{"title":"全息体画廊:混合增强和虚拟现实显示人体解剖","authors":"Markus Santoso, C. Jacob","doi":"10.1145/2927929.2927944","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a novel way to illustrate human anatomy by combining virtual and augmented reality display technologies. Our intention is to create an anatomy gallery, which blends real world anatomy specimens, in the form of 3D printed models, with virtual reality scenes, and use augmented reality technology to seamlessly move between these different modalities. Hand gesture interfaces are used to navigate and interact with the elements displayed in VR and in real. The project introduced here serves as a first step towards a multi-user, distributed exploration environment to experience, teach and learn about human anatomy, physiology and kinesiology.","PeriodicalId":113875,"journal":{"name":"Proceedings of the 2016 Virtual Reality International Conference","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Holobody galleries: blending augmented and virtual reality displays of human anatomy\",\"authors\":\"Markus Santoso, C. Jacob\",\"doi\":\"10.1145/2927929.2927944\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a novel way to illustrate human anatomy by combining virtual and augmented reality display technologies. Our intention is to create an anatomy gallery, which blends real world anatomy specimens, in the form of 3D printed models, with virtual reality scenes, and use augmented reality technology to seamlessly move between these different modalities. Hand gesture interfaces are used to navigate and interact with the elements displayed in VR and in real. The project introduced here serves as a first step towards a multi-user, distributed exploration environment to experience, teach and learn about human anatomy, physiology and kinesiology.\",\"PeriodicalId\":113875,\"journal\":{\"name\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Virtual Reality International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2927929.2927944\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2927929.2927944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Holobody galleries: blending augmented and virtual reality displays of human anatomy
In this paper, we propose a novel way to illustrate human anatomy by combining virtual and augmented reality display technologies. Our intention is to create an anatomy gallery, which blends real world anatomy specimens, in the form of 3D printed models, with virtual reality scenes, and use augmented reality technology to seamlessly move between these different modalities. Hand gesture interfaces are used to navigate and interact with the elements displayed in VR and in real. The project introduced here serves as a first step towards a multi-user, distributed exploration environment to experience, teach and learn about human anatomy, physiology and kinesiology.