IEEE Conference on Visual Analytics Science and Technology最新文献

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Cutaneous Tactile Synthesis for Cultural Heritage Exhibition 文化遗产展览的皮肤触觉合成
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2008-12-02 DOI: 10.2312/VAST/VAST08/063-069
X. Yin, Kazuyoshi Nomura, Hiromi T. Tanaka
{"title":"Cutaneous Tactile Synthesis for Cultural Heritage Exhibition","authors":"X. Yin, Kazuyoshi Nomura, Hiromi T. Tanaka","doi":"10.2312/VAST/VAST08/063-069","DOIUrl":"https://doi.org/10.2312/VAST/VAST08/063-069","url":null,"abstract":"The objects such as heritage objects can not be touched directly. Hence, some haptic devices were developed to permit users touch digital objects surface. These studies mainly confuse on developing haptic hardware, and the algorithm for synthesizing input signals were not studied well. A surface roughness measurement and input vibration signal synthesis techniques are proposed. To measure the surface roughness, some photos are taken using a fixed camera when the lighting changes its incidence direction. A surface normal image is obtained from these photos. Then vibration signal as input signal of cutaneous tactile device is synthesized. Adding the friction sound, the cutaneous tactile is enhanced and can got touch feeling well even using simple vibration tactile device. The system is consisted by 3D visual display, force feedback device and vibration tactile device. The effect of this system is demonstrated using virtual ancient heritage objects at the end.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130222518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On the Use of Computer Vision for Numismatic Research 论计算机视觉在钱币研究中的应用
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2008-12-02 DOI: 10.2312/VAST/VAST08/017-024
S. Zambanini, M. Kampel, M. Schlapke
{"title":"On the Use of Computer Vision for Numismatic Research","authors":"S. Zambanini, M. Kampel, M. Schlapke","doi":"10.2312/VAST/VAST08/017-024","DOIUrl":"https://doi.org/10.2312/VAST/VAST08/017-024","url":null,"abstract":"This paper gives a survey about numismatic research fields where computer vision methods have the potential to improve the effectiveness and impact of research work. In total, five different parts of numismatic research areas are identified: the classification of coins into given types, the identification of concrete coin specimens, the identification of coins struck by the same die, the reassembling of broken coin fragments and the segmentation and surveying of coins. For each application a problem description is given and the use of computer vision methods is discussed in detail. Additionally, for the image-based classification, identification and segmentation of coins results achieved so far are presented. Since computer vision methods are applied on photographs of coins, their acquisition (both in 2D and 3D) is covered as well.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115544426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range Conimbriga罗马灯具的高动态范围精确建模
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2008-12-02 DOI: 10.2312/VAST/VAST08/101-108
Alexandrino Gonçalves, Luís Magalhães, João-Paulo Moura, A. Chalmers
{"title":"Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range","authors":"Alexandrino Gonçalves, Luís Magalhães, João-Paulo Moura, A. Chalmers","doi":"10.2312/VAST/VAST08/101-108","DOIUrl":"https://doi.org/10.2312/VAST/VAST08/101-108","url":null,"abstract":"The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. However, it is simply not possible to represent such a range of lighting on a typical display today. This is about to change. The field of High Dynamic Range (HDR) imagery allows us to capture and display the full range of human vision. \u0000 \u0000The use of technologies in the preservation and dissemination of cultural heritage can play an important role in the representation and interpretation of our past legacy. A major field of application is virtual reconstructions of ancient historical environments. \u0000 \u0000In this domain, the way we see such (reconstructed) environments is particularly important in order to establish a correct interpretation of that historical setting. In this paper we present a case study of the reconstruction of a Roman site. We generate HDR images of mosaics and frescoes from one of the most impressive monuments in the ruins of Conimbriga, Portugal, an ancient city of the Roman Empire. We show that the HDR viewing paradigm is well suited for archaeological interpretation, since its high contrast and chromaticity can disclose and present us an enhanced viewing experience, closer to how the artefacts may have been perceived in the past. To achieve the requisite level of precision, in addition to a precise geometric 3D model, it is crucial to integrate in the virtual simulation authentic physical data of the light used in the period under consideration. Thereby in order to create a realistic physical based environment we use in our lighting simulations real data obtained from Roman luminaries of that time.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122323268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
GPU Spectral Viewer: Analysing Paintings from a Colorimetric Perspective GPU光谱查看器:从色度角度分析绘画
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/125-132
P. Colantoni, D. Pitzalis, R. Pillay, G. Aitken
{"title":"GPU Spectral Viewer: Analysing Paintings from a Colorimetric Perspective","authors":"P. Colantoni, D. Pitzalis, R. Pillay, G. Aitken","doi":"10.2312/VAST/VAST07/125-132","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/125-132","url":null,"abstract":"Over the last fifteen years, multipsectral imaging has gained in importance and interest, especially in the field of Cultural Heritage, art investigation and conservation. \u0000 \u0000Extending the concept of scientific imagery such as colorimetric, infrared reflectography (IRR), ultraviolet (UV) and X-ray imaging applied to the study of paintings, multispectral imaging, coupled with high resolution and HDR (high dynamic range) has significantly improved the scope and accuracy of the non-invasive scientific analysis that is possible. \u0000 \u0000In order to exploit and study such multispectral data, a special GPU-based application using a custom color management process has been developed. In this paper we will present its innovative capabilities in image processing and visualization which enhance the study of works of art.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130823774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Shape Capture Assisted by Traditional Tools 形状捕获辅助的传统工具
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/001-008
H. Rushmeier, Chen Xu, Bing Wang, R. Rushmeier, Julie Dorsey
{"title":"Shape Capture Assisted by Traditional Tools","authors":"H. Rushmeier, Chen Xu, Bing Wang, R. Rushmeier, Julie Dorsey","doi":"10.2312/VAST/VAST07/001-008","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/001-008","url":null,"abstract":"We present new techniques for capturing the shape of physical objects using simple tools. From a set of caliper distance measurements between object points, we reconstruct a three dimensional structure. We show that we can refine the model using planar contours obtained with a gage that are placed in three dimensions using the caliper measurements. We demonstrate that the model we construct can be used to assist optical approaches for model capture.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129930052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
On Ancient Coin Classification 论古代钱币分类
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/055-062
M. Zaharieva, R. Huber-Mörk, M. Nölle, M. Kampel
{"title":"On Ancient Coin Classification","authors":"M. Zaharieva, R. Huber-Mörk, M. Nölle, M. Kampel","doi":"10.2312/VAST/VAST07/055-062","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/055-062","url":null,"abstract":"Illegal trade and theft of coins appears to be a major part of the illegal antiques market. Image based recognition of coins could substantially contribute to fight against it. Central component in the permanent identification and traceability of coins is the underlying classification and identification technology. The first step of a computer aided system is the segmentation of the coin in the image. Next, a feature extraction process measures the coin in order to describe the coin unambiguously. In this paper, we focus on the segmentation task, followed by a comparison of features relevant for coin classification. Results of the algorithms implemented are presented for an image database of ancient coins.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127417083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments 为文化遗产3D沉浸式环境开发有效的界面
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/093-099
K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings
{"title":"Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments","authors":"K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings","doi":"10.2312/VAST/VAST07/093-099","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/093-099","url":null,"abstract":"Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"335 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133216904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts 3D-Powerpoint -迈向数码文物展览的设计工具
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/039-046
Sven Havemann, V. Settgast, M. Lancelle, D. Fellner
{"title":"3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts","authors":"Sven Havemann, V. Settgast, M. Lancelle, D. Fellner","doi":"10.2312/VAST/VAST07/039-046","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/039-046","url":null,"abstract":"We describe first steps towards a suite of tools for CH professionals to set up and run digital exhibitions of cultural 3D artifacts in museums. Both the authoring and the presentation views shall finally be as easy to use as, e.g., Microsoft Powerpoint. But instead of separated slides our tool uses pre-defined 3D scenes, called 'layouts', containing geometric objects acting as placeholders, called 'drop targets'. They can be replaced quite easily, in a drag-and-drop fashion, by digitized 3D models, and also by text and images, to customize and adapt a digital exhibition to the style of the real museum. Furthermore, the tool set contains easy-to-use tools for the rapid 3D modeling of simple geometry and for the alignment of given models to a common coordinate system. \u0000 \u0000The technical innovation is that the tool set is not a monolithic application. Instead it is completely based on scripted designs, using the OpenSG scene graph engine and the GML scripting language. This makes it extremely flexible: Anybody capable of drag-and-drop can design 3D exhibitions. Anybody capable of GML scripting can create new designs. And finally, we claim that the presentation setup of our designs is 'grandparent-compliant', meaning that it permits to the public audience the detailed inspection of beautiful cultural 3D objects without getting lost or feeling uncomfortable.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115410545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Interactive Augmented Experiences for Cultural Historical Events 文化历史事件的交互式增强体验
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/023-030
M. Linaza, Y. Cobos, Jon Mentxaka, Miren Koro Campos, Mauro Peñalba
{"title":"Interactive Augmented Experiences for Cultural Historical Events","authors":"M. Linaza, Y. Cobos, Jon Mentxaka, Miren Koro Campos, Mauro Peñalba","doi":"10.2312/VAST/VAST07/023-030","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/023-030","url":null,"abstract":"This paper presents a project called Bidaiatzera based on Augmented Reality technologies for leisure and educational applications with tourist, cultural or socio-economic contents. Augmented Reality technologies provide a seamless interaction with both real and virtual worlds, so that the player can see the real world with superimposed 3D graphical objects providing additional information. Sua is the first prototype based on the board game metaphor with a board, a die and tokens, enhanced by some augmented cards. The player can revive the historical events that took place in Donostia-San Sebastian city in 1813 using Mixed Reality technologies while interacting with other players. This first prototype has been assessed in a real scenario with different target users.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126497298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Influencing Factors on the Visualisation of Archaeological Uncertainty 考古不确定性可视化的影响因素
IEEE Conference on Visual Analytics Science and Technology Pub Date : 2007-11-26 DOI: 10.2312/VAST/VAST07/079-085
Maria Sifniotis, P. Watten, K. Mania, M. White
{"title":"Influencing Factors on the Visualisation of Archaeological Uncertainty","authors":"Maria Sifniotis, P. Watten, K. Mania, M. White","doi":"10.2312/VAST/VAST07/079-085","DOIUrl":"https://doi.org/10.2312/VAST/VAST07/079-085","url":null,"abstract":"This paper presents further work on a 3D visualisation system for the reconstruction of historical structures which takes into account archaeological uncertainty. The uncertainty associated with an archaeologist's interpretation is represented using possibility theory and visualised by shader-based information visualisation schemes. An increase or decrease in uncertainty is influenced by any related evidence recovered; we define this evidence as 'influencing factors'. Different types of archaeological evidence were identified after discussions with several archaeologists. To understand the individual importance of each influencing factor on an interpretation, we analysed data derived from formal questionnaires distributed to a selected group of archaeologists equally divided between Roman and non-Roman specialists. They were asked questions ranging from the wider perception of uncertainty to more specific ones on the identified types of archaeological evidence. We describe the stages involved in designing the questions, the process of gathering data and feedback from archaeologists, and the results themselves. Results suggest that specific evidence types are considered more favourably than others.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128566767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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