设计活泼的摇摆指南针:从个人互动到公共互动

Kenny K. N. Chow
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引用次数: 3

摘要

本文描述了正在进行的项目Swing Compass,这是一个可配置的推荐系统,其框架建立在具身交互和混合理论的概念之上,从操作层面到反思层面追求用户的意义创造。这个名为“活力”的框架被总结为认知过程的协议,其方法论包括解释分析、体验原型和用户参与。Swing Compass的第一个实例是一个手持个人设备,它可以根据内在属性将推荐的项目类比地映射到指南针上的方向。第二个实例是一个桌子大小的公共装置,它探索用它们的物理位置绘制出建议。Swing Compass的生动之处在于,建议会随着时间的推移而改变,以避免选择偏差。设计挑战从人类尺度、感知能力到对变化的感知和解释。实证研究结果为协议提供了真实和特定的样本,并为未来的发展提供了具体的设计指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Swing Compass with Liveliness: From Personal to Public Interactions
This paper describes the ongoing project Swing Compass, a configurable recommendation system whose framework is built upon the notion of embodied interaction and blending theory in pursuit of meaning making in users from the operational to the reflective levels. The framework, named "liveliness", is summarized as a protocol of cognitive processes and the methodology includes interpretive analyses, experience prototyping, and user participation. The first instance of Swing Compass is a handheld personal device, which analogically maps recommended items based on intrinsic properties to directions on the compass rose. The second instance is a table-sized public installation, which explores to map out recommendations with their physical locations. Swing Compass is lively in that the recommendations change over time to avoid selection bias. The design challenges span from human scales, perceived affordances, to perception and interpretation of changes. The empirical findings provide real and particular samples for the protocol and inform specific design guidelines for future development.
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