{"title":"IMPLEMENTASI MODEL PEMBELAJARAN FLIPPED CLASSROOM GUNA MENINGKATKAN INTERAKSI BELAJAR MAHASISWA PADA MATA KULIAH MANAJEMEN INFORMASI DAN E-ADMINISTRASI","authors":"Thanthawi Ishak, Rudi Kurniawan, Z. Zainuddin","doi":"10.17977/um039v4i22019p109","DOIUrl":"https://doi.org/10.17977/um039v4i22019p109","url":null,"abstract":"Penelitian ini bertujuan untuk mengidentifikasi efektivitas interaksi mahasiswa dalam pembelajaran mata kuliah Manajemen Informasi dan E-Administrasi dengan menggunakan metode flipped classroom (Kelas terbalik). Teori Moore (1989) dan Hillman et al., (1994) digunakan dalam menentukan empat model interaksi belajar mahasiswa baik di kelas maupun di luar kelas. Empat interaksi tersebut antara lain adalah interaksi antara peserta ajar (mahasiswa), interaksi antara peserta ajar dengan pengajar, interaksi antara peserta ajar dengan materi ajar dan interaksi anatara peserta ajar dengan media teknologi. Penelitian ini dilakukan dengan menggunakan pendekatan penelitian metode campuran. Kuesioner dan wawancara individu digunakan untuk mengumpulkan data. 29 responden dari peserta ajar diberikan kuesioner pada akhir semester dan 10 dari mereka dipilih untuk dilakukan wawancara secara individu. Data yang terkumpul dianalisis menggunakan statistik deskriptif dan analisis data menggunakan SPSS. Hasil penelitian ini menunjukkan bahwa peserta ajar memiliki persepsi positif dalam semua komponen interaksi dalam pembelajaran mata kuliah Manajemen Informasi dan E-Administrasi menggunakan menggunakan metode flipped classroom. Output dari penelitian ini telah memberikan kontribusi bagi sebuah perguruan tinggi dalam mengimplementasikan digital pembelajaran inovatif flipped classroom dengan menggunakan media WhatsApp dan YouTube.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123995906","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DEVELOPMENT OF VIDEO MEDIA TO INCREASE DRIBBLING LEARNING RESULT IN A SPORT GAMES","authors":"Nawawi Nawawi, I. Degeng, Abdul Cholid","doi":"10.17977/um039v4i22019p083","DOIUrl":"https://doi.org/10.17977/um039v4i22019p083","url":null,"abstract":"Abstract Physical sports and healthy Education is one of the subjects that students like especially football game. Dribbling video media on football games is one of the solutions that are expected to motivate students to learn independently, creatively, effectively and efficiently. Therefore, it is necessary to develop the learning material of football game technique. technique to attract interest and reduce the saturation of learning in the students of class X Computer and Network Engineering (TKJ) which is designed interesting and specially designed in the form of CD media and dribbling technique skill manual on football game. Model development of dribbling video media learning on football game used is Dick and Carey model. Media video dribbling on the game of football and tested through 2 stages, namely (1) Expert test that is the review of the content experts / learning materials; learning media experts; and design experts, (2) Field test is individual group testing; small group trial; and large group trials. Based on the responses given by experted on dribbling video media on football games is like to use. Based on the responses given by the students of class X TKJ semester 2 as respondents to dribbling video media product on football game is feasible to be used by students of class X TKJ semester 2.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"236 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126043154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MENINGKATKAN KETERAMPILAN WRITING OF NARRATIVE TEXT DENGAN MENGGUNAKAN TEACHING MATERIALS","authors":"Mardiyah Mardiyah, Mustaji Mustaji, Nurmida Catherine Sitompul","doi":"10.17977/um039v4i22019p089","DOIUrl":"https://doi.org/10.17977/um039v4i22019p089","url":null,"abstract":"Abstrak Pengajaran menulis Narrative Text untuk siswa SMP tidak mudah karena siswa mengalami kesulitan dalam menyusun kalimat dan mengekspresikan ide dalam ketrampilan menulis. Tujuan penelitian ini menemukan efektifitas pengembangan buku bahan ajar. Pengembangan bahan ajar menggunakan model Borg and Gall dan pendekatan deskriptif kualitatif. Hasil dari reviu kelayakan produk pengembangan yaitu ahli materi (isi) bahasa Inggris sebesar 90% , ahli desain pembelajaran sebesar 95%. Uji coba produk menunjukkan bahwa pengembangan buku bahan ajar ini mampu meningkatkan skor hasil belajar sebesar 45% untuk perlakuan kelas eksperimen. Meskipun, kelas kontrol juga mengalami peningkatan sebesar 40%. Uji coba produk kepada siswa dan guru melalui angket mendapatkan respon yang sangat menyenangkan. Abstract The teaching of writing Narrative Texts for middle school students is not easy because students have difficulty in composing sentences and expressing ideas in writing skills. The goal of this study is to find the effectiveness of the development of teaching materials. The development of teaching materials is using the Borg and Gall development model and a qualitative descriptive approach. The results of the review of the feasibility of product development as follows the review of English material experts by 90%, review of learning design experts by 95%. The results of this study indicate that the development of teaching materials gives better results than not using teaching materials. There was an increase in the score of learning outcomes by 45% for the experimental class. Furthemore, The control class also increased by 40%. Product trials for students and teachers through questionnaires received a very good response.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123418020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DEVELOPING INSTRUCTIONAL GAME \"ADVENTURE OF WORD\" TO IMPROVE MORPHOLOGICAL AWARENESS ON VOCATIONAL HIGHER STUDENTS","authors":"D. Riyadi, P. Degeng, E. Junining","doi":"10.17977/um039v4i22019p153","DOIUrl":"https://doi.org/10.17977/um039v4i22019p153","url":null,"abstract":"Morphological awareness (MA) has relation to language development. Most of Informatics students class of 2017 in Politeknik Kota Malang are lack of MA especially in vocabulary and reading comprehension. Therefore, this present study is aimed at developing instructional game “Adventure of Word” to improve morphological awareness. This is Research & Development study which used Lee & Owens’ development model. From the result of expert validation, from media expert it got 96.8% and from media/design expert it got 78.7%. As those results, the product is categorized as ‘valid’. After the product has been validated, the next step is try-out to the students. It got 96.6% which meant the product is classified as ‘excellent’. It can be concluded that the product was well-developed as instructional media to teach morphology explicitly so that can help students to improve their morphological awareness especially in root word, prefix, suffix, and circumfix. Keywords: development, instructional game, morphology, morphological awareness","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124347984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH PENGELOLAAN DIRI SISWA DAN KARAKTER GURU TERHADAP PRESTASI BELAJAR SISWA KELAS X SMK SATYA WIDYA SURABAYA DAN SMK TRI TUNGGAL SURABAYA","authors":"Abdul Malik, S. Suryaman, Retno Danu Rusmawati","doi":"10.17977/um039v4i22019p143","DOIUrl":"https://doi.org/10.17977/um039v4i22019p143","url":null,"abstract":"Abstrak Pendidikan pada dasarnya adalah usaha sadar untuk menumbuh-kembangkan potensi sumber daya siswa dengan memfasilitasi kegiatan belajar mereka . Suatu bangsa dikatakan maju bilamana kualitas sumber daya manusianya bagus, sedangkan kualitas sumber daya manusia itu sendiri tergantung pada kualitas pendidikannya. Mengingat begitu pentingnya peran pendidikan bagi kehidupan masyarakat, maka pemerintah berupaya meningkatkan mutu kualitas pendidikan , termasuk peningkatan mutu kemampuan siswa.Tujuan penelitian ini adalah untuk mengetahui pengaruh Self Regulated Learning ( pengelolaan diri siswa) dan karakter guru terhadap prestasi belajar siswa. Jenis penelitian yang digunakan dalam penelitian ini adalah korelasional dengan pendekatan kuantitatif, dimana penelitian ini bermaksud untuk mengetahui hubungan suatu variabel dengan variabel-variabel lain. Pengumpulan data diperoleh dengan melakukan tes(pretest,postest) angket dan dokumen . Analisis data menggunakan uji Anova Dua Jalur . Hasil penelitian menujukkan bahwa : (1) Ada pengaruh Self Regulated Learning terhadap prestasi belajar siswa, (2) Ada pengarahu Karakter Guru terhadap prestasi belajar siswa, (3) Terjadi interaksi antara Pengeloaan diri siswa dan Karakter Guru terhadap prestasi belajar siswa. . Kata Kunci: Pengelolaan Diri Siswa, Karakter guru, Prestasi belajar siswa Abstract Education is basically a conscious effort to develop the potential of students by facilitating their learning activities . A nation is said to be advanced when the quality of its human resources is good, while the quality of human resources itself depends on the quality of its education. Given the importance of the role of education in people's lives, the government seeks to improve the quality of education, including improving the quality of students' abilities. The purpose of this study was to determine the effect of Self Regulated Learning (student self-management) and teacher character on student learning achievement. The type of research used in this study is correlational with a quantitative approach, where this study intends to determine the relationship of a variable to other variables. Data collection is obtained by conducting tests, questionnaires and documents. Data analysis using the Two Way Anova test. The results of the study show that: (1) There is the effect of Self Regulated Learning on student learning achievement, (2) There is a guidance for Teacher Character on student achievement, (3) Interaction between Self Regulated Learning and Teacher Character on student achievement","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117287519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"REKOMENDASI PEMETAAN KEAHLIAN SISWA TERHADAP SPESIFIKASI LOWONGAN KERJA PADA SISTEM BURSA KERJA KHUSUS (BKK) MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) DI SMK","authors":"Nanda Riski Septania, Hakkun Elmunsyah, Utomo Pujianto","doi":"10.17977/um039v4i22019p120","DOIUrl":"https://doi.org/10.17977/um039v4i22019p120","url":null,"abstract":"Abstrak Penelitian ini bertujuan untuk menghasilkan rekomendasi berupa daftar lowongan kerja sesuai dengan keahlian siswa. Model yang digunakan dalam penelitian dan pengembangan rekomendasi pemetaan keahlian siswa adalah waterfall. Teknik pengujian yang digunakan adalah pengujian secara black box, yakni digunakan untuk menguji dari fungsionalitas sistem. Produk divalidasi oleh dua orang ahli, yaitu ahli I dan ahli II. Hasil validasi yang dilakukan oleh ahli I dan ahli II masing-masing memperoleh presentase kelayakan 100%. Kemudian dari hasil uji coba produk diperoleh presentase kelayakan 97%. Hasil tersebut menunjukkan bahwa tingkat kelayakan produk sudah valid karena melebihi batas minimal 76% untuk kriteria valid, sehingga produk dapat dikatakan layak dan dapat digunakan. Abstract This study aims to produce recommendations in the form of a list of job vacancies in accordance with the expertise of students. The model used in research and development of student expertise mapping recommendations is the waterfall. The testing technique used is black box testing, which is used to test the system's functionality. The product was validated by two experts, namely Expert I and Expert II. The results of the validation carried out by expert I and expert II each received a 100% eligibility percentage. Then from the product trial results obtained a percentage of eligibility 97%. These results indicate that the level of product eligibility is valid because it exceeds the minimum limit of 76% for valid criteria, so the product can be said to be feasible and can be used.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129133566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"BAHAN AJAR PPKn BERBASIS KARAKTER DAN LITERASI UNTUK SISWA KELAS IX SMP AL HIKMAH SURABAYA","authors":"S. Sriyanto","doi":"10.17977/um039v4i22019p130","DOIUrl":"https://doi.org/10.17977/um039v4i22019p130","url":null,"abstract":"Abstrak Penelitian ini bertujuan menghasilkan bahan ajar PPKn Berbasis Karakter dan Literasi Siswa kelas IX yang dirancang lebih menarik, melatih mandiri, kreatif dan inovasi, sesuai kebutuhan siswa serta mengembangkan kompetensi, karakter dan literasi siswa. Model pengembangan yang digunakan Dick, Carey & Carey (2001) yang disesuaikan dengan keperluan pengembangan. Teknik analisis ini digunakan untuk mengolah data yang diperoleh melalui lembar evaluasi dalam bentuk deskriptif persentase. Hasil validasi dari ahli desain pembelajaran mencapai 92.5%. Sedangkan dari ahli materi bahan ajar yang dikembangkan mencapai 89.3%. Hasil uji coba pada siswa, persentase kelayakan secara keseluruhan mencapai 83.66%. Sedangkan Review dari guru mencapai 78.41% serta respon melalui angket mendapatkan respon sangat baik. Dari data dan analisis yang telah dilakukan dapat disimpulkan bahwa produk pengembangan dapat digunakan sebagai bahan ajar pada mata pelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) yang memiliki kualifikasi sangat baik, dan mengembangkan ranah kompetensi, karekater dan literasi siswa. Abstract This study aims to produce teaching materials based on Character and Literacy PPKn Class IX students who are designed to be more interesting, to train independently, creatively and innovatively, according to students 'needs and develop students' competence, character and literacy. The development model used by Dick, Carey & Carey (2001) adjusted to the development needs. This analysis technique is used to process data obtained through evaluation sheets in the form of descriptive percentages. The validation results from learning design experts reached 92.5%. While the experts of teaching materials developed reached 89.3%. The results of trials on students, the overall eligibility percentage reached 83.66%. While the Review from the teacher reached 78.41% and the response through the questionnaire got a very good response. From the data and analysis that has been done, it can be concluded that the development product can be used as teaching material in Pancasila and Citizenship Education (PPKn) subjects that have very good qualifications, and develop the domains of competence, character and student literacy.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114381687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"KEEFEKTIFAN TINGKATAN PEMBELAJARAN INKUIRI (LEVEL OF INQUIRY) TERHADAP PENINGKATAN KETERAMPILAN PROSES SAINS PADA PENGETAHUAN AWAL SISWA YANG BERBEDA","authors":"Salim Salim, S. Suryaman, Retno Danu Rusmawati","doi":"10.17977/um039v4i22019p096","DOIUrl":"https://doi.org/10.17977/um039v4i22019p096","url":null,"abstract":"Penelitian ini bertujuan u ntuk mengetahui perbedaan keefektifan pembelajaran inkuiri dalam beberapa tingkatan terhadap peningkatan keterampilan proses sains dengan pengetahuan awal berbeda. Rancangan penelitian menggunakan quasi eksperimen dengan perlakuan prates-pascates pada kelompok kontrol dan kelompok eksperimen. Siswa kelas X MAN Sampang dan SMAN 1 Sampang tahun pelajaran 2018/2019. Sampel di kelompokkan dalam tiga kelompok perlakuan. Kelompok eksperimen 1 diterapkan pembelajaran inkuiri tingkat 3 (PIT-3), kelompok eksperimen 2 diterapkan pembelajaran inkuiri tingkat 4 (PIT-4) dan kelompok kontrol diterapkan pembelajaran inkuiri tingkat 2 (PIT-2). Uji keterampilan proses sains menggunakan soal obyektif pilihan ganda dengan reliabilitas tes sebesar 0,77. Analisa data menggunakan uji ANOVA. Penelitian ini menyimpulkan pembelajaran inkuiri tingkat 2 (PIT-2), tingkat 3 (PIT-3) dan tingkat 4 (PIT-4) mempunyai perbedaan keefektifan terhadap peningkatan keterampilan proses sains. Peningkatan keterampilan proses sains siswa dengan pengetahuan awal berbeda, paling efektif pada penerapan pembelajaran inkuiri tingkat 3 (PIT-3), siswa dengan pengetahuan awal tinggi dan rendah memperoleh Gain peningkatan lebih tinggi dari penerapan pembelajaran inkuiri tingkat 2 (PIT-2) dan tingkat 4 (PIT-4) . Abstract This study aims to determine the differences in the effectiveness of inquiry learning on several levels towards improving science process skills with different initial knowledge. The study design uses quasi-experimental treatment with pre-posttates in the control group and the experimental group. Class X MAN Sampang and SMAN 1 Sampang students in 2018/2019 school year. Samples were grouped into three treatment groups. The experimental group 1 applied level 3 inquiry learning (PIT-3), the experimental group 2 applied level 4 inquiry learning (PIT-4) and the control group applied level 2 inquiry learning (PIT-2). The science process skills test uses multiple choice objective questions with a test reliability of 0.77. Data analysis uses ANOVA test. This study concludes level 2 (PIT-2), level 3 (PIT-3) and level 4 (PIT-4) inquiry learning has a difference in effectiveness in improving science process skills. Improved science process skills of students with different initial knowledge, most effective in the application of inquiry level 3 (PIT-3) learning, students with high and low initial knowledge gain a higher gain than the application of level 2 (PIT-2) and level 4 inquiry learning (PIT-4).","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129238140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENERAPAN METODE INKUIRI DALAM MENINGKATKAN KETERAMPILAN BERFIKIR KRITIS DAN KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN PAI DI MTs AL-AMIN PEKALONGAN","authors":"Failasuf Fadli","doi":"10.17977/UM039V4I12019P019","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P019","url":null,"abstract":"Kurangnya pemahaman siswa dalam proses pembelajaran pada materi (Pendidikan Agama Islam) PAI di sekolah merupakan salah satu masalah yang sering dijumpai di sekolah. Selain itu, siswa juga tidak antusiasdalam merespon materi yang disampaikan gurunya.Perilaku yang seperti itu disebabkan karena materi PAI dianggap kurang menarik, selain itu penggunaan model pembelajaran yang monoton menjadikan siswa kurang aktif serta belum dapat mengembangkan ketrampilannya dalam berpikir kritis. Hal ini dapat dilihat dari perilaku siswa di kelas cenderung hanya melihat dan mendengar materi pelajaran yang diberikan gurunya. Sedangkan Pembelajaran PAI merupakan upaya membekali peserta didik dengan pengetahuan, pemahaman, dan nilai-nilai yang bersumber dari ajaran islam. Untuk mencapai hasil pembelajaran yang maksimal, maka guru diharapkan dapat menerapkan suatu metode pembelajaran yang dapat mengembangkan pola piker siswa. Metode pembelajaran yang dimaksud salah satunya adalah metode pembelajaran inkuiri. Implentasi metode inkuiri pada mata pelajaran PAI dapat meningkatkan daya berpikir kritis dan keaktifan siswa dalam proses belajar mengajar. Penelitian ini menggunakan metode penelitian kualitatif dengan sumber primer guru yang mengampu mata pelajaran PAI (Fiqih, al-Qur’an Hadist, Aqidah Akhlak, Sejarah kebudayaan Islam) dan peserta didik MTs Al-Amin Pekalongan. Proses Penelitian ini melalui tahapan reduksi data, penyajian data dan penarikan kesimpulan. Adapun hasil dari penilitian ini mengemukakakn bahwa pembelajaran inkuiri yang melibatkan secara maksimal seluruh kemampuan otak siswa untuk berpikir mencari dan menyelidiki suatu masalah yang dikemukakan guru secara sistematis dan logis, akan berdampak pada siswa sehingga siswa dapat menemukan sendiri pengetahuan, sikap dan keterampilan dalam menjawab masalah yang dikemukakan gurunya. Dengan penggunaan seluruh pengetahuan yang dimiliki siswa dapat menggerakkan jiwa serta menimbulkan kemampuan dalam berpikir kritis serta aktif.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121280099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Antonius Yohan Armanta, Mustaji Mustaji, Suryaman Suryaman
{"title":"THE INFLUENCE OF THE PROBLEM BASED LEARNING AND ATTITUDESS TOWARDS LEARNING OUTCOMES FOR MATHEMATICS","authors":"Antonius Yohan Armanta, Mustaji Mustaji, Suryaman Suryaman","doi":"10.17977/UM039V4I12019P001","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P001","url":null,"abstract":"This research aims to (1) to know the differences between the learning outcomes of students who follow the LBC and conventional learning, (2) to tell the difference between students who have learning outcomes learning the attitude of higher and lower (3) to know the interactions between models of learning and learning attitude towards learning outcomes. This research uses a type of quantitative research. Implementation observations data model Data and results of Problem Based learning questionnaire attitudes of the students analyzed in quantitative descriptive by determining the score and the percentage obtained every aspect is observed. The results showed that: (1) there is a difference between the learning outcomes of students who follow Problem Based Learning and conventional learning. (2) there is a difference between students who have learning outcomes learning the attitude of higher and lower (3) there are interactions between the learning model and attitudes towards learning outcomes.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114881327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}