DEVELOPING INSTRUCTIONAL GAME "ADVENTURE OF WORD" TO IMPROVE MORPHOLOGICAL AWARENESS ON VOCATIONAL HIGHER STUDENTS

D. Riyadi, P. Degeng, E. Junining
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引用次数: 2

Abstract

Morphological awareness (MA) has relation to language development. Most of Informatics students class of 2017 in Politeknik Kota Malang are lack of MA especially in vocabulary and reading comprehension. Therefore, this present study is aimed at developing instructional game “Adventure of Word” to improve morphological awareness. This is Research & Development study which used Lee & Owens’ development model. From the result of expert validation, from media expert it got 96.8% and from media/design expert it got 78.7%. As those results, the product is categorized as ‘valid’. After the product has been validated, the next step is try-out to the students. It got 96.6% which meant the product is classified as ‘excellent’. It can be concluded that the product was well-developed as instructional media to teach morphology explicitly so that can help students to improve their morphological awareness especially in root word, prefix, suffix, and circumfix. Keywords: development, instructional game, morphology, morphological awareness
开发“词的冒险”教学游戏提高高职高专学生的词法意识
形态意识与语言的发展有着密切的关系。哥打玛琅理工大学2017届信息学专业的学生大多缺乏硕士学位,尤其是在词汇和阅读理解方面。因此,本研究旨在开发“文字大冒险”教学游戏,以提高学生的词法意识。这是研究与发展研究,使用了Lee & Owens的发展模型。从专家验证的结果来看,媒体专家的验证率为96.8%,媒体/设计专家的验证率为78.7%。根据这些结果,该产品被归类为“有效”。产品通过验证后,下一步是向学生进行试用。它得到了96.6%,这意味着该产品被归类为“优秀”。可以看出,该产品作为一种明确的形态学教学媒介,可以帮助学生提高词根、前缀、后缀和词缀的形态学意识。关键词:发展,教学游戏,形态学,形态学意识
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