaction between garments.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128222374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography Nellodee 1.0:一本用头部手势和动态排版增强亲密感的活书
S. Yoo, Chandana Lakshminarayana, Aparna Basu
{"title":"Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography","authors":"S. Yoo, Chandana Lakshminarayana, Aparna Basu","doi":"10.1145/3024969.3025086","DOIUrl":"https://doi.org/10.1145/3024969.3025086","url":null,"abstract":"We advance the notion of a \"living book\" to explore how digital texts can enhance the potential for emotional relationships between readers and books. Our prototype of a living book, called Nellodee, is a user interface system to help readers to be companion with books. In this paper, we present two key concepts of Nellodee: head gesture recognition for expressions of opinion, and kinetic typography as emotional feedback.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128283468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
devEyes: Tangible Devices on Augmented Passive Surfaces 开发:增强被动表面上的有形设备
L. Coconu, H. Hege
{"title":"devEyes: Tangible Devices on Augmented Passive Surfaces","authors":"L. Coconu, H. Hege","doi":"10.1145/3024969.3025065","DOIUrl":"https://doi.org/10.1145/3024969.3025065","url":null,"abstract":"We present a novel approach to turn smartphones/ tablets into tangible near-surface devices with augmented reality (AR) capability on virtually any passive surface, like desks, tables and wallboards. A low-cost optoelectronic add-on for the device back camera enables position tracking on an almost-invisible printable fiducial marker grid. This approach is promising in terms of adoption potential because it can be used anywhere with existing devices, requires no dedicated hardware installations and is applicable to a broad range of real-world applications.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"417 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133285292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
DOK: Enhancing Child Patient Empowerment DOK:加强儿童病人的权力
M. V. Bergeijk, B. Hengeveld, Selma Otto
{"title":"DOK: Enhancing Child Patient Empowerment","authors":"M. V. Bergeijk, B. Hengeveld, Selma Otto","doi":"10.1145/3024969.3025066","DOIUrl":"https://doi.org/10.1145/3024969.3025066","url":null,"abstract":"In this paper we present DOK, a tangible conversation tool aimed at empowering child patients during medical triads. Current medical triads tend to exclude child patients, making them bystanders of their own illness: triads are highly wordy, cognition-heavy and mostly take place between doctor and parent. In this ongoing research we aim to develop a tool that empowers child patients by allowing them more input and initiative in the conversation. We present our theoretical backbone, point out opportunities for tangibles, and describe the current version of DOK.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"358 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133200529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques 身体作为设计美学品质的源泉:探索与技术
Claudia Núñez-Pacheco, L. Loke
{"title":"The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques","authors":"Claudia Núñez-Pacheco, L. Loke","doi":"10.1145/3024969.3025049","DOIUrl":"https://doi.org/10.1145/3024969.3025049","url":null,"abstract":"Our bodily dimension plays a fundamental role in the ongoing construction of meaning. Exploring the potential of this perspective, this paper describes the structure of a one-day workshop entitled: The body as a source of aesthetic qualities for design: Explorations and techniques. In this workshop, participants will engage with a series of somatic exercises to get in contact with their senses, aiming to reach their tacit, less explicit dimension. Aesthetic qualities emerging from the act of filtering out ideas through the body will be used as generative tools for creativity, as well as for interrogation of subjective experience. By using a series of wearable devices and artefacts from everyday life participants will explore the nuanced differences between sensing and felt-sensing, and how the use of somatic tools and stimuli from wearables can shape the way personal narratives are expressed.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"89 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126110734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Tangible Interaction for Stroke Survivors: Design Recommendations 中风幸存者的有形互动:设计建议
Charlotte Magnusson, Héctor A. Caltenco, D. McGookin, Mikko Kytö, I. Hjaltadóttir, T. Hafsteinsdóttir, H. Jónsdóttir, Ingibjörg Bjartmarz
{"title":"Tangible Interaction for Stroke Survivors: Design Recommendations","authors":"Charlotte Magnusson, Héctor A. Caltenco, D. McGookin, Mikko Kytö, I. Hjaltadóttir, T. Hafsteinsdóttir, H. Jónsdóttir, Ingibjörg Bjartmarz","doi":"10.1145/3024969.3025073","DOIUrl":"https://doi.org/10.1145/3024969.3025073","url":null,"abstract":"In this paper we outline the initial stages of a human centered design process aimed at the design of novel technology (tangible interactive objects) for stroke survivors. We found it useful to support standard methods, such as interviews and focus groups, with a video prototype in order to make the concept of tangible interaction, which was novel to our users, more clear. In addition we carried out a co-design workshop together with stroke survivors. Based on these activities, we present a set of preliminary design guidelines for tangible interaction for stroke survivors.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117069413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
My Tablet Is Moving Around, Can I Touch It? 我的平板电脑在移动,我可以触摸它吗?
A. Catalá, M. Theune, D. Heylen
{"title":"My Tablet Is Moving Around, Can I Touch It?","authors":"A. Catalá, M. Theune, D. Heylen","doi":"10.1145/3024969.3025082","DOIUrl":"https://doi.org/10.1145/3024969.3025082","url":null,"abstract":"Touch displays moving autonomously, i.e., being self-actuated, are starting to be part of system prototypes reported in the literature. In the future, user interactions with such prototypes may take place while the display is moving. However, since current prototypes do not yet require this type of interaction, there is a lack of empirical evidence reporting issues related to touch input in such conditions. This leads us to propose two basic questions: Can we request users to deliver touch gestures during the actuation? Which aspects should we take into account when having touch input in these moving devices? In order to start to answer these questions, we report in this paper a first study to get an insight into how people perform and feel it when they have to carry out touch input on a self-actuated tablet. The preliminary results show that the self-actuated tablet does not necessarily need to be still during touch interaction, and that single-touch gestures based on drag or tap are preferable over others. Furthermore, the results also revealed an issue with tap gestures because of the movement of the tablet.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"221 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123087917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow 变形:通过增强阴影和阴影调解用户交互
D. Lo, Jiyoung Ko, Austin S. Lee
{"title":"ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow","authors":"D. Lo, Jiyoung Ko, Austin S. Lee","doi":"10.1145/3024969.3025088","DOIUrl":"https://doi.org/10.1145/3024969.3025088","url":null,"abstract":"In this paper, we describe ShapeShift, our initial exploration into creating a holistic object augmentation by extending physical properties of objects with augmented reality. As a first step, we choose manipulations of shading and shadow for exploration. Shading and shadow are form-giving properties of an object. These attributes play two main roles in perceiving the object: (1) they delineate physical properties of the object (form and texture) and (2) contextualise the object's relation to its environment. This project aims to give shadow and shading the ability to change the perception of an object, allowing for new affordances and interactions to emerge.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126840516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Designing Swing Compass with Liveliness: From Personal to Public Interactions 设计活泼的摇摆指南针:从个人互动到公共互动
Kenny K. N. Chow
{"title":"Designing Swing Compass with Liveliness: From Personal to Public Interactions","authors":"Kenny K. N. Chow","doi":"10.1145/3024969.3025070","DOIUrl":"https://doi.org/10.1145/3024969.3025070","url":null,"abstract":"This paper describes the ongoing project Swing Compass, a configurable recommendation system whose framework is built upon the notion of embodied interaction and blending theory in pursuit of meaning making in users from the operational to the reflective levels. The framework, named \"liveliness\", is summarized as a protocol of cognitive processes and the methodology includes interpretive analyses, experience prototyping, and user participation. The first instance of Swing Compass is a handheld personal device, which analogically maps recommended items based on intrinsic properties to directions on the compass rose. The second instance is a table-sized public installation, which explores to map out recommendations with their physical locations. Swing Compass is lively in that the recommendations change over time to avoid selection bias. The design challenges span from human scales, perceived affordances, to perception and interpretation of changes. The empirical findings provide real and particular samples for the protocol and inform specific design guidelines for future development.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123729584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils 日本茶道器物的3d建模与3d打印探索
Pierre Lévy, S. Yamada
{"title":"3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils","authors":"Pierre Lévy, S. Yamada","doi":"10.1145/3024969.3024990","DOIUrl":"https://doi.org/10.1145/3024969.3024990","url":null,"abstract":"In this paper, we inquire aesthetical aspects of the Japanese tea ceremony, described as the aesthetics in the imperfection, based on novel fabrication technologies: 3D-modeling and 3D-printing. To do so, 3D-printed utensils (chashaku and chasen) were iteratively designed for the ceremony and were evaluated using constructivist interviews, eliciting personal construct of a tea master on the beauty of these utensils. Our findings suggest that (1) beauty in the imperfection is feasible with 3D-printers, (2) such beauty can be created at the mechanical limits of the printer, creating uncontrolled yet beautiful irregularities, (3) further research can be made on the dialogue between the designer and the machine, leaving space for beautiful mechanical uncertainty. We invite designers and design researchers (1) to look at the potential of new technologies beyond what is classically expected, (2) to consider other cultural perspectives on aesthetics and on making, leading to potential novel practices in design.","PeriodicalId":171915,"journal":{"name":"Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126668407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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