Blender: a framework for cross-media cultural heritage applications

Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo
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引用次数: 1

Abstract

Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.
Blender:一个跨媒体文化遗产应用的框架
文化遗产跨媒体应用程序可以通过使用Blender开放框架在灵活性、内容重用能力、角色设计到在线3D模型浏览和文化虚拟世界的社交虚拟共享方面大大受益。通过在Cineca VisitLab进行的不同案例研究项目,本论文将概述Blender的几个关键功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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