Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces最新文献

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Enhanced Surgeons: Understanding the Design of Augmented Reality Instructions for Keyhole Surgery. 增强外科医生:理解钥匙孔手术增强现实说明书的设计。
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-25 DOI: 10.1109/VRW58643.2023.00031
Christoph Davis, Soojeong Yoo, Athena Reissis, Matthew J Clarkson, Stephen Thompson
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引用次数: 1
VGTC Virtual Reality Lifetime Achievement Award VGTC虚拟现实终身成就奖
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00092
A. Rizzo
{"title":"VGTC Virtual Reality Lifetime Achievement Award","authors":"A. Rizzo","doi":"10.1109/vr55154.2023.00092","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00092","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"16 1","pages":"xxxix"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75275855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Keynote Speaker: Immersive Video Reality - Technology, Standard and Application 主讲人:沉浸式视频现实技术、标准与应用
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00087
Wensheng Gao
{"title":"Keynote Speaker: Immersive Video Reality - Technology, Standard and Application","authors":"Wensheng Gao","doi":"10.1109/vr55154.2023.00087","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00087","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"126 1","pages":"xxvi"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75869559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VGTC Virtual Reality Service Award VGTC虚拟现实服务奖
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00093
J. Swan
{"title":"VGTC Virtual Reality Service Award","authors":"J. Swan","doi":"10.1109/vr55154.2023.00093","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00093","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"7 1","pages":"1"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89763558","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Keynote Speaker: Reconstructing Reality: From Physical World to Virtual Environments 主讲人:重构现实:从物理世界到虚拟环境
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00012
B. Guo
{"title":"Keynote Speaker: Reconstructing Reality: From Physical World to Virtual Environments","authors":"B. Guo","doi":"10.1109/vr55154.2023.00012","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00012","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"37 1","pages":"xxvii"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81441337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Keynote Speaker: Digital Humans in Virtual Environment 主讲人:虚拟环境中的数字人类
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00011
B. Guo
{"title":"Keynote Speaker: Digital Humans in Virtual Environment","authors":"B. Guo","doi":"10.1109/vr55154.2023.00011","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00011","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"68 1","pages":"xv"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89817982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Creating Virtual AI Beings 创建虚拟人工智能
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2023-03-01 DOI: 10.1109/vr55154.2023.00013
H. Shum
{"title":"Creating Virtual AI Beings","authors":"H. Shum","doi":"10.1109/vr55154.2023.00013","DOIUrl":"https://doi.org/10.1109/vr55154.2023.00013","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"12 1","pages":"xxviii"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84449662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IEEE VR 2023 Steering Committee Message IEEE VR 2023指导委员会信息
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2021-03-01 DOI: 10.1109/vr50410.2021.00005
M. Billinghurst, Jian Chen, S. Coquillart, K. Kiyokawa, G. Klinker, Anatole Lécuyer, B. Mohler, Amela Sadagic, J. Swan, M. Whitton
{"title":"IEEE VR 2023 Steering Committee Message","authors":"M. Billinghurst, Jian Chen, S. Coquillart, K. Kiyokawa, G. Klinker, Anatole Lécuyer, B. Mohler, Amela Sadagic, J. Swan, M. Whitton","doi":"10.1109/vr50410.2021.00005","DOIUrl":"https://doi.org/10.1109/vr50410.2021.00005","url":null,"abstract":"","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"100 1 1","pages":"x-xi"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83330501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation. 基于物理的新生儿气管插管虚拟现实仿真框架。
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2020-03-01 Epub Date: 2020-05-11 DOI: 10.1109/vr46266.2020.1581028031480
Xiao Xiao, Shang Zhao, Yan Meng, Lamia Soghier, Xiaoke Zhang, James Hahn
{"title":"A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation.","authors":"Xiao Xiao,&nbsp;Shang Zhao,&nbsp;Yan Meng,&nbsp;Lamia Soghier,&nbsp;Xiaoke Zhang,&nbsp;James Hahn","doi":"10.1109/vr46266.2020.1581028031480","DOIUrl":"https://doi.org/10.1109/vr46266.2020.1581028031480","url":null,"abstract":"<p><p>Neonatal endotracheal intubation (ETI) is a complex procedure. Low intubation success rates for pediatric residents indicate the current training regimen is inadequate for achieving positive patient out-comes. Computer-based training systems in this field have been limited due to the complex nature of simulating in real-time, the anatomical structures, soft tissue deformations and frequent tool interactions with large forces which occur during actual patient intubation. This paper addresses the issues of neonatal ETI training in an attempt to bridge the gap left by traditional training methods. We propose a fully interactive physics-based virtual reality (VR) simulation framework for neonatal ETI that converts the training of this medical procedure to a completely immersive virtual environment where both visual and physical realism were achieved. Our system embeds independent dynamics models and interaction devices in separate modules while allowing them to interact with each other within the same environment, which offers a flexible solution for multi-modal medical simulation scenarios. The virtual model was extracted from CT scans of a neonatal patient, which provides realistic anatomical structures and was parameterized to allow variations in a range of features that affect the level of difficulty. Moreover, with this manikin-free VR system, we can capture and visualize an even larger set of performance parameters in relation to the internal geometric change of the virtual model for real-time guidance and post-trial assessment. Lastly, validation study results from a group of neonatologists are presented demonstrating that VR is a promising platform to train medical professionals effectively for this procedure.</p>","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"2020 ","pages":"557-565"},"PeriodicalIF":0.0,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/vr46266.2020.1581028031480","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"38007031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors 蝙蝠侠X解谜者——用增强虚拟和低成本传感器逃避AR的缺点
Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces Pub Date : 2019-03-23 DOI: 10.1109/VR.2019.8797880
A. Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Rodrigo Rodrigues Gesuatto Faria, Pier Luigi Nakai Ricchetti, E. Tatsuta, R. Lopes, M. Zuffo
{"title":"Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors","authors":"A. Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Rodrigo Rodrigues Gesuatto Faria, Pier Luigi Nakai Ricchetti, E. Tatsuta, R. Lopes, M. Zuffo","doi":"10.1109/VR.2019.8797880","DOIUrl":"https://doi.org/10.1109/VR.2019.8797880","url":null,"abstract":"We present an augmented virtuality system using low-cost or outdated devices as sensors, attached to tangible objects. Five interactions were implemented, featuring rotation, pressing, pulling, pushing and insertion movements, including passive mechanical resistance. Interactions were tied together by a puzzling narrative. Concerning storytelling, in contrast to AR, pure virtual reality offers unlimited visual possibilities and higher flexibility. Augmenting VR with physical objects allows ignoring most details of the physical environment and exploring ‘magical’ interactions. Precise registration was accomplished using wireless tracking system. The main challenge was the absent physical counterparts of the scenario, which was tackled by limiting user's reach to available interactions. Despite Leap Motion's erratic hand tracking, mouse and tablet sensors were precise enough and the augmented environment allowed a high sense of presence.","PeriodicalId":74561,"journal":{"name":"Proceedings. IEEE Conference on Virtual Reality and 3D User Interfaces","volume":"72 1","pages":"1417-1418"},"PeriodicalIF":0.0,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78329449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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