We wave II, an interactive somatic game in an immersive and participative environment

Y. Ko, Chen-Wei Hsieh
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引用次数: 2

Abstract

This study is dedicated to an experimental approach of associating interactive gaming experiences with somatic exercises. Our work will be presented in the following steps: 1. The creation of experimental prototypes by means of digital game consoles and wearable devices (e.g. Google Cardboard or Oculus Rift). 2. The development of visual and musical methods to enhance in-game body movement control. 3. The mapping of players' physical movements to a digital virtual reality environment and the game level design. 4. The development of game-based observation tools. The aim of this work is to demonstrate that a somatic experience in a digital virtual reality environment can be simultaneously intimate and shared. Our game design aims to elicit players to modify their usual perception and create a new sensorimotor and cognitive experience. By presenting this study and demonstration, we wish to open up a new perspective for virtual reality gaming experiences.
We wave II,一个沉浸式和参与式环境中的交互式躯体游戏
本研究致力于将互动游戏体验与身体锻炼联系起来的实验方法。我们的工作将分为以下几个步骤:通过数字游戏机和可穿戴设备(如Google Cardboard或Oculus Rift)创造实验原型。2. 视觉和音乐方法的发展,以加强在游戏中的身体运动控制。3.将玩家的物理动作映射到数字虚拟现实环境和游戏关卡设计。4. 基于游戏的观察工具的开发。这项工作的目的是证明在数字虚拟现实环境中的身体体验可以同时亲密和共享。我们的游戏设计旨在引导玩家改变他们通常的感知,创造一种新的感觉运动和认知体验。通过这项研究和演示,我们希望为虚拟现实游戏体验开辟一个新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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