{"title":"Challenges in Scaling Mobile Learning Applications: The Example of Quizzer","authors":"Adam Giemza, P. Verheyen, H. Hoppe","doi":"10.1109/WMUTE.2012.69","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.69","url":null,"abstract":"Today's mobile learning application development does not only require a sophisticated pedagogical design, but also faces a number of technical challenges to overcome several problems and limitations. In this paper, we present common challenges in scaling mobile learning applications for real world environments and exemplify our solutions and decisions for the collaborative and context-aware quiz playing and authoring application called Quizzer.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123936984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Architecture for Supporting Heterogeneous Multi-Device Learning Environments","authors":"Adam Giemza, L. Bollen, M. Jansen, H. Hoppe","doi":"10.1109/WMUTE.2012.18","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.18","url":null,"abstract":"In recent years the diversity and the ownership of mobile devices steadily increased while the prices for this kind of devices decreased to a level that allows many students to own reasonably powerful devices. As mobile devices are also being used in learning scenarios, the challenge of today is the integration of multiple heterogeneous devices into existing and upcoming learning scenarios. This paper describes an architecture that allows easy integration of various kinds of mobile and non-mobile devices. The presented architecture will be exemplified by a group discussion scenario in a heterogeneous learning environment. The paper concludes with the description of a pilot study using the described system.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115237789","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mengmeng Li, H. Ogata, Bin Hou, Noriko Uosaki, Y. Yano
{"title":"Personalization in Context-aware Ubiquitous Learning-Log System","authors":"Mengmeng Li, H. Ogata, Bin Hou, Noriko Uosaki, Y. Yano","doi":"10.1109/WMUTE.2012.14","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.14","url":null,"abstract":"This paper describes a ubiquitous learning log system called SCROLL (System for Capturing and Reminding of Learning Log). Learning log stands for the log of knowledge or learning experience acquired ubiquitously. This study primarily exploits a personalized learning and context-aware method supporting ubiquitous learning log system. Its aims lie in helping learners recall what they have logged (learned) making use of the contexts and learners' learning habits. The method contains three main measures, which are to recommend learning objects in accordance with both learners' needs and contexts, to detect their learning habits using the context history and to prompt them to review what they have learned regarding their learning habits. What's more, by monitoring learners' reaction on the recommendation or prompting, the method can improve its prediction. An experiment was conducted to evaluate SCROLL and the method. The results demonstrate that the system is very helpful for the learners and they benefit from the context-based recommendation and learning-style based prompting well.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127266754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards Opportunistic Uses of Future Learning Environments: Flexible and Activating Learning in Higher Education","authors":"Antti Syvänen, J. Viteli","doi":"10.1109/WMUTE.2012.56","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.56","url":null,"abstract":"This paper presents a research project of \"Future Learning Environments: Spaces, places and services for learning and new knowledge creation\" that aims to define the opportunistic uses of future university campus environments for collaborative and innovative learning activities. Especially open and public university campus spaces, such as lobbies and cafeterias have many unplanned uses (for example self-organized student group work) that could be better supported with suitable pervasive and ubiquitous infrastructure.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121939934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Noriko Uosaki, H. Ogata, Taro Sugimoto, Bin Hou, Mengmeng Li
{"title":"How We Can Entwine In-class Vocabulary Learning with Out-class One in English Course for Japanese EFL Learners","authors":"Noriko Uosaki, H. Ogata, Taro Sugimoto, Bin Hou, Mengmeng Li","doi":"10.1109/WMUTE.2012.25","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.25","url":null,"abstract":"We proposed SMALL (Seamless Mobile-Assisted Language Learning Support System) seeking for seamless language learning in our previous study. In this paper, we describe how far we have developed the system for the realization of seamless learning. As our first step, we aim to support English vocabulary learning, since vocabulary learning is one of the fundamental aspects of language learning. The initial evaluation of this system showed that the experimental group showed a larger improvement for the two kinds of tests than the control group. The experimental group uploaded less words, but learned more words than the control group. The system added some fun factor in vocabulary learning. The entwining function showed statistically significant effectiveness only when excluding two exceptional cases.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"514 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123199388","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Approaching M-learning with the Application of Instructional Pervasive Game","authors":"Ju-Ling Shih, Cheng-Ping Chen","doi":"10.1109/WMUTE.2012.62","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.62","url":null,"abstract":"M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students' learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133837824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mamoru Iwabuchi, Maiko Takahashi, Kenryu Nakamura, E. Draffan
{"title":"Mainstream but Specialized: Mobile Technology for Cognitive Support in Education","authors":"Mamoru Iwabuchi, Maiko Takahashi, Kenryu Nakamura, E. Draffan","doi":"10.1109/WMUTE.2012.28","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.28","url":null,"abstract":"In this study, two software development projects were introduced to support timekeeping and reading for students with cognitive disabilities using mainstream mobile technology. In the first project, two versions of a countdown timer were developed that showed the remaining time graphically, by the area size. A unique feature was added to the developed prototypes, preventing the user from unintentionally interrupting the running of the timer. The ebook reader developed in the second project offered students the chance to point to a phrase and have it read aloud with a highlight box around the characters. It was important for the students to have a digital replica of the printed textbook being used at the same time by others in the class. The study highlighted a key consideration for assistive technology development for those with cognitive disabilities: that of the essential balance between technical features and human skills, such as the system's ease of use, look and feel as well as cognitive adaptation, whilst applying mainstream technology to the provision of specialized support. The study also showed that solutions to time and reading difficulties should be considered in relation to available technology and the surroundings of the users.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132301067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bahtijar Vogel, O. Pettersson, Arianit Kurti, Andreas Simonsson Huck
{"title":"Utilizing Gesture Based Interaction for Supporting Collaborative Explorations of Visualizations in TEL","authors":"Bahtijar Vogel, O. Pettersson, Arianit Kurti, Andreas Simonsson Huck","doi":"10.1109/WMUTE.2012.40","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.40","url":null,"abstract":"In this paper, we present our efforts related to the implementation of the prototype that utilizes gesture based interaction for supporting collaborative explorations of visualizations in technology-enhanced learning activities. The prototype enables the visualization of different types of geo-tagged content and sensor data collected using mobile devices. In order to test the novelty and interactivity of our prototype we conducted a user testing study involving university students. The results of this study indicate that participants experienced this prototype as easy to use, with an acceptable overall level of satisfaction. Outcomes from this study show that gesture based interaction become useful when it comes to collaborative explorations of visualizations for supporting learning activities.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123884765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning","authors":"W. Tarng, K. Ou","doi":"10.1109/WMUTE.2012.17","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.17","url":null,"abstract":"This study used augmented reality and mobile learning technologies to design a virtual butterfly ecological environment for learning butterfly ecology. Students can breed virtual caterpillars on host plants using smart phones, and become familiar with butterfly's life cycle by observing their growth. The virtual campus butterfly ecological environment can reduce the difficulty of building and managing a real butterfly garden, and solve the problems of insufficient species and amount of butterflies. Providing a context-aware learning environment, the system can enhance students' learning motivation and interest via virtual breeding and observation activities. Thus, it can be used as an assistant tool for learning butterfly ecology in elementary and junior high schools.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123953251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Håkan Sollervall, N. Otero, M. Milrad, David Johansson, Bahtijar Vogel
{"title":"Outdoor Activities for the Learning of Mathematics: Designing with Mobile Technologies for Transitions across Learning Contexts","authors":"Håkan Sollervall, N. Otero, M. Milrad, David Johansson, Bahtijar Vogel","doi":"10.1109/WMUTE.2012.13","DOIUrl":"https://doi.org/10.1109/WMUTE.2012.13","url":null,"abstract":"Guided by design-based research and the notion of seamless learning, we have designed a learning activity in mathematics where mobile and web technologies support transitions between outdoor and indoor learning contexts. The students' initiatives during the self-regulated outdoor part of the activity are scaffolded by the use of mobile technologies and activity prompts which provide means and demands for on-the-spot oral and visual recordings of the groups' experiences and strategies. We argue that the high quality of mathematical content in the recordings is due to several contributing factors: the choice of appropriate technological support, the informal settings, the availability of relevant physical references, and the immediate recording based on fresh experiences. Our data suggests that the rich nature of the recordings contributes to the effective transition and communication of the outdoor experiences to the classroom's learning context where these experiences are shared and discussed with peers. Finally, we discuss design issues related to the role of the teacher, as well as the structure of the entire activity and the implications for future design iterations.","PeriodicalId":118300,"journal":{"name":"2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121930049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}