Tutorial 1: Advances in the Application of Virtual Environments for Mental Healthcare

A. Rizzo
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引用次数: 4

Abstract

Virtual environment (VE) technology has undergone a transition in the past few years that has taken it out of the realm of expensive toy and into that of functional technology. Recently, in the field of Mental Healthcare (MH), the considerable potential of VEs has been recognized for the scientific study, assessment/diagnosis, and treatment/rehabilitation of a wide range of mental disorders and functional impairments. Unfortunately, media hype oversold the potential of Virtual Reality during the early-to-mid 90’s, building expectations that were impossible to satisfy with the technology of that time. However, as the technology has recently developed, examples of successful MH applications have emerged and R&D in this area has accelerated. Thus far, promising results have been reported applying VE technology for the assessment and treatment of social, emotional, behavioral, cognitive, and functional mental health targets. A short list of these applications includes the assessment and treatment of phobias (i.e., flying, heights, closed spaces, public speaking, etc.), obsessive-compulsive disorders, post-traumatic stress disorder, pain management, attention deficit hyperactivity disorder, and a wide range of cognitive impairments due to central nervous system damage or dysfunction. These approaches have produced assessment and treatment options that were unavailable, or prohibitively expensive, using traditional methods. This half-day tutorial will provide a general introduction to a wide variety of mental health disorders, and present the rationale for the use of VEs in these areas. Key ingredients that are available with VEs for targeting mental disorders including exposure, distraction, and complex immersive interaction will be discussed and analyzed. An extensive review of VE/Mental Health applications will follow with analysis of the “additive-value” of these systems over traditional methodologies. The workshop will conclude with the presentation of a model for conducting a pragmatic and clinically-oriented cost/benefit analysis for determining the potential value of VE applications for specific MH targets. Proceedings of the Virtual Reality 2001 Conference (VR’01) 0-7695-0948-7/01 $17.00 © 2001 IEEE
教程1:虚拟环境在心理健康中的应用进展
虚拟环境(VE)技术在过去几年中经历了一个转变,它已经从昂贵的玩具领域进入了功能技术的领域。最近,在精神卫生领域,精神病学在科学研究、评估/诊断和治疗/康复各种精神障碍和功能障碍方面的巨大潜力已经得到认可。不幸的是,在90年代早期到中期,媒体大肆宣传虚拟现实的潜力,建立了对当时技术不可能满足的期望。然而,随着该技术的发展,成功的MH应用实例不断涌现,该领域的研发也在加速。到目前为止,已经报道了将VE技术用于评估和治疗社会、情感、行为、认知和功能性心理健康目标的有希望的结果。这些应用的简短列表包括恐惧症的评估和治疗(即飞行,高度,封闭空间,公共演讲等),强迫症,创伤后应激障碍,疼痛管理,注意力缺陷多动障碍,以及由于中枢神经系统损伤或功能障碍引起的广泛的认知障碍。这些方法产生了使用传统方法无法获得或昂贵的评估和治疗选择。这半天的教程将提供对各种各样的精神健康障碍的一般介绍,并介绍在这些领域使用精神健康诊断的基本原理。我们将讨论和分析VEs用于治疗精神障碍的关键因素,包括暴露、分心和复杂的沉浸式互动。随后将对VE/心理健康应用进行广泛审查,并分析这些系统相对于传统方法的“附加价值”。研讨会最后将介绍一个模型,用于进行务实和临床导向的成本/效益分析,以确定VE应用于特定MH目标的潜在价值。虚拟现实2001会议论文集(VR ' 01) 0-7695-0948-7/01 $17.00©2001 IEEE
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