Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range

Alexandrino Gonçalves, Luís Magalhães, João-Paulo Moura, A. Chalmers
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引用次数: 9

Abstract

The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. However, it is simply not possible to represent such a range of lighting on a typical display today. This is about to change. The field of High Dynamic Range (HDR) imagery allows us to capture and display the full range of human vision. The use of technologies in the preservation and dissemination of cultural heritage can play an important role in the representation and interpretation of our past legacy. A major field of application is virtual reconstructions of ancient historical environments. In this domain, the way we see such (reconstructed) environments is particularly important in order to establish a correct interpretation of that historical setting. In this paper we present a case study of the reconstruction of a Roman site. We generate HDR images of mosaics and frescoes from one of the most impressive monuments in the ruins of Conimbriga, Portugal, an ancient city of the Roman Empire. We show that the HDR viewing paradigm is well suited for archaeological interpretation, since its high contrast and chromaticity can disclose and present us an enhanced viewing experience, closer to how the artefacts may have been perceived in the past. To achieve the requisite level of precision, in addition to a precise geometric 3D model, it is crucial to integrate in the virtual simulation authentic physical data of the light used in the period under consideration. Thereby in order to create a realistic physical based environment we use in our lighting simulations real data obtained from Roman luminaries of that time.
Conimbriga罗马灯具的高动态范围精确建模
人类的视觉系统有一种非凡的能力,可以获取我们周围所有事物的颜色和对比度。这在极端的光照条件下尤其明显,比如明亮的光线或黑暗的环境。然而,这是根本不可能表示这样的照明范围在一个典型的显示今天。这种情况即将改变。高动态范围(HDR)图像领域使我们能够捕捉和显示人类视觉的全部范围。在文化遗产的保存和传播中使用技术可以在展示和解释我们过去的遗产方面发挥重要作用。一个主要的应用领域是古代历史环境的虚拟重建。在这个领域,我们看待这种(重建的)环境的方式对于建立对历史背景的正确解释尤为重要。在本文中,我们提出了一个重建罗马遗址的案例研究。我们生成马赛克和壁画的HDR图像,从最令人印象深刻的纪念碑之一,康宁布里加废墟,葡萄牙,罗马帝国的古城。我们表明,HDR观看范式非常适合考古解释,因为它的高对比度和色度可以揭示并向我们展示增强的观看体验,更接近文物在过去可能被感知的方式。为了达到所需的精度水平,除了精确的几何3D模型外,在虚拟仿真中集成在考虑的时间段内使用的光线的真实物理数据至关重要。因此,为了创造一个真实的基于物理的环境,我们在照明模拟中使用了从当时的罗马灯具中获得的真实数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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