Volume 7: 31st International Conference on Design Theory and Methodology最新文献

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Current State of the Art: Problem-Driven Multi-Functional Bio-Inspired Designs 当前的艺术状态:问题驱动的多功能仿生设计
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-11-25 DOI: 10.1115/detc2019-97455
Devesh Bhasin, D. McAdams
{"title":"Current State of the Art: Problem-Driven Multi-Functional Bio-Inspired Designs","authors":"Devesh Bhasin, D. McAdams","doi":"10.1115/detc2019-97455","DOIUrl":"https://doi.org/10.1115/detc2019-97455","url":null,"abstract":"\u0000 The development of multi-functional designs is one of the prime reasons to adopt bio-inspired design in engineering design. However, the development of multi-functional bio-inspired designs is mostly solution-driven, in the sense that an available multi-functional solution drives the search for a problem that can be solved by implementing the available solution. The solution-driven nature of the approach restricts the engineering designers to the use of the function combinations found in nature. On the other hand, a problem-driven approach to multi-functional designs allows the designers to form some combination of functions best suited for the problem at hand. However, few works exist in the literature that focus on the development of multi-functional bio-inspired solutions from a problem-driven perspective.\u0000 In this work, we analyze the existing works that aid the designers in combining multiple biological strategies to develop multi-functional bio-inspired designs. The analysis is carried out by comparing and contrasting the existing frameworks that support multi-functional bio-inspired design generation. The criteria of comparison are derived from the steps involved in the unified problem-driven biomimetic approach. In addition, we qualitatively compare the multi-functional bio-inspired designs developed using existing frameworks to the multi-functional designs existing in biology. Our aim is to explore the capabilities and limitations of current methods to support the generation multi-functional bio-inspired designs.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127776858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
An Association Rule Approach for Identifying Physical System-User Interactions and Potential Human Errors Using a Design Repository 使用设计存储库识别物理系统-用户交互和潜在人为错误的关联规则方法
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-98424
Nicolas F. Soria Zurita, M. Tensa, Vincenzo Ferrero, R. Stone, Bryony DuPont, H. Demirel, I. Tumer
{"title":"An Association Rule Approach for Identifying Physical System-User Interactions and Potential Human Errors Using a Design Repository","authors":"Nicolas F. Soria Zurita, M. Tensa, Vincenzo Ferrero, R. Stone, Bryony DuPont, H. Demirel, I. Tumer","doi":"10.1115/detc2019-98424","DOIUrl":"https://doi.org/10.1115/detc2019-98424","url":null,"abstract":"\u0000 During the design process, designers must satisfy customer needs while adequately developing engineering objectives. Among these engineering objectives, human considerations such as user interactions, safety, and comfort are indispensable during the design process. Nevertheless, traditional design engineering methodologies have significant limitations incorporating and understanding physical user interactions during early design phases. For example, Human Factors methods use checklists and guidelines applied to virtual or physical prototypes at later design stages to evaluate the concept. As a result, designers struggle to identify design deficiencies and potential failure modes caused by user-system interactions without relying on the use of detailed and costly prototypes. The Function-Human Error Design Method (FHEDM) is a novel approach to assess physical interactions during the early design stage using a functional basis approach. By applying FHEDM, designers can identify user interactions required to complete the functions of the system and to distinguish failure modes associated with such interactions, by establishing user-system associations using the information of the functional model. In this paper, we explore the use of data mining techniques to develop relationships between component, functions, flows and user interactions. We extract design information about components, functions, flows, and user interactions from a set of distinct coffee makers found in the Design Repository to build associations rules. Later, using a functional model of an electric kettle, we compared the functions, flows, and user interactions associations generated from data mining against the associations created by the authors, using the FHEDM. The results show notable similarities between the associations built from data mining and the FHEDM. We are suggesting that design information from a rich dataset can be used to extract association rules between functions, flows, components, and user interactions. This work will contribute to the design community by automating the identification of user interactions from a functional model.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128267751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Prediction of Design Team Performance on a Conceptual Design Task Using an Automatable, Topic-Independent Analysis of Language Use 使用自动化、主题独立的语言使用分析预测设计团队在概念设计任务中的表现
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-98199
D. Cannon, Jonathan A. Edelman
{"title":"Prediction of Design Team Performance on a Conceptual Design Task Using an Automatable, Topic-Independent Analysis of Language Use","authors":"D. Cannon, Jonathan A. Edelman","doi":"10.1115/detc2019-98199","DOIUrl":"https://doi.org/10.1115/detc2019-98199","url":null,"abstract":"\u0000 In this research, starting with an established metric called the Language Style Matching (LSM) measure [1] we show that some new LSM-based measures can predict team performance on an open-ended design task. We call these Style Entrainment Signal (SES) measures. Using them, two conversational patterns are newly identified, which we call “dwelling” and “forward-moving.” We show that a forward-moving pattern is associated with better-rated results produced by teams in 30-minute long conceptual design meetings with significant brainstorming activity. Through this, we gain insight into some of the interpersonal dynamics that contribute to a design team’s success. These results are founded on previous work in psycholinguistics, where it has been shown that analysis of language use can be used in several ways to predict a team’s performance on short, well-defined tasks. By expanding the research to more open-ended design tasks, and identifying two newly-measurable conversational patterns, we contribute back to psycholinguistic theory. The analysis developed for this work is automatable and topic-independent, and so it has potential to be applied widely.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131158519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Prototyping Behaviors of Startups: Exploring the Relationship Between Prototyping Behavior and the Financial Success of Startups 创业公司的原型行为:探索原型行为与创业公司财务成功的关系
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-97475
Jacob Nelson, Tobias Mahan, Christopher McComb, Jessica Menold
{"title":"The Prototyping Behaviors of Startups: Exploring the Relationship Between Prototyping Behavior and the Financial Success of Startups","authors":"Jacob Nelson, Tobias Mahan, Christopher McComb, Jessica Menold","doi":"10.1115/detc2019-97475","DOIUrl":"https://doi.org/10.1115/detc2019-97475","url":null,"abstract":"\u0000 Prototyping is a crucial part of new product development and engineers and designers rely on prototyping to bring novel technologies to market. In recent years, tech-based startups like Tesla or Udacity have revolutionized their respective industries. However, many tech-based startups are unable to create a viable product with their available resources, and fail before ever making it to market. In this work, we analyze survey responses from 34 startup representatives to investigate the relationship between prototyping practice, startup success, and perceived difficulty of startup tasks. K-means cluster analysis shows three distinct groups, differentiated by (1) their amount of available funding, (2) their use of prototyping best practices, and (3) their reported difficulty in startup tasks. High-performing startups reported having the highest funding, experiencing less difficulty in startup tasks, and using prototyping best practices more frequently than their peers.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133522224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Build Your Firm With Strangers?: Longitudinal Studies on Open Source Hardware Firm Growth 与陌生人一起建立公司?:开源硬件企业成长的纵向研究
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-97618
Zhuoxuan Li, W. Seering
{"title":"Build Your Firm With Strangers?: Longitudinal Studies on Open Source Hardware Firm Growth","authors":"Zhuoxuan Li, W. Seering","doi":"10.1115/detc2019-97618","DOIUrl":"https://doi.org/10.1115/detc2019-97618","url":null,"abstract":"\u0000 The success of many open source software projects revealed the power of voluntary collaborative production of large/complex software systems. The research community is therefore curious about the viability of open source projects in other areas. In around 2000, open source practices started to take place in the commercial hardware realm, and so far, the phenomenon has not been fully explored. Using grounded theory, the authors studied 31 firms for an average of 2.3 years, discovering a 4-phase growth pattern of open source hardware firms, including starting the firm, identifying core competencies, business model improvement and business maturation. The firms behaviors in each stage are reported, as well as the evolution of community demography, behaviors and impact in different growth phases.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124519695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Antecedents and Outcomes of Designer Empathy: A Retrospective Interview Study 设计师共情的前因与结果:一项回顾性访谈研究
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-97483
Antti Surma-aho, Claudia Chen, Katja Hölttä-Otto, Maria C. Yang
{"title":"Antecedents and Outcomes of Designer Empathy: A Retrospective Interview Study","authors":"Antti Surma-aho, Claudia Chen, Katja Hölttä-Otto, Maria C. Yang","doi":"10.1115/detc2019-97483","DOIUrl":"https://doi.org/10.1115/detc2019-97483","url":null,"abstract":"\u0000 A growing body of research suggests that to uncover key needs and create successful designs, designers must holistically and empathically understand end-users. However, despite the existence of empathy frameworks and guides in design, little empirical work has investigated what influences and results from empathy, i.e. its antecedents and outcomes, at the project level. Further, the distinct roles of affective and cognitive empathic processes are rarely recognized in design, even though they are commonly addressed in psychology research. To begin filling these research gaps, this paper presents a thematic analysis of 10 semi-structured interviews with product and service designers. The designers described a variety of techniques and situations that had enabled them to cognitively understand their users’ perspectives and that had caused affective reactions, ranging from consciously searching for analogous experiences in the designer’s own life to feeling concern for users after observing difficulties in their everyday lives. While cognitive empathy and the resulting accuracy of user understanding was perceived to motivate design changes and thus the creation of more beneficial designs, affective empathy was connected to increased acknowledgement of user problems and motivation to help users. The results describe empathy in a design context and highlight differences between distinct components of empathy.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121379253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Wizard-of-Oz Experiment to Demonstrate Water Reduction and User Training With an “Autonomous” Faucet 绿野仙踪实验演示用水减少和用户培训与“自主”水龙头
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-98468
William Jou, S. Beaulieu, Adrienne K. Lim, E. MacDonald
{"title":"A Wizard-of-Oz Experiment to Demonstrate Water Reduction and User Training With an “Autonomous” Faucet","authors":"William Jou, S. Beaulieu, Adrienne K. Lim, E. MacDonald","doi":"10.1115/detc2019-98468","DOIUrl":"https://doi.org/10.1115/detc2019-98468","url":null,"abstract":"\u0000 Resource-conserving products and commercial smart products abound in the market, but the intersection of the two is largely unexplored from the human-centered-design community. Research has shown that people (users) have different cognitive styles that influence their methods of approaching challenges and how they interpret the world. Utilizing this knowledge of cognitive styles, energy conserving products could (1) reduce resource consumption of its users and (2) increase user satisfaction with interacting with those products. Passive products — such as a flow-limiting showerhead — do not seek to change the user behavior and solely change the behavior of the product to conserve water. In this work, we design and test an “active smart” product to see if it can change users through product interaction. A custom faucet was designed and built to conduct an experiment with the Wizard of Oz (WoZ) technique of remotely operating a device to create the impression of autonomy/smartness. Participants were asked to wash multiple sets of dishes to test if: (1) participants use less water when washing dishes with a smart faucet and (2) participants remember this behavior change and use less water in a alter interaction with a normal faucet. Results confirmed the hypotheses and showed that those interacting with the faucet reduced their consumption by 26.5% during WoZ treatment and, importantly, 10.9% while washing after interacting with the WoZ treatment. Limitations include the implementation of the smart algorithm and the willingness-to-pay for a smart faucet in the home. This study demonstrates that smart products can conserve resources and train for further conservation even when the user is not using the smart product.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129052365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Informing Design Defixation Using Interventions for Psychiatric Disorders 利用精神疾病的干预措施来告知设计定义
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-98277
K. Pedret, L. Shu
{"title":"Informing Design Defixation Using Interventions for Psychiatric Disorders","authors":"K. Pedret, L. Shu","doi":"10.1115/detc2019-98277","DOIUrl":"https://doi.org/10.1115/detc2019-98277","url":null,"abstract":"\u0000 Design fixation has been extensively studied in the context of engineering design, leading to several interventions to reduce its negative effects. The concept of mental fixation has roots in diverse psychological contexts from Freudian psychoanalysis to Gestaltism and eating disorders. Although the underlying concepts are similar, the phenomenon has different names, including mental set, rumination, functional fixedness, obsession, etc. Mental fixation in its various forms is always a barrier to problem solving, whether the problem is a psychological disorder or an engineering-design task.\u0000 The present paper explores the applicability to design fixation of cognitive therapy, a form of psychotherapy that relies on questioning to identify and modify inaccurate perceptions. Originally developed to treat depression, it is now used to treat a variety of psychiatric disorders. Specific interventions used in cognitive therapy are described in detail towards developing new means of overcoming design fixation. These interventions include cognitive restructuring and exposure response prevention. Also explored are links to other research results from psychology and cognitive science, including focused distraction, and the effects of music and physical exercise. In addition to developing new interventions, existing design-fixation interventions can also be supplemented using insights from these research results.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114996983","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computationally Derived Adaptive Inspirational Stimuli for Real-Time Design Support During Concept Generation 计算衍生的自适应灵感刺激在概念生成过程中的实时设计支持
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-98188
K. Goucher-Lambert, J. Gyory, K. Kotovsky, J. Cagan
{"title":"Computationally Derived Adaptive Inspirational Stimuli for Real-Time Design Support During Concept Generation","authors":"K. Goucher-Lambert, J. Gyory, K. Kotovsky, J. Cagan","doi":"10.1115/detc2019-98188","DOIUrl":"https://doi.org/10.1115/detc2019-98188","url":null,"abstract":"\u0000 Design activity can be supported using inspirational stimuli (e.g., analogies, patents, etc.), by helping designers overcome impasses or in generating solutions with more positive characteristics during ideation. Design researchers typically generate inspirational stimuli a priori in order to investigate their impact. However, for a chosen stimulus to possess maximal utility, it should automatically reflect the current and ongoing progress of the designer. In this work, designers receive computationally selected inspirational stimuli midway through an ideation session in response to the state of their current solution. Sourced from a broad database of related example solutions, the semantic similarity between the content of the current design and concepts within the database determine which potential stimulus is received. Designers receive a particular stimulus based on three experimental conditions: a semantically near stimulus, a semantically far stimulus, or no stimulus (control). Results indicate that adaptive inspirational stimuli can be determined using Latent Semantic Analysis (LSA) and that semantic similarity measures are a promising approach for real-time monitoring of the design process. The ability to achieve differentiable near vs. far stimuli was validated using both semantic cosine similarity values and participant self-response ratings. As a further contribution, this work also explores the impact of different types of adaptive inspirational stimuli on design outcomes. Here, near inspirational stimuli increase the feasibility of design solutions. Results also demonstrate the significant impact of the overall inspirational stimulus innovativeness on final design outcomes, which may be greater than differences across individual sub-dimensions.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130295470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Assessing the Impact of Cognitive Assistants on Mental Workload in Simple Tasks 评估认知助手对简单任务中精神负荷的影响
Volume 7: 31st International Conference on Design Theory and Methodology Pub Date : 2019-08-18 DOI: 10.1115/detc2019-97543
Torsten Maier, Vincent Donghia, Chaoran Chen, Jessica Menold, Christopher McComb
{"title":"Assessing the Impact of Cognitive Assistants on Mental Workload in Simple Tasks","authors":"Torsten Maier, Vincent Donghia, Chaoran Chen, Jessica Menold, Christopher McComb","doi":"10.1115/detc2019-97543","DOIUrl":"https://doi.org/10.1115/detc2019-97543","url":null,"abstract":"\u0000 Cognitive assistants, such as Apple’s Siri or Amazon’s Alexa, are increasingly becoming routine elements of our daily lives, yet the effects of such devices on the humans using them has been largely unstudied. While much research has proposed new intelligent systems for specific contexts, few studies have characterized the dynamics between cognitive assistants and humans. In an effort to address this gap, this research study investigates the effect of cognitive assistants on mental workload. Participants perform the Wisconsin Card Sorting Task while working with a fake cognitive assistant (Mary) and concurrently completing a secondary speed and accuracy test. Performance with the cognitive assistant was found to be higher but with no significant difference in mental workload. Participants working with the cognitive assistant were found to be less frustrated than those completing the task without it.","PeriodicalId":143350,"journal":{"name":"Volume 7: 31st International Conference on Design Theory and Methodology","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126886491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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