{"title":"Virtual Technologies and Environments for Expeditionary Warfare Training (panel)","authors":"D. Lyons, J. Cohn, D. Schmorrow","doi":"10.1109/VR.2002.10009","DOIUrl":"https://doi.org/10.1109/VR.2002.10009","url":null,"abstract":"Abstract : Over the past decade, Virtual Environment (VE)-based training systems have become commonplace within the military training domain. These systems offer such benefits as small footprint, rapid reconfiguration, and enhanced training delivery. In addition, they appear to offer significant relief for a market starved for low cost training systems, and hold great potential as effective training tools. Yet, all too often the human element is taken for granted, with systems being designed to incorporate the latest technological advances, rather than focusing on enhancing the user's experience within the VE-both from a training and human factors perspective. It is precisely this shift in design philosophy, from techno centric to human centric that represents the next, greatest, challenge to developing effective VE-based training systems. Interaction with VE involves the ability of individuals to effectively perform essential perceptualsensory- motor tasks within the virtual world. More specifically, this can involve the ability to move about the VE, manipulate virtual objects, locate virtual sounds, deal appropriately with physical constraints, or perform visual tasks (i.e., discriminate colors; judge distance; search for, recognize, and estimate the size of objects). Interactive technologies include multi-modal 3D displays and input devices, real-time rendering, and distributed simulation (i.e., multiple user interaction through networked VE systems). These technologies define how the environment is portrayed and how it responds to user actions. The design, synthesis, and analysis of new interaction technologies will be based on our growing understanding of human perception and action in VEs. Tools are needed to provide a more comprehensive assessment of the quality of interaction.","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"36 1","pages":"261-"},"PeriodicalIF":0.0,"publicationDate":"2002-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90548258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Zyda, D. McGregor, D. Brutzman, Andrzej Kapolka
{"title":"Tutorial 5: A Hands-On Introduction to Networked Virtual Environments","authors":"M. Zyda, D. McGregor, D. Brutzman, Andrzej Kapolka","doi":"10.1109/VR.2002.996551","DOIUrl":"https://doi.org/10.1109/VR.2002.996551","url":null,"abstract":"Networked virtual environments enable us to grow from using single-player machines to interacting across distances with players on other machines. Building a networked virtual environment is a significant software development effort, but we are getting to the point where we can build some systems routinely. This course provides an overview of the current state-ofthe-art with respect to networked virtual environments, where the hard research work is yet to be done and a hands-on introduction to the NPSNET-V. NPSNET-V is a research effort intended to investigate dynamically extensible, large-scale virtual environments. It is a follow-up to the successful NPSNET-IV project and builds on the lessons learned in that effort. The NPSNET-V effort includes research in support for the dynamic loading of simulation components across the network, the dynamic modification of object behaviors and protocols, scalability in numbers of world clients and overall world size, persistence, and graphics standard agnosticism.","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"115 1","pages":"304-"},"PeriodicalIF":0.0,"publicationDate":"2002-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79333608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Psychophysical Effects of Immersive Virtual Reality (panel)","authors":"S. Ellis, D. Harm, R. Kennedy, K. Stanney","doi":"10.1109/VR.2002.10002","DOIUrl":"https://doi.org/10.1109/VR.2002.10002","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"14 1","pages":"145-"},"PeriodicalIF":0.0,"publicationDate":"2002-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83376279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Workshop 1: Virtual Environment Usability Engineering","authors":"K. Stanney, M. Mollaghasemi","doi":"10.1109/VR.2002.10003","DOIUrl":"https://doi.org/10.1109/VR.2002.10003","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"14 1","pages":"305"},"PeriodicalIF":0.0,"publicationDate":"2002-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82348718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Inner World of the Noh","authors":"Naohiko Umewaka","doi":"10.1109/VR.2001.10000","DOIUrl":"https://doi.org/10.1109/VR.2001.10000","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"144 1 1","pages":"3-"},"PeriodicalIF":0.0,"publicationDate":"2001-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81001573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}