{"title":"Designing Self-Organizing Systems With Deep Multi-Agent Reinforcement Learning","authors":"Hao Ji, Yan Jin","doi":"10.1115/detc2019-98268","DOIUrl":"https://doi.org/10.1115/detc2019-98268","url":null,"abstract":"\u0000 Self-organizing systems (SOS) are able to perform complex tasks in unforeseen situations with adaptability. Previous work has introduced field-based approaches and rule-based social structuring for individual agents to not only comprehend the task situations but also take advantage of the social rule-based agent relations in order to accomplish their overall tasks without a centralized controller. Although the task fields and social rules can be predefined for relatively simple task situations, when the task complexity increases and task environment changes, having a priori knowledge about these fields and the rules may not be feasible. In this paper, we propose a multi-agent reinforcement learning based model as a design approach to solving the rule generation problem with complex SOS tasks. A deep multi-agent reinforcement learning algorithm was devised as a mechanism to train SOS agents for acquisition of the task field and social rule knowledge, and the scalability property of this learning approach was investigated with respect to the changing team sizes and environmental noises. Through a set of simulation studies on a box-pushing problem, the results have shown that the SOS design based on deep multi-agent reinforcement learning can be generalizable with different individual settings when the training starts with larger number of agents, but if a SOS is trained with smaller team sizes, the learned neural network does not scale up to larger teams. Design of SOS with a deep reinforcement learning model should keep this in mind and training should be carried out with larger team sizes.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132501201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Scarlett R. Miller, Jacqueline Marhefka, K. Heininger, K. Jablokow, S. Mohammed, Sarah C. Ritter
{"title":"The Trajectory of Psychological Safety in Engineering Teams: A Longitudinal Exploration in Engineering Design Education","authors":"Scarlett R. Miller, Jacqueline Marhefka, K. Heininger, K. Jablokow, S. Mohammed, Sarah C. Ritter","doi":"10.1115/detc2019-97562","DOIUrl":"https://doi.org/10.1115/detc2019-97562","url":null,"abstract":"Although teamwork is being integrated throughout engineering education because of the perceived benefits of teams, the construct of psychological safety has been largely ignored in engineering research. This omission is unfortunate, because psychological safety reflects collective perceptions about how comfortable team members feel in sharing their perspectives and it has been found to positively impact team performance in samples outside of engineering [20]. Engineering team research has also been crippled by “snap-shot” methodologies and the resulting lack of investigation into the dynamic changes that happen within a team over course projects. This is problematic, because we do not know when, how, or what type of interventions are needed to effectively improve “t-shaped” engineering skills like teamwork, communication, and engaging successfully in a diverse team. In light of these issues, the goal of the current study was to understand how psychological safety might be measured practically and reliably in engineering student teams over time. In addition, we sought to identify the trajectory of psychological safety for engineering design student teams and identify the potential factors that impact the building and waning of psychological safety in these teams. This was accomplished through a 4-week study with 12 engineering design teams where data was captured at six time points. The results of this study present some of the first evidence on the reliability of psychological safety in engineering student populations. The results also help begin to answer some difficult fundamental questions on supporting team performance in engineering education.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"436 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131412354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. E. Bayrak, Christopher McComb, J. Cagan, K. Kotovsky
{"title":"A Differential Game Approach to Dynamic Competitive Decisions Toward Human-Computer Collaboration","authors":"A. E. Bayrak, Christopher McComb, J. Cagan, K. Kotovsky","doi":"10.1115/detc2019-97619","DOIUrl":"https://doi.org/10.1115/detc2019-97619","url":null,"abstract":"\u0000 Partnership between humans and computers has a significant potential to extend the ability of humans to address complex design problems. This paper presents a decision-making process for computers to effectively collaborate with humans in the solution of complex problems under dynamic competition. In the proposed process, the computers learn strategies and objectives from prior experimental data and provide strategy suggestions to human collaborators. The study integrates clustering and sequential learning methods from machine learning with a differential game formulation based on model predictive control to find dynamic Nash equilibrium solutions to zero-sum games. The application of the proposed approach is demonstrated on the real-time strategy game Starcraft II that offers a dynamic competitive problem comparable in complexity to real-world applications. The results show that the proposed approach can successfully identify a variety of opening strategies in the experimental data for the initial phase of the process. The game-theoretic strategies in the later phases provide useful suggestions for low-performing players but are unnecessarily conservative for high-performing players where there is little opportunity for improvement. These results suggest a need for an assessment of the opponent expertise and a human intuition to judge the appropriateness of the game-theoretic suggestions for further improvement.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117085897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of a Protocol to Observe Leadership Behaviors in Engineering Design Teams","authors":"James Righter, Chase Wentzky, J. Summers","doi":"10.1115/detc2019-97632","DOIUrl":"https://doi.org/10.1115/detc2019-97632","url":null,"abstract":"\u0000 This protocol study was conducted to increase understanding of the emergence and distribution of functional leadership behaviors in undergraduate engineering design teams. This study applies the protocol presented at the 2018 IDETC to observe design teams consisting of novice engineers constructing a function model during a video recorded session. The videos were then coded for leadership functions and analyzed to determine the distribution of informal leadership functions between the team members and the temporal emergence of the informal leadership structures within the teams. Leadership behaviors were observed to be predominantly transition and action functions with relational behaviors occurring less frequently. The behaviors were quantified by number of occurrences per quintile. The leaders observed to perform the most leadership behaviors early in the sessions often remained consistent. However, leadership functions were shared between team members as demonstrated by the leadership network graphs.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124964572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototype Design in Agile Product Development Processes for Technical Systems","authors":"M. Riesener, C. Doelle, S. Schloesser, G. Schuh","doi":"10.1115/detc2019-97008","DOIUrl":"https://doi.org/10.1115/detc2019-97008","url":null,"abstract":"\u0000 Agile development processes such as Scrum have been successfully applied in the software industry for many years. Based on experience, industrial practitioners indicate three predominant benefits of agile development processes compared to traditional software development processes. First of all, development results better fit customers’ and other stakeholders’ needs. That is because they are intensively involved in the development process by receiving, applying and assessing functional software increments in a defined cadence throughout the development process. Secondly, agile development processes better cope with unexpected changes in the development process due to the built-in process flexibility. Lastly, development speed has significantly increased in most of the agile software development projects, resulting in a shorter time-to-market.\u0000 Especially in the context of radical innovations for technical systems, manufacturing companies are striving for approaches to optimize their development processes in a similar direction. Traditional plan-oriented development approaches such as VDI 2221 or Cooper’s Stage-Gate Process turn out to be insufficiently customer oriented, too inflexible and project duration is usually too long to reach an adequate time-to-market. For that reason, a large community in academia and industrial practice is developing and implementing approaches to adapt agile software development practices for the development of technical systems. However, a current study in industrial practice reveals that out of 23 objectives, that are expected when introducing agile development processes to technical systems, the three objectives mentioned above, show the largest negative deviations from expected benefit to realized benefit. Therefore, the overall goal of this research is to address these gaps by developing an explicit methodological approach for an agile development of technical systems.\u0000 It turns out, that mainly the role of prototyping and the way product specifications are handled during the development process change significantly in the course of introducing agility to development of technical systems. Agile practitioners strive to not necessarily define product specifications comprehensively upfront, as it is postulated in plan-oriented development processes. In contrast, product specifications, which are of major importance to the overall development project, are specified and validated with customers and other stakeholders in early prototypes. Therefore, prototypes are realized in a defined cadence throughout the development process to gradually specify and validate the product. However, the way product specifications are prioritized and selected in the development of technical systems has to differ substantially from the general way Scrum or other existing agile development processes propose. That is because technical systems are characterized by multiple technical interrelations, resulting in informational dependencies","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131432867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ting-Ju Chen, Ronak R. Mohanty, Miguel A. Hoffmann Rodriguez, Vinayak R. Krishnamurthy
{"title":"Collaborative Mind-Mapping: A Study of Patterns, Strategies, and Evolution of Maps Created by Peer-Pairs","authors":"Ting-Ju Chen, Ronak R. Mohanty, Miguel A. Hoffmann Rodriguez, Vinayak R. Krishnamurthy","doi":"10.1115/detc2019-98125","DOIUrl":"https://doi.org/10.1115/detc2019-98125","url":null,"abstract":"\u0000 We present a study on collaborative mind-mapping to understand how peers collaborate in pairs to create mind-maps, how the maps evolve over time, and how collaboration changes between the peer-pair across multiple maps. Mind-mapping is an important tool that is studied and taught in design practice and research respectively. While widely used as a brainstorming technique, the collaborative aspects of mind-mapping are little understood in comparison to other ideation methods such as concept sketching etc. In addition to presenting creativity ratings on the outcome (i.e. the mind-map), we extensively report on the patterns of collaborative exploration, strategies that emerge from the collaborators, inhibition, and the overall process of map creation. We discuss the implications of these observations on the development of computer-support for mind-mapping.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134540449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motivations for Users Participating in Co-Innovation Communities: A Case Study of Local Motors","authors":"Qing Zheng, W. Guo","doi":"10.1115/detc2019-97417","DOIUrl":"https://doi.org/10.1115/detc2019-97417","url":null,"abstract":"\u0000 Online user collaborative innovation (co-innovation) community is increasingly used to involve customers in product and service innovation. Why users participate in the innovation is a critical problem for firms managing the community. However, little is known about user motivations. The purpose of this paper is to identify the motivations for users participating in online co-innovation communities. Based on the expectancy theory, this study employs netnography to investigate user motivations with user actual participation behaviors. In accordance with the procedures of netnography, user participation data is collected though web mining. Then, four behavior properties are defined according to behavior characteristics. Finally, six different motivations are identified. The results show that a small number of users are inspired by status and reputation and individuality demands. Monetary rewards is one of the main motivations that make users contributing to the complex technical product process. Social relations and interest and curiosity are also important factors that drive users participating. The most of users partake for interest and curiosity. According to the different motivations, this study provides several managerial insights on how to successfully attract and motivate more users to contribute to product development in co-innovation communities. This paper contributes a systematic and efficient method for identifying user motivations. In addition, the study provides a better theoretical understanding of user motivations and offers practice guidance on inspiring and managing users for co-innovation community practitioners.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134145834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bio-Inspired Modeling Approaches for Human Networks With Link Dissipation","authors":"Varuneswara Panyam, A. Layton","doi":"10.1115/detc2019-98171","DOIUrl":"https://doi.org/10.1115/detc2019-98171","url":null,"abstract":"Structural similarities between human networks and biological ecosystems have inspired biomimetic design of human networks. The approach requires the networks to be represented as graphs, where the actors are nodes and the connections between actors are links. A major oversight in the application of ecosystem-based modeling to human networks thus far has been in the selection of actors and links. Transfers between species in a biological ecosystem are direct, happening when the species are co-located. Human networks often require a physical aid to complete the transaction, such as power transmission lines, pipelines, or vehicles. These exchange methods experience dissipation, which is not captured in current applications of ecosystem-based human network modeling. Human networks modeled as ecosystems thus far simply categorize exchanges as links in the graph, effectively forcing dissipation during material/energy transport to be neglected. This dissipation can sometimes be high relative to the total energy/material exchanged and thus is a potentially large oversight. Three hypothetical power grids and three Italian urban water distribution networks are used to quantify the impact of modeling interaction aids — power lines and water pipelines — as actors (and thus including any dissipation) in an ecosystem model. Ecological structural and flow metrics previously applied to human networks are evaluated between the two modeling methods. The comparison shows that the impact of this overlooked aspect is potentially significant and warrants consideration.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124027709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"It Rings a Bell! Memory’s Impact on Information Utilization by Novice Designers in the Early Design Process","authors":"Attakias T. Mertens, Christine Toh","doi":"10.1115/DETC2019-97699","DOIUrl":"https://doi.org/10.1115/DETC2019-97699","url":null,"abstract":"\u0000 Research in new product design still lacks an understanding of how the types of information used by designers can lead to more successful designs and what cognitive components are involved in the process of generating new ideas. Some theories have arisen that focus on memory usage that could have an impact in idea generation early on in the design process. As a first step to address this gap, an Information Archetypes Framework was developed in previous work to outline the different dimensions and levels of information commonly used by designers. This framework forms the basis of the current study, focused on identifying the underlying cognitive processes that are active during the design process. To accomplish this, undergraduate students were recruited from the University of Nebraska-Omaha. During the study, participants were presented a design problem, given information pieces that corresponded to the Information Archetypes Framework, and asked to generate ideas for a solution. Students were then asked to recall the information pieces from memory. Participants’ data were analyzed using Linguistic Inquiry Word Count (LIWC) for relevant cognitive mechanisms. Scores from LIWC captured the linguistic properties of information pieces and generated ideas, and this study was able to demonstrate that memory usage has both semantic and linguistic components that emerge during the conceptual design process.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128426861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexander R. Murphy, H. D. Banks, R. Nagel, J. Linsey
{"title":"Graduate Students’ Mental Models: An Investigation Into the Role of Function in Systems Understanding","authors":"Alexander R. Murphy, H. D. Banks, R. Nagel, J. Linsey","doi":"10.1115/detc2019-98383","DOIUrl":"https://doi.org/10.1115/detc2019-98383","url":null,"abstract":"Elicited student mental models reveal students’ understanding of a given system as well as their ability to communicate knowledge of that system to others. Understanding how students form and developmental models of systems is critical to the progress of engineering education. In this work, graduate students’ mental models of common household products are measured before and after instruction on functional modeling and functional decomposition. These mental models are measured using previously published, but still developing mental model instruments. The included systems are a hair dryer, clothes dryer, and vacuum cleaner with accompanying scoring rubrics. Results show statistically significant improvements on average mental model rubric scores on all three given systems after the functional modeling intervention. These results suggest that curriculum content on functional modeling and decomposition likely improves students’ mental models of engineering systems and their ability to communicate their knowledge about those systems. As we improve our understanding of how students form, change, and communicate their mental models of engineering systems, educators can shape curriculum to facilitate the skills necessary for comprehensive systems understanding.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126484421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}