{"title":"PENGARUH STRATEGI PEMBELAJARAN SWA-ATUR DENGAN DISCOVERY LEARNING DAN GAYA KOGNITIF TERHADAP HASIL BELAJAR KIMIA","authors":"Mohammad Fauzi","doi":"10.17977/UM039V4I12019P056","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P056","url":null,"abstract":"Tujuan penelitian ini adalah 1) mengetahui perbedaan hasil belajar kimia antara siswa yang mengikuti strategi pembelajaran Swa-Atur dan Discovery Learning, 2) mengetahui perbedaan hasil belajar kimia antara siswa yang mempunyai gaya kognitif Field Dependence dan gaya kognitif Field Independence, dan 3) untuk mengetahui interaksi antara pembelajaran Swa-Atur, pembelajaran Discovery Learning, dan gaya kognitif siswa terhadap hasil belajar kimia. Penelitian ini merupakan penelitian eksperimen faktorial 2 x 2. Kelompok kontrol merupakan kelompok yang mengikuti pembelajaran menggunakan strategi pembelajaran Discovery Learning, sedangkan kelompok eksperimen merupakan kelompok yang mengikuti pembelajaran menggunakan strategi pembelajaran Swa-Atur. Melalui desain analisis ANAVA dua arah ini akan dibandingkan pengaruh strategi pembelajaran Swa-Atur dengan strategi pembelajaran Discovery Learning dan gaya kognitif siswa yaitu Field Dependence dan Field Independence terhadap hasil belajar kimia. Dari analisis diperoleh hasil: Ha.1 diperoleh F hitung = 22,566 lebih besar dari F tabel dengan pembilang 1 dan penyebut 67 yang 3,99 (F hitung > F tabel ) dan p = 0,000 maka p F tabel ) dan p = 0,000 maka p 0,05 berarti bahwa tidak ada interaksi strategi pembelajaran Swa-Atur dan Discovery Learning dan gaya kognitif siswa terhadap hasil belajar pada taraf kepercayaan 95%. Kesimpulan yang diperoleh bahwa siswa yang diberi strategi pembelajaran Swa-Atur menunjukkan hasil belajar lebih tinggi dari strategi pembelajaran Discovery Learning. Bahwa siswa yang memiliki Field Independence memiliki hasil belajar yang lebih tinggi daripada siswa yang memiliki Field Dependence. Tidak ada interaksi antara strategi pembelajaran dan hasil belajar kimia.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126215727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Made Agustia Permata Wardani, Rufi’i Rufi’i, Harwanto Harwanto
{"title":"THE EFFECT OF ICT-BASED LEARNING ON STUDENTS' LEARNING ACHIEVEMENT OF COMPUTER SYSTEM IN VOCATIONAL HIGH SCHOOL","authors":"Made Agustia Permata Wardani, Rufi’i Rufi’i, Harwanto Harwanto","doi":"10.17977/UM039V4I12019P027","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P027","url":null,"abstract":"This study aimed to examine the effect of ICT-based learning on learning achievement of computer system. This study was a quantitative research with quasy-experimental method and post-test only control group design model. The subject was tenth graders of a vocational high school on Multi Media and Computer Engineering and Network skill competencies as many as 90 students which was divided into two equal groups that taught using ICT-based learning and conventional method. The instrument of the study was a written test (post-test) to measure the learning achievement. The data was analyzed by independent-samples T Test at 0.05 significance level. The finding revealed that coefficient t-test (10.025) > t table (1.987) with p-value (2-tailed) 0.000, so there was a significant difference on computer system’s learning achievement between groups that taught using ICT-based learning and conventional methods. Thus, ICT-based learning has a significant effect on the students’ learning achievement of computer system. Keywords: ICT-based learning; conventional method; learning achievement","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129054570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE EFFECT OF REALIA STRATEGY AND SELF-REGULATED LEARNING (SRL) TO THE ENGLISH LEARNING RESULT","authors":"Nuke Lismarini","doi":"10.17977/UM039V4I12019P049","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P049","url":null,"abstract":"The focus of this study was to determine whether any interactions between Realia Strategy and Self-Regulated Learning (SRL) to the English learning result of the seventh grade students in SMPN 1 & 2 Dlanggu Mojokerto. The research approach used in this study was a quantitative. The research population was the seventh grade students in SMPN 1 & 2 Dlanggu Mojokerto. The number of the respondents who took part in this research was 128. The findings revealed that the majority of the respondents were the seventh grade students and both genders were almost equally represented in the sample. Test and questionnaire were conducted with 128 respondents using a prepared structured test and questionnaire schedule. The test and questionnaire was managed for easy analysis and analysed using SPSS computer program. Based on the data analysis and hypothesis verification, it can be concluded that t here are any differences of the English learning result between a group of students who is given a treatment using Realia Strategy and a group of students who is given a treatment using Display Strategy, between a group of students who has High Self-Regulated Learning (SRL) and Low Self-Regulated Learning (SRL), and there are any interactions between Realia Strategy and Self-Regulated Learning (SRL) to the English learning result of the seventh grade students in SMPN 1 & 2 Dlanggu Mojokerto. It can be said that there is significant interaction of Realia Strategy and Self-Regulated Learning (SRL) to the English Learning Result of the Seventh Grade Students in SMPN 1& 2 Dlanggu Mojokerto. According to the findings of the research, Realia strategy and Self-Regulated Learning (SRL) are able to be implemented in classroom to improve students’ English learning result. Keywords: Realia strategy, Self-Regulated Learning (SRL)","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125488822","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PERAN SCREENCAST DALAM MEMFASILITASI PEMBELAJARAN","authors":"Yerry Soepriyanto","doi":"10.17977/UM039V4I12019P067","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P067","url":null,"abstract":"Screencast , screencasting adalah sebuah istilah yang berkaitan dengan video hasil tangkapan pada layar monitor komputer. Tujuan artikel ini adalah memberikan penjelasan dan membahas tentang sejarah yang melatarbelakangi kedua istilah tersebut dan peranannya dalam memfasilitasi pembelajaran. Pembahasan juga melibatkan penelitian-penelitian yang telah dilakukan sebelumnya untuk memberikan bukti peranan screencast dalam memfasilitasi pembelajaran","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123026753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dindin Sobiruddin, Gelar Dwirahayu, Dedek Kustiawati
{"title":"PENGEMBANGAN MEDIA ICT BERBASIS PROYEKTOR INTERAKTIF BAGI GURU DAN SISWA RAUDHATHUL ATHFAL (RA)","authors":"Dindin Sobiruddin, Gelar Dwirahayu, Dedek Kustiawati","doi":"10.17977/UM039V4I12019P008","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P008","url":null,"abstract":"Teknologi dewasa ini semakin menguasai pada semua aspek kehidupan, termasuk di dalamnya adalah penggunaan teknologi dalam bidang pendidikan salah satunya adalah pendidikan di Tingkat RA. Penelitian ini terintegrasi dengan kegiatan pengabdian kepada masyarakat yang bertujuan untuk melatih guru-guru RA untuk 1) memanfaatkan media pembelajaran ICT berbasis proyektor interaktif dalam pembelajaran, 2) mengembangkan media ICT berbasis proyektor interaktif bagi anak usia dini, 3) memberikan gambaran tentang aktivitas siswa RA dalam pembelajaran yang menggunakan media ICT berbasis proyektor interaktif. Metode Metode R&D digunakan dalam mengembangkan aplikasi dan media ICT berbasis proyektor interaktif dalam meningkatkan aktivitas belajar siswa RA di kelas. Uji coba media ICT berbasis proyekor interaktif dilakukan di dua RA yaitu siswa RA Al-Hidayah dan siswa RA Al-Husaeni. kabupaten Pandeglang Propinsi Banten. Hasil penelitian menunjukkan bahwa 1) tersusun aplikasi pembelajaran interaktif bagi anak usia dini yang menggunakan media ICT berbasis proyektor interaktif, 2) Proses pembelajaran tematik di RA yang menggunakan media media ICT berbasis proyektor interaktif sangat menyenangkan, hal ini ditunjukkan oleh antusias siswa dalam mengikuti pelajaran, dan juga terjadi peningkatan aktifitas belajar siswa RA di Kabupaten Pandeglang. 3) Guru memberikan respon yang positif terhadap penggunaan proyektor interaktif dalam pembelajaran tematik di kelas RA.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123641026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE IMPACT OF CREATIVE PROBLEM SOLVING STRATEGY VS LEARNING CYCLE MODEL AND COGNITIVE STYLE ON THE UNDERSTANDING OF COMPARISON CONCEPT","authors":"Muhammad Ainul Fudo'il, I. Degeng, N. Sitompul","doi":"10.17977/UM039V4I12019P074","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P074","url":null,"abstract":"This study aims to examine the differences in the understanding of the comparison concept in groups of students who take realistic mathematics learning through the Creative Problem Solving (CPS) and Learning Cycle Model (LCM) strategies. It also examines the differences in the understanding of comparison concept between groups of students who have Field Independent (FI) and Field Dependent (FD) Cognitive Style. Lastly, it examines whether there is an interaction between learning strategies and Cognitive Style towards the students’ understanding of the concept of comparison. This study uses quasi-experimental research design, with 2x2 factorial design pretest-posttest nonequivalent control group design. Data analysis uses two-way ANOVA by utilizing SPSS statistical software version 22 for windows. The subjects of this study were 53 seventh-grade students of Islamic junior high school (MTs) Azzainabiyah Pramian Sampang Madura, consisting of 2 classes (experimental class and control class) with non-random assignment. The instrument used in this study is the Cognitive Style test called GEFT (Group Embedded Figure Test) and learning outcomes test. The results of this study indicate that there is no difference in the understanding of the concept of comparison in groups of students who take realistic mathematics learning through CPS and LCM strategies. There is a difference in the understanding of the concept of comparison between groups of students who have FI and FD cognitive style. There is no interaction between the strategy of learning with the cognitive style possessed by students towards the understanding of the concept of comparison. Keywords: Realistic Mathematic, Creative Problem Solving, Learning Cycle Model, Cognitive Style","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124681964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IMPROVE YOUR ENGLISH THROUGH THE 21st CENTURY SKILLS","authors":"Shobahul Hoir, M. Subandowo, Yoso Wiyarno","doi":"10.17977/UM039V4I12019P038","DOIUrl":"https://doi.org/10.17977/UM039V4I12019P038","url":null,"abstract":"Memasuki dasawarsa ke-2 dari abad ke-21 artinya penerapan pola pendidikan abad ke-21 di Indonesia sudah harus mulai diterapkan. The Partnership (P21) for 21 st Century Skill mengidentifikasi empat kemampuan penting yang disebut dengan ‘Four Cs’ atau 4Cs, terdiri dari collaboration (kolaborasi), critical thingking (berfikir kritis), creativity (kreatifitas), dan communication (komunikasi). Penelitian ini bertujuan untuk mengembangkan produk bahan ajar pada mata pelajaran bahasa Inggris melalui 4Cs. Prosedur pengembangan bahan ajar menggunakan model pengembangan ADDIE yang terdiri atas lima tahapan yaitu: analisis, rancangan, pengembangan, implementasi, dan evaluasi. Data dikumpulkan bertujuan untuk melihat kelayakan produk sebagai bahan ajar dan uji coba lapangan di kelas pembelajaran. Data angket berasal dari ahli materi (SME), ahli desain pembelajaran, teman sejawat, dan 30 peserta didik. Teknik analisis ini digunakan untuk mengolah data yang diperoleh/terkumpul melalui angket dalam bentuk deskriptif persentase. Hasil reviu kelayakan produk pengembangan sebagai berikut: 1) Reviu ahli materi bahasa Inggris sebesar 90%, reviu ahli desain pembelajaran sebesar 90%, 2) Uji coba produk kepada peserta didik dan guru melalui angket mendapatkan respon yang sangat baik. Berdasarkan hasil reviu kelayakan produk dapat disimpulkan bahwa produk pengembangan ini sangat layak untuk digunakan dalam proses pembelajaran bahasa Inggris untuk mengarahkan peserta didik dalam mengembangkan kemampuan abad ke-21. Saran untuk pemanfaatan produk ini adalah guru menjadi pengarah serta motivator bagi peserta didik untuk proses pengembangan kemampuan abad ke-21.","PeriodicalId":160916,"journal":{"name":"Edcomtech Jurnal Kajian Teknologi Pendidikan","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129139956","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}