Vivianette Ocasio De Jesus, Andrew Kennedy, D. Whittinghill
{"title":"Impact of graphical fidelity on physiological responses in virtual environments","authors":"Vivianette Ocasio De Jesus, Andrew Kennedy, D. Whittinghill","doi":"10.1145/2503713.2503751","DOIUrl":"https://doi.org/10.1145/2503713.2503751","url":null,"abstract":"Higher quality computer graphics in interactive applications in the areas of virtual reality and games is generally assumed to create a more immersive experience for the end user. In this study we examined this assumption by testing to what degree graphical fidelity was associated with physiological arousal as measured by a galvanic skin response (GSR) sensor. Thirty-six subjects played two different video games at the highest and lowest graphical quality settings while their GSR activity was measured. No significant difference in GSR was observed that was associated with graphical quality. We conclude that, for applications in which an emotional response is desired, increased graphical quality alone does not predict a physiological arousal response.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"13 1","pages":"73-76"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84367206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A pattern-based modeling framework for simulating human-like pedestrian steering behaviors","authors":"Nan Hu, M. Lees, Suiping Zhou","doi":"10.1145/2503713.2503723","DOIUrl":"https://doi.org/10.1145/2503713.2503723","url":null,"abstract":"In this paper, we propose a new approach to modeling natural steering behaviors of virtual humans. We suspect that a small number of steering strategies are sufficient for generating typical pedestrian behaviors observed in daily-life situations. Through these limited strategies we show that complex steering behaviors are generated by executing appropriate steering strategies at the appropriate time. In our model, decisions on the selection, scheduling and execution of steering strategies in a given situation are based on the matching results between the currently perceived spatial-temporal patterns and the prototypical cases in an agent's experience base. From a modeler's point of view, our approach is intuitive to use. Our model is carefully evaluated through a three-stage validation process, using experimental studies on basic test scenarios, model comparisons under standard but more complex test scenarios, and sensitivity analysis on key model parameters. Experimental results show that our model is able to generate results that reflect the collective efficiency of crowd dynamics and is in agreement with existing literature on pedestrian studies.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"8 1","pages":"179-188"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90137546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A multimodal person-following system for telepresence applications","authors":"W. Pang, G. Seet, X. Yao","doi":"10.1145/2503713.2503722","DOIUrl":"https://doi.org/10.1145/2503713.2503722","url":null,"abstract":"This paper presents the design and implementation of a multimodal person-following system for a mobile telepresence robot. A color histogram matching and position matching algorithm was developed for a person-recognition function using Kinect sensors. Robot motion was controlled by adjusting its velocity according to the humans position in relation to the robot. The robot was able to follow the targeted person in various person-following modes, such as the back-following mode, the side-by-side accompaniment mode as well as the front-guiding mode. An obstacle avoidance function was also implemented using the virtual potential field algorithm.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"42 1","pages":"157-164"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85138280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. Guéniat, Julien Christophe, Yoren Gaffary, Adrien Girard, M. Ammi
{"title":"Tangible windows for a free exploration of wide 3D virtual environment","authors":"F. Guéniat, Julien Christophe, Yoren Gaffary, Adrien Girard, M. Ammi","doi":"10.1145/2503713.2503750","DOIUrl":"https://doi.org/10.1145/2503713.2503750","url":null,"abstract":"Exploring virtual environment with immersive metaphor is still largely unexplored, with the costly CAVE exception. This question takes importance in lots of fields, such as fluid mechanics, where space and time resolved dataset become more and more common. For that reason, we present an interaction design study of an window exploration metaphor, for large 3D virtual environment. The metaphor is based on the use of a tablet as a tangible and movable window on a virtual environment. Rotations in the environment are tracker-less mapped on the rotations of the tablet. Our design is inspired by fluid mechanics issues, but is build keeping generalizability in mind. The study shows that mapping three degrees of freedom onto corresponding real three degrees of freedom of space raises the transparency, the efficiency of data exploration and the space awareness of users.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"38 1","pages":"115-118"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73007351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, T. Igarashi
{"title":"Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment","authors":"Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, T. Igarashi","doi":"10.1145/2503713.2503718","DOIUrl":"https://doi.org/10.1145/2503713.2503718","url":null,"abstract":"We present faceton, a geometric modeling primitive designed for building architectural models, using a six degrees of freedom (DoF) input device in a virtual environment (VE). A faceton is given as an oriented point floating in the air and defines a plane of infinite extent passing through the point. The polygonal mesh model is constructed by taking the intersection of the planes associated with the facetons. With the simple drag-and-drop and group interaction of faceton, users can easily create 3D architecture models in the VE. The faceton primitive and its interaction reduce the overhead associated with standard polygonal mesh modeling in VE, where users have to manually specify vertexes and edges which could be far away. The faceton representation is inspired by the research on boundary representations (B-rep) and constructive solid geometry (CSG), but it is driven by a novel adaptive bounding algorithm and is specifically designed for the 3D modeling activities in an immersive virtual environment.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"10 1","pages":"77-82"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87022544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Srikanth Kirshnamachari Sridharan, Juan David Hincapié-Ramos, David R. Flatla, Pourang Irani
{"title":"Color correction for optical see-through displays using display color profiles","authors":"Srikanth Kirshnamachari Sridharan, Juan David Hincapié-Ramos, David R. Flatla, Pourang Irani","doi":"10.1145/2503713.2503716","DOIUrl":"https://doi.org/10.1145/2503713.2503716","url":null,"abstract":"In optical see-through displays, light coming from background objects mixes with the light originating from the display, causing what is known as the color blending problem. Color blending negatively affects the usability of such displays as it impacts the legibility and color encodings of digital content. Color correction aims at reducing the impact of color blending by finding an alternative display color which, once mixed with the background, results in the color originally intended.\u0000 In this paper we model color blending based on two distortions induced by the optical see-through display. The render distortion explains how the display renders colors. The material distortion explains how background colors are changed by the display material. We show the render distortion has a higher impact on color blending and propose binned-profiles (BP) - descriptors of how a display renders colors - to address it. Results show that color blending predictions using BP have a low error rate - within nine just noticeable differences (JND) in the worst case. We introduce a color correction algorithm based on predictions using BP and measure its correction capacity. Results show light display colors can be better corrected for all backgrounds. For high intensity backgrounds light colors in the neutral and CyanBlue regions perform better. Finally, we elaborate on the applicability, design and hardware implications of our approach.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"50 1","pages":"231-240"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88041985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Jorge, Wilson J. Sarmiento, Anderson Maciel, L. Nedel, C. Collazos, F. Faria, Jackson Oliveira
{"title":"Interacting with danger in an immersive environment: issues on cognitive load and risk perception","authors":"V. Jorge, Wilson J. Sarmiento, Anderson Maciel, L. Nedel, C. Collazos, F. Faria, Jackson Oliveira","doi":"10.1145/2503713.2503725","DOIUrl":"https://doi.org/10.1145/2503713.2503725","url":null,"abstract":"Any human-computer interface imposes a certain level of cognitive load to the user task. Analogously, the task itself also imposes different levels of cognitive load. It is common sense in 3D user interfaces research that a higher number of degrees of freedom increases the interface cognitive load. If the cognitive load is significant, it might compromise the user performance and undermine the evaluation of user skills in a virtual environment. In this paper, we propose an assessment of two immersive VR interfaces with varying degrees of freedom in two VR tasks: risk perception and basic object selection. We examine the effectiveness of both interfaces in these two different tasks. Results show that the number of degrees of freedom does not significantly affect a basic selection task, but it affects risk perception task in an unexpected way.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"178 1","pages":"83-92"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91465167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, S. Ferrari
{"title":"Intercept tags: enhancing intercept-based systems","authors":"David J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, S. Ferrari","doi":"10.1145/2503713.2503737","DOIUrl":"https://doi.org/10.1145/2503713.2503737","url":null,"abstract":"In some virtual reality (VR) systems, OpenGL intercept methods are used to capture and render a desktop application's OpenGL calls within an immersive display. These systems often suffer from lower frame rates due to network bandwidth limitations, implementation of the intercept routine, and in some cases, the intercepted application's frame rate. To mitigate these issues and to enhance intercept-based systems in other ways, we present intercept tags, which are OpenGL geometries that are interpreted instead of rendered. We have identified and developed several uses for intercept tags, including hand-off interactions, display techniques, and visual enhancements. To demonstrate the value of intercept tags, we conducted a user study to compare a simple virtual hand technique implemented with and without intercept tags. Our results show that intercept tags significantly improve user performance and experience.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"30 1","pages":"263-266"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73772855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Rasool, A. Sourin, Pingjun Xia, Bin Weng, F. Kagda
{"title":"Towards hand-eye coordination training in virtual knee arthroscopy","authors":"S. Rasool, A. Sourin, Pingjun Xia, Bin Weng, F. Kagda","doi":"10.1145/2503713.2503715","DOIUrl":"https://doi.org/10.1145/2503713.2503715","url":null,"abstract":"Minimally invasive arthroscopic surgery has replaced the common orthopaedic surgery procedures on joints. However it demands from surgeons to acquire very different motor-skills for using special miniature pencil-like instruments and cameras inserted through little incisions on the body while observing the surgical field on a video monitor. Training in virtual reality is becoming an alternative to traditional surgical training based on either real patients or increasingly difficult to procure cadavers. In this paper we propose solutions for simulation in virtual environments a few basic arthroscopic procedures including incision of the arthroscopic camera, positioning of the instrument in front of it, as well as using scissors and graspers. Our approach is based on both full 3D simulation and haptic interaction as well as image-based visualization and haptic interaction.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"71 1","pages":"17-26"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84262710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Parallel cities","authors":"Yuichiro Takeuchi","doi":"10.1145/2503713.2503742","DOIUrl":"https://doi.org/10.1145/2503713.2503742","url":null,"abstract":"In this paper we introduce the concept of Parallel Cities---live, 3D simulations of actual cities kept \"true to life\" using real-time information from their real-world counterparts. A key enabler of the concept is the ever-growing tide of SNS (e.g., Twitter) updates, that can be aggregated and analyzed to obtain a rough, but macroscopically accurate picture of the current state of a city. Metaphorically, Parallel Cities will allow users to instantly \"open windows\" to any place in the world, providing an attractive enhancement to existing online mapping services. The paper will offer a concise discussion of the technical details of the concept, centered around descriptions of a working prototype that targets the city of Tokyo, Japan.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"46 11 1","pages":"189-192"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80174868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}