Interactive Augmented Experiences for Cultural Historical Events

M. Linaza, Y. Cobos, Jon Mentxaka, Miren Koro Campos, Mauro Peñalba
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引用次数: 7

Abstract

This paper presents a project called Bidaiatzera based on Augmented Reality technologies for leisure and educational applications with tourist, cultural or socio-economic contents. Augmented Reality technologies provide a seamless interaction with both real and virtual worlds, so that the player can see the real world with superimposed 3D graphical objects providing additional information. Sua is the first prototype based on the board game metaphor with a board, a die and tokens, enhanced by some augmented cards. The player can revive the historical events that took place in Donostia-San Sebastian city in 1813 using Mixed Reality technologies while interacting with other players. This first prototype has been assessed in a real scenario with different target users.
文化历史事件的交互式增强体验
本文介绍了一个名为Bidaiatzera的项目,该项目基于增强现实技术,用于休闲和教育应用,包含旅游、文化或社会经济内容。增强现实技术提供了与真实世界和虚拟世界的无缝交互,因此玩家可以通过叠加的3D图形对象看到真实世界,从而提供额外的信息。《Sua》是第一个基于桌游隐喻的原型,带有棋盘、骰子和代币,并添加了一些增强卡牌。玩家可以在与其他玩家互动的同时,使用混合现实技术恢复发生在1813年多诺斯蒂亚-圣塞巴斯蒂安市的历史事件。第一个原型已经在不同目标用户的真实场景中进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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