Cutaneous Tactile Synthesis for Cultural Heritage Exhibition

X. Yin, Kazuyoshi Nomura, Hiromi T. Tanaka
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Abstract

The objects such as heritage objects can not be touched directly. Hence, some haptic devices were developed to permit users touch digital objects surface. These studies mainly confuse on developing haptic hardware, and the algorithm for synthesizing input signals were not studied well. A surface roughness measurement and input vibration signal synthesis techniques are proposed. To measure the surface roughness, some photos are taken using a fixed camera when the lighting changes its incidence direction. A surface normal image is obtained from these photos. Then vibration signal as input signal of cutaneous tactile device is synthesized. Adding the friction sound, the cutaneous tactile is enhanced and can got touch feeling well even using simple vibration tactile device. The system is consisted by 3D visual display, force feedback device and vibration tactile device. The effect of this system is demonstrated using virtual ancient heritage objects at the end.
文化遗产展览的皮肤触觉合成
文物等物品不能直接触摸。因此,一些触觉设备被开发出来,允许用户触摸数字物体的表面。这些研究主要集中在触觉硬件的开发上,对输入信号的合成算法研究较少。提出了一种表面粗糙度测量和输入振动信号合成技术。为了测量表面粗糙度,在光线改变入射方向的情况下,使用固定相机拍摄了一些照片。从这些照片中获得表面法线图像。然后合成振动信号作为皮肤触觉装置的输入信号。增加摩擦声,增强皮肤触觉,即使使用简单的振动触觉装置也能获得良好的触感。该系统由三维视觉显示装置、力反馈装置和振动触觉装置组成。最后以虚拟文物为例,对该系统的效果进行了论证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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