DEVELOPMENT OF VIDEO MEDIA TO INCREASE DRIBBLING LEARNING RESULT IN A SPORT GAMES

Nawawi Nawawi, I. Degeng, Abdul Cholid
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引用次数: 2

Abstract

Abstract Physical sports and healthy Education is one of the subjects that students like especially football game. Dribbling video media on football games is one of the solutions that are expected to motivate students to learn independently, creatively, effectively and efficiently. Therefore, it is necessary to develop the learning material of football game technique. technique to attract interest and reduce the saturation of learning in the students of class X Computer and Network Engineering (TKJ) which is designed interesting and specially designed in the form of CD media and dribbling technique skill manual on football game. Model development of dribbling video media learning on football game used is Dick and Carey model. Media video dribbling on the game of football and tested through 2 stages, namely (1) Expert test that is the review of the content experts / learning materials; learning media experts; and design experts, (2) Field test is individual group testing; small group trial; and large group trials. Based on the responses given by experted on dribbling video media on football games is like to use. Based on the responses given by the students of class X TKJ semester 2 as respondents to dribbling video media product on football game is feasible to be used by students of class X TKJ semester 2.
开发视频媒体提高体育比赛中运球学习效果
体育运动与健康教育是学生喜爱的学科之一,尤其是足球运动。在足球比赛中带球视频媒体是期望激发学生独立,创造性,有效和高效学习的解决方案之一。因此,开发足球比赛技术学习教材是十分必要的。在计算机与网络工程(TKJ) X班的教学中,以吸引学生的兴趣,降低学生学习的饱和程度,特别设计了有趣的CD介质和足球比赛盘带技术技巧手册。足球游戏中运球视频媒体学习的模型开发采用Dick和Carey模型。媒体视频对足球比赛进行运球并通过2个阶段进行测试,即(1)专家测试,即专家对内容/学习材料的复习;学习媒体专家;(2)现场试验为个体分组试验;小群体试验;以及大规模的群体试验。根据专家给出的回答,对带球视频媒体在足球比赛中很喜欢使用。根据TKJ第二学期X班学生作为调查对象对足球比赛带球视频媒体产品的反馈,TKJ第二学期X班学生使用带球视频媒体产品是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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