Blender:一个跨媒体文化遗产应用的框架

Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo
{"title":"Blender:一个跨媒体文化遗产应用的框架","authors":"Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo","doi":"10.1145/2927929.2927958","DOIUrl":null,"url":null,"abstract":"Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Blender: a framework for cross-media cultural heritage applications\",\"authors\":\"Antonella Guidazzoli, S. Imboden, Daniele De Luca, L. Verri, M. Liguori, G. Bellavia, A. Baglivo\",\"doi\":\"10.1145/2927929.2927958\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.\",\"PeriodicalId\":113875,\"journal\":{\"name\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"volume\":\"107 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2927929.2927958\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2927929.2927958","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

文化遗产跨媒体应用程序可以通过使用Blender开放框架在灵活性、内容重用能力、角色设计到在线3D模型浏览和文化虚拟世界的社交虚拟共享方面大大受益。通过在Cineca VisitLab进行的不同案例研究项目,本论文将概述Blender的几个关键功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blender: a framework for cross-media cultural heritage applications
Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信