大屏幕虚拟环境下立体图像显示对行人过马路的影响

Yuanyuan Jiang, E. O'Neal, Luke Franzen, Junghum Paul Yon, J. Plumert, J. Kearney
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引用次数: 10

摘要

本文研究了大屏幕虚拟环境中立体与非立体显示对日常感知-行动任务-行人穿越交通拥挤的道路的影响。参与者的任务是在一个类似洞穴的虚拟环境中穿越一条交通拥堵的虚拟道路,而不被汽车撞到。一半的参与者完成了有立体显示的任务,一半的参与者完成了没有立体显示的任务。我们发现,除了在穿越速度上有微小的差异外,立体显示对参与者穿越间隔的大小或相对于间隔的穿越运动的时间几乎没有影响。该结果对于验证非立体图像显示在地面车辆模拟中的使用以及支持在共占虚拟环境中使用非立体显示进行多视点渲染具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment
This paper investigates the influence of stereoscopic vs. non-stereoscopic display in large-screen virtual environments on an everyday perception-action task - crossing traffic-filled roadways as a pedestrian. The task for participants was to physically cross a virtual road with continuous traffic without getting hit by a car in a CAVE-like virtual environment. Half of the participants performed the task with stereoscopic display and half performed the task with non-stereoscopic display. We found that stereoscopic display had little impact on the size of the gaps participants crossed or the timing of their crossing motion relative to the gap with the exception of a small difference in crossing speed. The results are important for validating the use of non-stereoscopic image displays in ground vehicle simulation and supporting the use of non-stereoscopic displays for multi-viewpoint rendering in co-occupied virtual environments.
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