为文化遗产3D沉浸式环境开发有效的界面

K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings
{"title":"为文化遗产3D沉浸式环境开发有效的界面","authors":"K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings","doi":"10.2312/VAST/VAST07/093-099","DOIUrl":null,"url":null,"abstract":"Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"335 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments\",\"authors\":\"K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings\",\"doi\":\"10.2312/VAST/VAST07/093-099\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.\",\"PeriodicalId\":168094,\"journal\":{\"name\":\"IEEE Conference on Visual Analytics Science and Technology\",\"volume\":\"335 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-11-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Conference on Visual Analytics Science and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/VAST/VAST07/093-099\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Conference on Visual Analytics Science and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/VAST/VAST07/093-099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

摘要

虽然使用3D沉浸式虚拟环境进行文化遗产的展示和交流的优势已经得到证明,但最适合的用户界面和交互技术(在软件和硬件上)尚未完全确定和部署。本文描述了为开发和研究古镇三维虚拟游览的可用性而进行的研究。为此,采用可用性方法结合头眼追踪技术来探讨这些接口的适用性。本文还对测试系统设计过程中出现的问题进行了反思。预计这项研究的结果将有助于为3D沉浸式技术开发有效的界面,并建立一个从评估中吸取教训的知识库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments
Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信