{"title":"The Satisfaction of Sword's Sound Effect in Game Design in Case of Metal Gear Rising and Sekiro: Shadow Dies Twice","authors":"Poom Thiparpakul, Tanat Jiravansirikul, Tuang Dheandhanoo","doi":"10.1145/3395245.3396406","DOIUrl":"https://doi.org/10.1145/3395245.3396406","url":null,"abstract":"In this paper, will shows the effect of the Vistual sound effect (VFX) in game to make players have more satisfaction, engagement, and immersive with their action with characters in game. The paper focus on character's slash sound with 2 games. Metal Gear Rising, and another game is Sekiro; Shadow Dies Twice. Both of game have a different sword's sound effect, the Metal Gear base on fantasy sound and Sekiro base on the real sound. The role of sound effect in a video game is to enhance the engagement for the player to be satisfied with their actions. Dated back to none-interactive media like movies sound play a big role in \"make belief\" for the audience and blur the line between reality and fantasy. Metal Gear Rising: Revengeance and Sekiro: Shadow Dies Twice are both digital games that are intractable and has the same core experience of sword fight combat. This paper is aimed to dissect and inspect which and why the sound effect in these two games in their core experience, the sword fight mechanic, is rather engaging. The result of this finding is that sound does not have to be taken from the real element directly, in this case, the swords, but rather exaggerated it to make the piece seem more \"impactful\" and gave positive feedback to the users.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121811908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Development Path of I-go Online Education in China from the Perspective of \"Internet+\"","authors":"Shijing Wang, Ying He, Mengyao Shi, Zhe Wang","doi":"10.1145/3395245.3396443","DOIUrl":"https://doi.org/10.1145/3395245.3396443","url":null,"abstract":"With the continuous development of science and technology, \"Internet+\" has become a hot mode for various industries to seek innovation. \"Internet+\" I-go education, as one of the new representative modes of quality education, is full of infinite opportunities and challenges. Through the comparative study of the well-known I-go online education platform in China, this paper analyzes the development of I-go online education in China under the background of \"Internet+\", and concludes that I-go online education has some problems, such as lagging platform construction, single education curriculum model, non-standard education evaluation standard and limited education and training market. In view of this, this paper puts forward the innovative development path of \"Internet+\" I-go education from the four aspects of strengthening system, evaluation system, curriculum system and promotion system, in order to promote the healthy and sustainable development of go online education industry.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122219215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SNS Education Game for Upper-Grade Elementary School Students: Evaluation of Prototype","authors":"M. Fujikawa, Hajime Ikehara, Y. Abe","doi":"10.1145/3395245.3395248","DOIUrl":"https://doi.org/10.1145/3395245.3395248","url":null,"abstract":"A ratio of upper grades of elementary school children those who use SNS application has been increasing. The Japanese Ministry of Education has been promoting information morals education because the morals (which includes ethics, understanding and following the law, knowledge and skills of information security) is necessary. Meanwhile, most students do not receive hands-on classes on SNS when using PCs and tablets in schools. Hence, it is hard to say a concept \"to be proactive, interactive, and learning deeply\" from the guidelines has been achieved. We developed a prototype SNS education game to achieve the concept. This game is designed to fulfill six conditions for a game to be \"proactive, interactive, and learning deeply\" and takes into account the characteristics of pupils. Evaluation results of this game show that most participants wanted to learn more about how to become responsible digital citizens after playing the game.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132791029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VR Application for Supporting Object Recognition Considering Eye in Low Vision","authors":"Tetsuya Oda, Hiroaki Shirai, Kyohei Toyoshima, Masaharu Hirota, Ryo Ozaki, K. Katayama","doi":"10.1145/3395245.3396232","DOIUrl":"https://doi.org/10.1145/3395245.3396232","url":null,"abstract":"Most of the support systems for the visual impairment are targeted at the blind, and there are few systems that fully consider those with low vision. This may be due to the fact that the vision feature of a low vision person is different for each low vision person due to the complex relationship between visual acuity, visual field, color vision and light sensation, and that uniform support is impossible. In this paper, we propose a Virtual Reality (VR) application that supports visual acuity equal to that of persons without disabilities by performing visual correction suitable for each visual disability of low vision.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128462141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Undergraduate Students' Voice Constructions in Padlet Online Discussions","authors":"Yeni Latipah, Wawan Gunawan","doi":"10.1145/3395245.3396445","DOIUrl":"https://doi.org/10.1145/3395245.3396445","url":null,"abstract":"This paper explored the construction of voice in Padlet online discussions among undergraduate students. It highlights the use of Engagement resources as the realization of the establishment of voice in a text. Systemic Functional Linguistics based Engagement framework is applied to analyze how university students construe their voice in the online platform, including proposing their original viewpoints, acknowledging and countering the external perspective, as well as utilizing the external voice to strengthen their position. The data were gathered throughout the transcript of two sections of Padlet online discussion and interview with the instructor. The Result revealed that the students have attempted to build more dialogic discursive writing through Heteroglossic move, but still employed abundant numbers of Monoglossic move that restrict the chance to more dynamic and dialogic text. The extensive use of Expand resources also indicates the students' efforts to engage the readers with providing external voices but having less effort to dialogically contract the negotiation space to privilege one viewpoint over others. This paper is ended up with a pedagogical implication for developing students' awareness of voice in virtual writing instructions.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"43 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116784867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of Mental Calculation Educational System with Invisible Abacus","authors":"Keita Tokuda, Yasunobu Hashimoto, C. Yamauchi, Keiko Iwasa, Kazuki Yoshida, Naoya Fujiwara, Akihito Sudo","doi":"10.1145/3395245.3396417","DOIUrl":"https://doi.org/10.1145/3395245.3396417","url":null,"abstract":"We evaluate an educational system, \"SoroTouch\" developed for the acquisition of abacus based mental calculation skills efficiently. SoroTouch is an iPad app with a unique interface called \"Invisible mode\", where the beads are not displayed, and the student is required to visualize and operate the beads mentally to solve the problem. Furthermore, SoroTouch helps to train fast accurate management of the beads, while providing students with features to facilitate continuous learning. The analysis of user learning data revealed that in 2017 and 2018, 54% and 62% of withdrawing students successfully acquired mental calculation abilities by the time of their withdrawal, respectively. Time spent on SoroTouch for skill acquisition was verified to fall between 7 and 26 months. This time period is defined from the student's start of learning, until the student's demonstration of mental calculation abilities.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130412642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Student's Perception in Learning Indonesian Language from Conventional to Blended Learning Model","authors":"C. K. Wiharja, E. Ernawati, R. Y. Ningsih","doi":"10.1145/3395245.3396434","DOIUrl":"https://doi.org/10.1145/3395245.3396434","url":null,"abstract":"This paper aimed to investigate factors which affect the students's motivation in learning Indonesian language and to examine how to develop an effective Indonesian language learning model, and also how to make effective Indonesian language learning model at Bina Nusantara University. The research applied a quantitative method by distributing online questionnaires to 68 freshmen and sophomore students of Bina Nusantara students who took Indonesian language subject on the 2nd semester of 2018-2019 term. Data were analyzed by tabulation and it can be concluded that there are three factors which motivate students in learning Indonesian language. Students consider that there are no obstacles in lack of time during their six class sessions. Students also consider that the new learning model for Indonesian language course is not essentially required.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121346553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cooperative Work among Humans and Robots in Remote Robot Systems with Force Feedback: Comparison between Human-Robot and Robot-Robot Cases","authors":"Qin Qian, Y. Ishibashi, Pingguo Huang, Y. Tateiwa","doi":"10.1145/3395245.3396418","DOIUrl":"https://doi.org/10.1145/3395245.3396418","url":null,"abstract":"In this paper, we compare the efficiency of cooperative work between a human and a robot (i.e., human-robot) and that between two robots (robot-robot) in remote robot systems with force feedback by experiment. In each system, a user can operate a robot arm having a force sensor by using a haptic interface device while watching video. An electric hand is attached to the robot arm to hold an object. In the robot-robot case, we also make a comparison of the efficiency between the case where the position follow-up control previously proposed by us is carried out and the case where the control is not performed. In our experiment, a human or one robot arm hand-delivers an object to the other moving robot arm. Experiment results illustrate that the efficiency of the hand delivery of the object can be improved under the position follow-up control; however, the force applied to the object is somewhat larger than that in the human-robot case.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133221212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital Natives' English Language and Culture Conceptualization","authors":"Maria Tamarina Prawati","doi":"10.1145/3395245.3396448","DOIUrl":"https://doi.org/10.1145/3395245.3396448","url":null,"abstract":"Jakarta as metropolitan has been the central of global flows in Indonesia consisting of ethnoscapes, mediascapes, technoscapes, financescapes, ideoscapes and linguascapes. Due to advance technology and digital media, the flows are even more rapid which causes intense human contact across boundaries. In related with English language and culture classroom in Jakarta, the teachers and students are within such disruptive era which transform the conceptualization of English users in globalization. This study was able to define the conceptualization of English user among digital native students and teachers from three selected English Departments at three different universities in Jakarta through questionnaire and semi-structured interview. For the participants, to be English users in globalization one should frequently use the language as part of digital lifestyle and to access technology in order to be part of virtual community with transnational affiliation in imagine community.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"43 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133817591","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Lim, Rosmawijah Jawawi, Rohani Matzin, J. H. Jaidin, M. Shahrill, Lawrence Mundia
{"title":"PBL in Accounting: An Alternative Approach","authors":"H. Lim, Rosmawijah Jawawi, Rohani Matzin, J. H. Jaidin, M. Shahrill, Lawrence Mundia","doi":"10.1145/3395245.3396199","DOIUrl":"https://doi.org/10.1145/3395245.3396199","url":null,"abstract":"This study examines the use of Problem-Based Learning (PBL) as an alternative pedagogical approach in the classroom. The focus of the study is to investigate the advantages and disadvantages of using PBL in teaching accounting to secondary students in Brunei. The methodology used in this study is an action research. The study revealed that students' critical thinking and problem-solving skills gradually improved during PBL activities. It was observed that they became highly motivated and interested in learning accounting. Students became self-directed learners and were more willing to be responsible for their own learning. On the other hand, the study shows that PBL might not be suitable for students who still rely heavily on teachers. Students might not find PBL as appealing when there was less cooperation within their group. Hence, the study shows that the determinants for the success of PBL in teaching and learning require active participation from both the teacher and students. Overall, although PBL activities had been challenging for some students to attempt, however, through careful planning and preparation by the teacher, this approach had enhanced and improved students' understanding in accounting knowledge. It is recommended that future research should continue to examine the effectiveness of the implementation of PBL and the teacher's experience in PBL applications.","PeriodicalId":166308,"journal":{"name":"Proceedings of the 2020 8th International Conference on Information and Education Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131924695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}