3D-Powerpoint -迈向数码文物展览的设计工具

Sven Havemann, V. Settgast, M. Lancelle, D. Fellner
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引用次数: 7

摘要

我们描述了迈向CH专业人员在博物馆建立和运行文化3D文物数字展览的一套工具的第一步。创作视图和演示视图最终都应该像Microsoft Powerpoint那样易于使用。但是我们的工具并没有使用独立的幻灯片,而是使用预先定义好的3D场景(称为“布局”),其中包含几何对象作为占位符(称为“放置目标”)。通过拖放的方式,它们可以很容易地被数字化的3D模型,以及文本和图像所取代,以定制和调整数字展览,使其符合真实博物馆的风格。此外,该工具集包含易于使用的工具,用于简单几何图形的快速3D建模以及将给定模型对齐到公共坐标系。技术上的创新在于工具集不是一个单一的应用程序。相反,它完全基于脚本设计,使用OpenSG场景图形引擎和GML脚本语言。这使得它非常灵活:任何能够拖放的人都可以设计3D展览。任何有能力编写GML脚本的人都可以创建新的设计。最后,我们声称我们设计的展示设置是“符合爷爷奶奶的”,这意味着它允许公众观众详细检查美丽的文化3D对象,而不会迷路或感到不舒服。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts
We describe first steps towards a suite of tools for CH professionals to set up and run digital exhibitions of cultural 3D artifacts in museums. Both the authoring and the presentation views shall finally be as easy to use as, e.g., Microsoft Powerpoint. But instead of separated slides our tool uses pre-defined 3D scenes, called 'layouts', containing geometric objects acting as placeholders, called 'drop targets'. They can be replaced quite easily, in a drag-and-drop fashion, by digitized 3D models, and also by text and images, to customize and adapt a digital exhibition to the style of the real museum. Furthermore, the tool set contains easy-to-use tools for the rapid 3D modeling of simple geometry and for the alignment of given models to a common coordinate system. The technical innovation is that the tool set is not a monolithic application. Instead it is completely based on scripted designs, using the OpenSG scene graph engine and the GML scripting language. This makes it extremely flexible: Anybody capable of drag-and-drop can design 3D exhibitions. Anybody capable of GML scripting can create new designs. And finally, we claim that the presentation setup of our designs is 'grandparent-compliant', meaning that it permits to the public audience the detailed inspection of beautiful cultural 3D objects without getting lost or feeling uncomfortable.
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