{"title":"Holobody galleries: blending augmented and virtual reality displays of human anatomy","authors":"Markus Santoso, C. Jacob","doi":"10.1145/2927929.2927944","DOIUrl":"https://doi.org/10.1145/2927929.2927944","url":null,"abstract":"In this paper, we propose a novel way to illustrate human anatomy by combining virtual and augmented reality display technologies. Our intention is to create an anatomy gallery, which blends real world anatomy specimens, in the form of 3D printed models, with virtual reality scenes, and use augmented reality technology to seamlessly move between these different modalities. Hand gesture interfaces are used to navigate and interact with the elements displayed in VR and in real. The project introduced here serves as a first step towards a multi-user, distributed exploration environment to experience, teach and learn about human anatomy, physiology and kinesiology.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115167201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katy Tcha-Tokey, E. Loup-Escande, O. Christmann, S. Richir
{"title":"A questionnaire to measure the user experience in immersive virtual environments","authors":"Katy Tcha-Tokey, E. Loup-Escande, O. Christmann, S. Richir","doi":"10.1145/2927929.2927955","DOIUrl":"https://doi.org/10.1145/2927929.2927955","url":null,"abstract":"Most of the models of User eXperience (UX) in Immersive Virtual Environment (IVE) are partial due to the components and the measuring methods they suggest. We have presented in a previous work a holistic UX in IVE model, combining key components and influencing factors from the most common fields of Virtual Reality (education, entertainment and edutainment). We do not doubt that the best way to measure the UX in IVEs is to gather and compare results from the appropriate subjective methods with the appropriate objective methods. Nevertheless, in this paper, we chose to focus only on the questionnaire method. Indeed, most of components can be measured through questionnaires. The objective of this paper is to rely on the components of our UX model to select appropriate existing questionnaires and finally choose the more suitable items to create our own mixed questionnaire. First, this paper reviews the questionnaires chosen to create our own. Finally, it proposes an elaboration of the final questionnaire.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117267410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo
{"title":"Blender: a framework for cross-media cultural heritage applications","authors":"Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo","doi":"10.1145/2927929.2927958","DOIUrl":"https://doi.org/10.1145/2927929.2927958","url":null,"abstract":"Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123246679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Eukaryo: virtual reality simulation of a cell","authors":"Douglas Yuen, S. Cartwright, C. Jacob","doi":"10.1145/2927929.2927931","DOIUrl":"https://doi.org/10.1145/2927929.2927931","url":null,"abstract":"Eukaryo is an interactive, 3-dimensional, simulated bio-molecular world that allows users to explore the complex environment within a biological cell. Eukaryo was developed using Unity, leveraging the capabilities and high performance of a commercial game engine. Through the use of MiddleVR, our tool can support a wide variety of interaction platforms including 3D virtual reality (VR) environments, such as head-mounted displays and large scale immersive visualization facilities. Our model demonstrates key structures of a generic eukaryotic cell. Users are able to use multiple modes to explore the cell, its structural elements, its organelles, and some key metabolic processes. In contrast to textbook diagrams and even videos, Eukaryo immerses users directly in the biological environment giving a more effective demonstration of how cellular processes work, how compartmentalization affects cellular functions, and how the machineries of life operate.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117131047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Innovation and technologies","authors":"O. Christmann","doi":"10.1145/3257313","DOIUrl":"https://doi.org/10.1145/3257313","url":null,"abstract":"","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131179063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Schepers, Cynthia Acca, Patricia Derard, Philippe Fontaine
{"title":"Using smartphones apps in psychotherapy: experiences with PTSD, OCD and panic disorder patients","authors":"N. Schepers, Cynthia Acca, Patricia Derard, Philippe Fontaine","doi":"10.1145/2927929.2927957","DOIUrl":"https://doi.org/10.1145/2927929.2927957","url":null,"abstract":"Vincent Van Gogh Hospital (VVG Hospital, Marchienne-au-Pont, Belgium) is the psychiatric department of CHU de Charleroi. The department is well-known to be a reference centre in the treatment of anxiety disorders, with a cognitive behavioural approach. The VVG psychiatric hospital environment has a large panel of therapeutic programmes (group therapies). These programmes are built on specific diagnosis of anxiety disorders (post traumatic stress disorder-PTSD, obsessive compulsive disorder-OCD, panic disorder with agoraphobia ...). Group therapy occurs one to two days a week. During these therapeutical days patients have access to various therapeutical methods (like relaxation, cognitive restructuring, \"in vivo\" exposure, \"in virtuo\" exposure, mindfulness, possibility of individual sessions...) The department developed a Virtual Reality centre in 2013, and this technology is more and more used in our therapy sessions. Recently we started using lighter material, like smartphones applications. The purpose of our poster is to explore the possibilities of this new material, used in the context of mental health.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131594406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mie C. S. Egeberg, Stine L. R. Lind, Sule Serubugo, Denisa Skantárová, M. Kraus
{"title":"Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings","authors":"Mie C. S. Egeberg, Stine L. R. Lind, Sule Serubugo, Denisa Skantárová, M. Kraus","doi":"10.1145/2927929.2927940","DOIUrl":"https://doi.org/10.1145/2927929.2927940","url":null,"abstract":"Understanding how users can extend their bodies to control avatars can help to make the avatar control and interaction more intuitive and engaging. This paper investigates how multisensory stimuli in a virtual reality environment can contribute to the experience of owning and controlling an extended humanoid avatar with a set of virtual wings. We tested three conditions: visuomotor stimuli, visuomotor and visuotactile stimuli combined and a control condition with only visuoproprioceptive feedback. Results show that visuo-motor feedback was necessary for establishing agency and body-ownership of the wings, and also proved to be better for task performance than in combination with visuotactile feedback. Visuotactile feedback, on the other hand, significantly enhanced body-ownership of the wings, and agency according to questionnaire ratings.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127777741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Simulation & training","authors":"S. George, Philippe Lépinard","doi":"10.1145/3257311","DOIUrl":"https://doi.org/10.1145/3257311","url":null,"abstract":"","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116155792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"We wave II, an interactive somatic game in an immersive and participative environment","authors":"Y. Ko, Chen-Wei Hsieh","doi":"10.1145/2927929.2927942","DOIUrl":"https://doi.org/10.1145/2927929.2927942","url":null,"abstract":"This study is dedicated to an experimental approach of associating interactive gaming experiences with somatic exercises. Our work will be presented in the following steps: 1. The creation of experimental prototypes by means of digital game consoles and wearable devices (e.g. Google Cardboard or Oculus Rift). 2. The development of visual and musical methods to enhance in-game body movement control. 3. The mapping of players' physical movements to a digital virtual reality environment and the game level design. 4. The development of game-based observation tools. The aim of this work is to demonstrate that a somatic experience in a digital virtual reality environment can be simultaneously intimate and shared. Our game design aims to elicit players to modify their usual perception and create a new sensorimotor and cognitive experience. By presenting this study and demonstration, we wish to open up a new perspective for virtual reality gaming experiences.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"364 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121723470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Avatars and virtual bodies","authors":"É. Amato","doi":"10.1145/3257316","DOIUrl":"https://doi.org/10.1145/3257316","url":null,"abstract":"","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133985697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}