Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors

A. Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Rodrigo Rodrigues Gesuatto Faria, Pier Luigi Nakai Ricchetti, E. Tatsuta, R. Lopes, M. Zuffo
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Abstract

We present an augmented virtuality system using low-cost or outdated devices as sensors, attached to tangible objects. Five interactions were implemented, featuring rotation, pressing, pulling, pushing and insertion movements, including passive mechanical resistance. Interactions were tied together by a puzzling narrative. Concerning storytelling, in contrast to AR, pure virtual reality offers unlimited visual possibilities and higher flexibility. Augmenting VR with physical objects allows ignoring most details of the physical environment and exploring ‘magical’ interactions. Precise registration was accomplished using wireless tracking system. The main challenge was the absent physical counterparts of the scenario, which was tackled by limiting user's reach to available interactions. Despite Leap Motion's erratic hand tracking, mouse and tablet sensors were precise enough and the augmented environment allowed a high sense of presence.
蝙蝠侠X解谜者——用增强虚拟和低成本传感器逃避AR的缺点
我们提出了一种增强虚拟系统,使用低成本或过时的设备作为传感器,连接到有形物体上。实现了五种相互作用,包括旋转、按压、拉动、推动和插入运动,包括被动机械阻力。互动被一个令人费解的故事联系在一起。在讲故事方面,与AR相比,纯粹的虚拟现实提供了无限的视觉可能性和更高的灵活性。使用实体对象增强VR可以忽略物理环境的大多数细节,并探索“神奇”的互动。利用无线跟踪系统实现精确配准。主要的挑战是缺少场景的物理对应,这是通过限制用户对可用交互的接触来解决的。尽管Leap Motion的手部跟踪不稳定,但鼠标和平板电脑的传感器足够精确,增强的环境也让人有很强的临场感。
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