Mobile Gaming - A Serious Business!

D. Parsons, K. Petrova, H. Ryu
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引用次数: 18

Abstract

This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the problems behind the symptoms the company is facing, and offer change recommendations, utilizing higher level thinking skills. The game-like activities address issues common to business simulations by leveraging the contextual learning made possible by mobile devices and provide a context within which students bring their higher level thinking skills to bear on the problems presented by the game.
手机游戏是一项严肃的业务!
本文描述了一款手机严肃游戏的设计和开发,并讨论了原型评估的结果。这款游戏增加了一个物理位置来代表一个虚拟的公司。玩家扮演该公司聘请的商业顾问,帮助其解决问题,并“面试”虚拟员工,获取信息和实物,玩家必须推断公司面临的症状背后的问题,并利用更高层次的思维技能提出改变建议。这种类似游戏的活动通过利用移动设备提供的情境学习来解决商业模拟中常见的问题,并为学生提供一个环境,让他们将更高水平的思维技能运用到游戏中提出的问题上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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