Proceedings of the ACM Symposium on Applied Perception最新文献

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Subtle gaze guidance for immersive environments 为沉浸式环境提供微妙的凝视引导
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119890
S. Grogorick, Michael Stengel, E. Eisemann, M. Magnor
{"title":"Subtle gaze guidance for immersive environments","authors":"S. Grogorick, Michael Stengel, E. Eisemann, M. Magnor","doi":"10.1145/3119881.3119890","DOIUrl":"https://doi.org/10.1145/3119881.3119890","url":null,"abstract":"Immersive displays allow presentation of rich video content over a wide field of view. We present a method to boost visual importance for a selected - possibly invisible - scene part in a cluttered virtual environment. This desirable feature enables to unobtrusively guide the gaze direction of a user to any location within the immersive 360° surrounding. Our method is based on subtle gaze direction which did not include head rotations in previous work. For covering the full 360° environment and wide field of view, we contribute an approach for dynamic stimulus positioning and shape variation based on eccentricity to compensate for visibility differences across the visual field. Our approach is calibrated in a perceptual study for a head-mounted display with binocular eye tracking. An additional study validates the method within an immersive visual search task.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121371992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
Effects of animation retargeting on perceived action outcomes 动画重定向对感知动作结果的影响
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119891
Sophie Kenny, Naureen Mahmood, C. Honda, Michael J. Black, N. Troje
{"title":"Effects of animation retargeting on perceived action outcomes","authors":"Sophie Kenny, Naureen Mahmood, C. Honda, Michael J. Black, N. Troje","doi":"10.1145/3119881.3119891","DOIUrl":"https://doi.org/10.1145/3119881.3119891","url":null,"abstract":"The individual shape of the human body, including the geometry of its articulated structure and the distribution of weight over that structure, influences the kinematics of a person's movements. How sensitive is the visual system to inconsistencies between shape and motion introduced by retargeting motion from one person onto the shape of another? We used optical motion capture to record five pairs of male performers with large differences in body weight, while they pushed, lifted, and threw objects. Based on a set of 67 markers, we estimated both the kinematics of the actions as well as the performer's individual body shape. To obtain consistent and inconsistent stimuli, we created animated avatars by combining the shape and motion estimates from either a single performer or from different performers. In a virtual reality environment, observers rated the perceived weight or thrown distance of the objects. They were also asked to explicitly discriminate between consistent and hybrid stimuli. Observers were unable to accomplish the latter, but hybridization of shape and motion influenced their judgements of action outcome in systematic ways. Inconsistencies between shape and motion were assimilated into an altered perception of the action outcome.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122863731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task 不要站得离我太近:使用沉浸和基于接近性的行为任务来调查控制对虚拟人吸引力的影响
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119887
Katja Zibrek, Elena Kokkinara, R. Mcdonnell
{"title":"Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task","authors":"Katja Zibrek, Elena Kokkinara, R. Mcdonnell","doi":"10.1145/3119881.3119887","DOIUrl":"https://doi.org/10.1145/3119881.3119887","url":null,"abstract":"In recent years, there has been much research and media attention devoted to investigating virtual reality environments. In this paper, we are investigating if there are differences in how characters are perceived in immersive virtual reality as opposed to more common, screen-based environments. We were particularly interested if the spatial and immersive components play an important part in perception of interactive, game-like settings, where characters can either be controlled (avatars) or observed (agents). We focus on the subjective reports on perceived realism, affinity, co-presence and agency. Since appearance of the character is an important component of affinity, we introduced the changes in render style, ranging in three realism levels, to test if appearance would even further influence the perception in relation to control condition and platform. Furthermore, we adapted a behavioural method (proximity task) as a novel approach to establishing if behavioural changes could be recorded based on the introduced conditions and compared those values with the subjective reports of the participants. The conclusions have an important value to character design specific to platform and character control.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"28 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114014766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Impact of visual and experiential realism on distance perception in VR using a custom video see-through system 使用自定义视频透视系统的VR中视觉和体验现实主义对距离感知的影响
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119892
Koorosh Vaziri, Peng Liu, Sahar A. Aseeri, V. Interrante
{"title":"Impact of visual and experiential realism on distance perception in VR using a custom video see-through system","authors":"Koorosh Vaziri, Peng Liu, Sahar A. Aseeri, V. Interrante","doi":"10.1145/3119881.3119892","DOIUrl":"https://doi.org/10.1145/3119881.3119892","url":null,"abstract":"Immersive virtual reality (VR) technology has the potential to play an important role in the conceptual design process in architecture, if we can ensure that sketch-like structures are able to afford an accurate egocentric appreciation of the scale of the interior space of a preliminary building model. Historically, it has been found that people tend to perceive egocentric distances in head-mounted display (HMD) based virtual environments as being shorter than equivalent distances in the real world. Previous research has shown that in such cases, reducing the quality of the computer graphics does not make the situation significantly worse. However, other research has found that breaking the illusion of reality in a compellingly photorealistic VR experience can have a significant negative impact on distance perception accuracy. In this paper, we investigate the impact of \"graphical realism\" on distance perception accuracy in VR from a novel perspective. Rather than starting with a virtual 3D model and varying its surface texture, we start with a live view of the real world, presented through a custom-designed video/optical-see-through HMD, and apply image processing to the video stream to remove details. This approach offers the potential to explore the relationship between visual and experiential realism in a more nuanced manner than has previously been done. In a within-subjects experiment across three different real-world hallway environments, we asked people to perform blind walking to make distance estimates under three different viewing conditions: real-world view through the HMD; closely registered camera views presented via the HMD; and Sobel-filtered versions of the camera views, resulting a sketch-like (NPR) appearance. We found: 1) significant amounts of distance underestimation in all three conditions, most likely due to the heavy backpack computer that participants wore to power the HMD and cameras/graphics; 2) a small but statistically significant difference in the amount of underestimation between the real world and camera/NPR viewing conditions, but no significant difference between the camera and NPR conditions. There was no significant difference between participants' ratings of visual and experiential realism in the real world and camera conditions, but in the NPR condition participants' ratings of experiential realism were significantly higher than their ratings of visual realism. These results confirm the notion that experiential realism is only partially dependent on visual realism, and that degradation of visual realism, independently of experiential realism, does not significantly impact distance perception accuracy in VR.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132616616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Age-adapted saliency model with depth bias 具有深度偏差的年龄适应显著性模型
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119885
Onkar Krishna, K. Aizawa
{"title":"Age-adapted saliency model with depth bias","authors":"Onkar Krishna, K. Aizawa","doi":"10.1145/3119881.3119885","DOIUrl":"https://doi.org/10.1145/3119881.3119885","url":null,"abstract":"Visual attention studies in computer vision research have focused on the development of computational attention systems that can detect salient regions in images for adults. Consequently, age differences in scene viewing behavior has rarely been considered. This study quantitatively analyzed the age-related differences in gaze landings during scene viewing for three age groups: children, adults, and elderly. An interesting observation from our analysis is that whereas child observers focus more on the scene foreground, i.e., locations that are near, elderly observers tend to explore the scene background, i.e., locations farther in the scene. Considering this result a framework is proposed in this paper to quantitatively measure the depth bias tendency across age groups. Further, the age impact on exploratory behavior, central bias tendency, and agreement between explored regions within and across the age groups are quantified via analysis. Experimental results show that children exhibit the lowest exploratory behavior level but the highest central bias tendency among the age groups. Further, agreement scores reveal that adults had least agreement with each other in explored regions. The data analysis results were consequently leveraged to develop a more accurate age-adapted saliency model that outperforms existing saliency models that do not consider age.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"120 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128020667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment 大屏幕虚拟环境下立体图像显示对行人过马路的影响
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119886
Yuanyuan Jiang, E. O'Neal, Luke Franzen, Junghum Paul Yon, J. Plumert, J. Kearney
{"title":"The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment","authors":"Yuanyuan Jiang, E. O'Neal, Luke Franzen, Junghum Paul Yon, J. Plumert, J. Kearney","doi":"10.1145/3119881.3119886","DOIUrl":"https://doi.org/10.1145/3119881.3119886","url":null,"abstract":"This paper investigates the influence of stereoscopic vs. non-stereoscopic display in large-screen virtual environments on an everyday perception-action task - crossing traffic-filled roadways as a pedestrian. The task for participants was to physically cross a virtual road with continuous traffic without getting hit by a car in a CAVE-like virtual environment. Half of the participants performed the task with stereoscopic display and half performed the task with non-stereoscopic display. We found that stereoscopic display had little impact on the size of the gaps participants crossed or the timing of their crossing motion relative to the gap with the exception of a small difference in crossing speed. The results are important for validating the use of non-stereoscopic image displays in ground vehicle simulation and supporting the use of non-stereoscopic displays for multi-viewpoint rendering in co-occupied virtual environments.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126950904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
A visual model for quality driven refinement of global illumination 质量驱动的全局照明细化的视觉模型
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119893
R. Günther, S. Guthe, M. Guthe
{"title":"A visual model for quality driven refinement of global illumination","authors":"R. Günther, S. Guthe, M. Guthe","doi":"10.1145/3119881.3119893","DOIUrl":"https://doi.org/10.1145/3119881.3119893","url":null,"abstract":"When rendering complex scenes using path-tracing methods, long processing times are required to calculate a sufficient number of samples for high quality results. In this paper, we propose a new method for priority sampling in path-tracing that exploits restrictions of the human visual system by recognizing whether an error is perceivable or not. We use the stationary wavelet transformation to efficiently calculate noise-contrasts in the image based on the standard error of the mean. We then use the Contrast Sensitivity Function and Contrast Masking of the Human Visual System to detect if an error is perceivable for any given pixel in the output image. Errors that can not be detected by a human observer are then ignored in further sampling steps, reducing the amount of samples calculated while producing the same perceived quality. This approach leads to a drastic reduction in the total number of samples required and therefore in total rendering time.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127065622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visual complexity of chinese ink paintings 中国水墨画的视觉复杂性
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119883
Zhenbao Fan, Yi-Na Li, Jinhui Yu, Kang Zhang
{"title":"Visual complexity of chinese ink paintings","authors":"Zhenbao Fan, Yi-Na Li, Jinhui Yu, Kang Zhang","doi":"10.1145/3119881.3119883","DOIUrl":"https://doi.org/10.1145/3119881.3119883","url":null,"abstract":"Complexity is a key factor influencing aesthetic judgment of artworks. Using a well-known artist Wu Guanzhong's paintings as examples, we provide quantified methods to gauge three visual attributes which influence the complexity of paintings, i.e. color richness, stroke thickness and white space. By conducting regression analysis, our research validates the influences of given visual attributes on perceived complexity, and distinguishes the complexity measurements for abstract paintings and representational paintings. Specifically, all three factors influence the complexity of abstract paintings; In contrast, mere white space influences that of representational paintings.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115895020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
On the relationship between the force JND and the stiffness JND in haptic perception 触觉感知中力JND与刚度JND的关系
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119882
W. Fu, R. Paassen, M. Mulder
{"title":"On the relationship between the force JND and the stiffness JND in haptic perception","authors":"W. Fu, R. Paassen, M. Mulder","doi":"10.1145/3119881.3119882","DOIUrl":"https://doi.org/10.1145/3119881.3119882","url":null,"abstract":"A large variation of the haptic Just Noticeable difference (JND) in stiffness is found in literature. But no underlying model that explains this variation was found, limiting the practical use of the stiffness JND in the evaluation work of control loading system (CLS). To this end, we investigated the cause of this variation from humans' strategy for stiffness discrimination, by two experiments in which a configurable manipulator was used to generate an elastic force proportional to its angular displacement (deflection). In a first experiment, the stiffness JND was measured for three stiffness levels, and an invariant Weber fraction was obtained. We found that for stiffness discrimination, subjects reproduced the same amount of the manipulator deflection and used the difference in the terminal forces as the indication of the stiffness difference. We demonstrated that the stiffness Weber fraction and the force Weber fraction could be related by a systematic bias in the deflection reproduction, which was caused by the difference in the manipulator stiffness. A second experiment with two conditions was done to verify this model. In one condition, we measured the stiffness JND while asking subjects to move the manipulator to a target angular displacement. Thus the bias in the deflection reproduction was eliminated, and this resulted a stiffness Weber fraction that equaled the force Weber fraction. In the other condition, the stiffness JND was measured without the deflection target, and a bias in deflection reproduction was again observed. This bias related the measurements for the two conditions by the formulation obtained from the first experiment. This suggests that the accuracy of reproducing the manipulator position for stiffness discrimination, which may be susceptible to experimental setting, can be used to explain the variation of stiffness JND in literature. Suggestions are given for CLS evaluation and applications requiring precise manipulator motion control.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121285331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Inferring cross-sections of 3D objects: a 3D spatial ability test instrument for 3D volume segmentation 三维物体截面推断:三维体分割的三维空间能力测试仪器
Proceedings of the ACM Symposium on Applied Perception Pub Date : 2017-09-16 DOI: 10.1145/3119881.3119888
Anahita Sanandaji, C. Grimm, Ruth West
{"title":"Inferring cross-sections of 3D objects: a 3D spatial ability test instrument for 3D volume segmentation","authors":"Anahita Sanandaji, C. Grimm, Ruth West","doi":"10.1145/3119881.3119888","DOIUrl":"https://doi.org/10.1145/3119881.3119888","url":null,"abstract":"Understanding 3D shapes through cross-sections is a mental task that appears both in 3D volume segmentation and solid modeling tasks. Similar to other shape understanding tasks --- such as paper folding --- performance on this task varies across the population, and can be improved through training and practice. We are --- long term --- interested in creating training tools for 3D volume segmentation. To this end, we have modified (and evaluated) an existing cross-section performance measure in the context of our intended application. Our primary adaptations were 1) to use 3D stimuli (instead of 2D) to more accurately capture the real-world application and 2) evaluate performance on 3D biological shapes relative to the 3D geometric shapes used in the previous study. Our findings are: 1) Participants had the same pattern of errors as the original study, but overall their performance improved when they could see the objects rotating in 3D. 2) Inferring cross-sections of biological shapes is more challenging than pure geometric shapes.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128143049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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