{"title":"Scaffolded Participatory and Collaborative Learning: Enhancing Children Reading with E-book Readers","authors":"K. Tseng, Chen-Chung Liu, Baw-Jhiune Liu","doi":"10.1109/WMUTE.2012.33","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.33","url":null,"abstract":"Recently, many forms of e-book readers such as iPad and Kindles are becoming widely-spread. However, simply adopting e-books readers does not necessarily guarantee the improvement of reading process. Educators advocate that learning to read should not be a solitary activity. Instead, it should be a participatory learning activity that engages learners in active reading process. However, due to the less experience in reading, children at the learning-to-read stage need a different set of tools and scaffolds to involve in participatory reading activities than such annotation or tagging systems developed for adults. In this vein, this study proposes a scaffolded participatory reading model addresses the role of e-book readers in strengthen the relationship between reading strategies, child-parent collaboration, and experience sharing in communities. A participatory reading activity was designed based on the model. This study found that tablet-based e-book readers can facilitate child-parent collaboration and afford variety forms of interactions. In particular, the storytelling activity on such tablets helped the parents provide different guidance including dialogic reading strategies and those related to story structure, helping the children to reflect on the book read. The result of this study also suggests that a persistent platform that can record and demonstrate the reading experience is a critical element to facilitate participatory reading among children Educators may find it useful to apply such approach in other reading context.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124956998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mobile Gaming - A Serious Business!","authors":"D. Parsons, K. Petrova, H. Ryu","doi":"10.1109/WMUTE.2012.11","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.11","url":null,"abstract":"This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the problems behind the symptoms the company is facing, and offer change recommendations, utilizing higher level thinking skills. The game-like activities address issues common to business simulations by leveraging the contextual learning made possible by mobile devices and provide a context within which students bring their higher level thinking skills to bear on the problems presented by the game.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126045826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kosuke Kaneko, Tomoyuki Nakamura, Y. Okada, H. Matsuguma
{"title":"Open Device Control (OpenDC): Human Interface Device Framework for Interactive Applications Including Educational Contents in Ubiquitous Environments","authors":"Kosuke Kaneko, Tomoyuki Nakamura, Y. Okada, H. Matsuguma","doi":"10.1109/WMUTE.2012.29","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.29","url":null,"abstract":"This paper proposes a human interface device framework for interactive applications including educational contents in ubiquitous environments. Recently, mobile and portable devices such as iPad, iPhone and Android tablet PC have become common and popular. We should use these devices for providing learners with more attractive educational contents supporting various intuitive interfaces. Using the proposed framework, it becomes possible to easily develop such educational contents. Furthermore, the combined use of the framework with WebIB, which is a software development system for Web 3D contents, it also becomes possible to develop more attractive educational contents using 3D graphics that run on Web and Digital TV. To clarify the usefulness of the framework, this paper introduces interactive application examples including 3D educational contents available on Web and Digital TV actually developed using the proposed framework and WebIB.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116766902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ambient learning displays: distributed mixed reality information mash-ups to support ubiquitous learning","authors":"D. Börner","doi":"10.1109/WMUTE.2012.81","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.81","url":null,"abstract":"The presented research project focuses on the situated support of informal and non-formal learning scenarios in ubiquitous learning environments by enabling learners to view, access, and interact with contextualized digital content presented in an ambient way. The project explores the characteristics of ubiquitous learning and deduces informational, interactional, and instructional aspects to focus on. In order to measure the effects of ambient information systems on learning a conceptual framework that acquires, channels, and delivers the information framed in the learning process is proposed. The project sets up to establish awareness for relevant information; examine the personal, social, and environmental sense-making process; and evaluate the situated support on its effectiveness for authentic learning. Analysing the theoretical foundations and following an experimental design approach, the project will deliver scientific insights into the authentic learning support in informal and non-formal learning situations and provide suggestions for the future design of ambient systems for learning.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129571431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Didac Gil, J. Andersson, M. Milrad, Håkan Sollervall
{"title":"Towards a Decentralized and Self-Adaptive System for M-Learning Applications","authors":"Didac Gil, J. Andersson, M. Milrad, Håkan Sollervall","doi":"10.1109/WMUTE.2012.37","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.37","url":null,"abstract":"Through the analysis of the different iterations of the Geometry Mobile (GEM) project, a mobile learning effort in the field of mathematics, we have identified a major architectural issue to be addressed in the design and implementation of m-learning applications. Due to the dynamic nature of the field many challenging requirements are continuously emerging. One of them relates to the possibility to support collaborative activities that demand sharing resources between students and their mobile devices in constantly changing conditions. These situations generate the need of using decentralized distributed architectures in which mobile devices can share resources to carry out the activity covering the concerns defined by the different stakeholders. This paper describes our current efforts connected to identifying a set of requirements for M-Learning activities. Thereafter, we elaborate on why a decentralized distributed system (DDS) can be used to provide a novel solution to tackle the mentioned above problems. Moreover, initial aspects related to the design of a DDS, including a self-adaptation mechanism are presented.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131015574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards a Multichannel Input Dimension in Learning Scenarios with Mobile Devices","authors":"L. Bollen, M. Jansen, S. Eimler","doi":"10.1109/WMUTE.2012.74","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.74","url":null,"abstract":"This paper presents an approach towards a mobile learning environment, which is flexible in terms of supported scenarios, supported devices and input channels. The approach makes use of existing and commonly used channels like SMS, Twitter or Face book to increase acceptance and ease-of-use of mobile devices in learning scenarios. Envisaged application scenarios are described along with technical details for their realization.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115104539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Implications of Learning Cloud for Education: From the Perspectives of Learners","authors":"Cheng-sian Chang, Tzung-Shi Chen, Hsiu-ling Hsu","doi":"10.1109/WMUTE.2012.36","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.36","url":null,"abstract":"Learning cloud, which is built on the capabilities of ubiquitous computing and cloud computing, can provide a resource-rich and ubiquitous learning environment for learners in daily life. The goals of this study are: (1) Developing a Learning Cloud framework for learners by using mobile devices and desktop computers, which allows learners to study related activities anytime and anywhere, to prompt their knowledge sharing, and to keep in tough with social networks, and (2) Learning Cloud is a new learning platform, and its benefits to learners have not yet been identified. There are three major findings in this study: (1) The frequency of Internet use makes a positive impact on the cognitive and affective factors of cloud computing use, (2) the levels of cloud computing use positively affects the cognitive and affective factors of learning cloud adoption for lifelong learning.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116895107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Generalized Framework to Support Field and In-class Collaborative Learning","authors":"M. Ahmad, Niels Pinkwart","doi":"10.1504/IJMLO.2014.067025","DOIUrl":"https://doi.org/10.1504/IJMLO.2014.067025","url":null,"abstract":"Field activities and collaborative learning are both modern and promising approaches to education. We purpose to integrate different state-of-the-art technologies in a common framework to provide a seamless learning environment that provides assistance for collaborative learning both indoor and outdoor.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129111843","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Supporting Language Learning Using SenseCam","authors":"Bin Hou, H. Ogata, Mengmeng Li, Noriko Uosaki","doi":"10.1109/WMUTE.2012.79","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.79","url":null,"abstract":"In our previous works, we developed a system named SCROLL in order to log, organize, recall and evaluate the learning log. However up to now, we just use an active mode to record logs. This means that a learner must take a capture of learned contents consciously and most of learning chances be lost unconsciously. This paper proposes a system named PACALL (Passive Capture for Learning Log) in order to have a passive capture using SenseCam to solve this problem. With the help of SenseCam, learner's activity can be captured as a series of images. With the help of this system, a learner can find the important images by analyzing sensor data and images processing technology. Finally, the selected images will be uploaded to the current SCROLL system as ubiquitous learning logs. This research suggests that SenseCam can be used to do passive capture of learning experiences and workload of reflection can be reduced by analyzing sensor data of SenseCam.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124764915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring the Use of Augmented Reality to Support Science Education in Secondary Schools","authors":"M. Davidsson, David Johansson, Katrin Lindwall","doi":"10.1109/WMUTE.2012.52","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.52","url":null,"abstract":"During the last 2 years we have conducted several trials exploring how augmented reality and mobile technologies can be used to support learning and teaching in science education. In particular, we present the on-going efforts that are part of the EU funded project Science Center To Go. We provide an overview of the different activities, the lessons learned and what we propose as ways to forward making the technology, mobile, affordable and in the long term -- ubiquitous available.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121643255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}