Effects of animation retargeting on perceived action outcomes

Sophie Kenny, Naureen Mahmood, C. Honda, Michael J. Black, N. Troje
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Abstract

The individual shape of the human body, including the geometry of its articulated structure and the distribution of weight over that structure, influences the kinematics of a person's movements. How sensitive is the visual system to inconsistencies between shape and motion introduced by retargeting motion from one person onto the shape of another? We used optical motion capture to record five pairs of male performers with large differences in body weight, while they pushed, lifted, and threw objects. Based on a set of 67 markers, we estimated both the kinematics of the actions as well as the performer's individual body shape. To obtain consistent and inconsistent stimuli, we created animated avatars by combining the shape and motion estimates from either a single performer or from different performers. In a virtual reality environment, observers rated the perceived weight or thrown distance of the objects. They were also asked to explicitly discriminate between consistent and hybrid stimuli. Observers were unable to accomplish the latter, but hybridization of shape and motion influenced their judgements of action outcome in systematic ways. Inconsistencies between shape and motion were assimilated into an altered perception of the action outcome.
动画重定向对感知动作结果的影响
人体的个体形状,包括其铰接结构的几何形状和该结构上的重量分布,影响着一个人的运动运动学。视觉系统对形状和运动之间的不一致有多敏感,这种不一致是由一个人的运动重新定位到另一个人的形状上引起的?我们使用光学动作捕捉技术记录了五对体重差异很大的男性表演者推、举和扔物体的过程。基于一组67个标记,我们估计了动作的运动学以及表演者的个人身体形状。为了获得一致和不一致的刺激,我们通过结合来自单个表演者或来自不同表演者的形状和运动估计来创建动画化身。在虚拟现实环境中,观察者对物体的感知重量或投掷距离进行评级。他们还被要求明确区分一致刺激和混合刺激。观察者无法完成后者,但形状和运动的杂交以系统的方式影响了他们对行动结果的判断。形状和运动之间的不一致性被同化为对动作结果的改变感知。
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