Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, D. Springer, Hsueh-Cheng Wang, M. Pomplun, L. Yu
{"title":"Analyzing visual attention via virtual environments","authors":"Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, D. Springer, Hsueh-Cheng Wang, M. Pomplun, L. Yu","doi":"10.1145/2992138.2992152","DOIUrl":"https://doi.org/10.1145/2992138.2992152","url":null,"abstract":"The widespread popularity of consumer-grade virtual reality devices such as the Oculus Rift and the HTC Vive provides new, exciting opportunities for visual attention research in virtual environments. Via these devices, users can navigate in and interact with virtual environments naturally, and their responses to different dynamic events can be closely tracked. In this paper, we explore the possibility of using virtual environments to study how directional signage may guide human navigation in an unfamiliar environment.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79230896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems","authors":"Dongsik Jo, Ki-Hong Kim, G. Kim","doi":"10.1145/2992138.2992146","DOIUrl":"https://doi.org/10.1145/2992138.2992146","url":null,"abstract":"With continued technology innovation, the traditional 2D video based tele-conferencing and collaborative systems are evolving into ones that are immersive, 3D, more interactive and even augmented in real environment. One important quality of a tele-collaboration system is the sense of co-presence as felt by the participating users. Virtual and augmented reality based implementations and media presentation will have different ramification toward the sense of co-presence and effectiveness of the communication. In this paper, we propose to carry out a preliminary study comparing various mixed reality based 3D collaborative media in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar). The traditional video based system is also compared as a reference for which both the background and user is represented in real but in 2D flat screen. We present the experimental design and report the results.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84172644","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Savva, Angel X. Chang, P. Hanrahan, Matthew Fisher, M. Nießner
{"title":"PiGraphs: learning interaction snapshots from observations","authors":"M. Savva, Angel X. Chang, P. Hanrahan, Matthew Fisher, M. Nießner","doi":"10.1145/2992138.2992147","DOIUrl":"https://doi.org/10.1145/2992138.2992147","url":null,"abstract":"Computer graphics has made great progress in enabling people to create visual content. However, we still face a big content creation bottleneck. In particular, designing 3D scenes and virtual character interactions within them is still a time---consuming task requiring expertise and much manual effort. A common theme in addressing the content creation challenge in various subfields of graphics has been to leverage data in order to build statistical methods for automated content generation.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2016-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73182568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Reality and Virtual Environments in 10 Lectures","authors":"S. Stankovic","doi":"10.2200/S00671ED1V01Y201509IVM019","DOIUrl":"https://doi.org/10.2200/S00671ED1V01Y201509IVM019","url":null,"abstract":"Abstract The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Ack...","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2015-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75497561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness","authors":"R. Pausch, T. Crea, M. Conway","doi":"10.1162/pres.1992.1.3.344","DOIUrl":"https://doi.org/10.1162/pres.1992.1.3.344","url":null,"abstract":"Researchers in the field of virtual environments (VE), or virtual reality, surround a participant with synthetic stimuli, The flight simulator community, primarily in the U.S. military, has a great deal of experience with aircraft simulations, and VE researchers should be aware of the major results in this field. In this survey of the literature, we have especially focused on military literature that may be hard for traditional academics to locate via the standard journals. One of the authors of this paper is a military helicopter pilot himself, which was quite useful in obtaining access to many of our references. We concentrate on research that produces specific, measured results that apply to VE research. We assume no background other than basic knowledge of computer graphics, and explain simulator terms and concepts as necessary. This paper ends with an annotated bibliography of some harder to find research results in the field of flight simulators: • The effects of display parameters, including field-of-view and scene complexity; • The effect of lag in system response; • The effect of refresh rate in graphics update; • The existing theories on causes of simulator sickness; and • The after-effects of simulator use Many of the results we cite are contradictory. Our global observation is that with flight simulator research, like most human-computer interaction research, there are very few correct answers. Almost always, the answer to a specific question depends on the task the user was attempting to perform with the simulator.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2012-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80728597","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fourth international workshop on presence II, May 2001: guest editors' introduction","authors":"M. Lombard, C. Bracken","doi":"10.1162/105474603322761252","DOIUrl":"https://doi.org/10.1162/105474603322761252","url":null,"abstract":"","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83493149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Being and time","authors":"A. WaterworthJ., L. WaterworthE.","doi":"10.5040/9781472548313.ch-023","DOIUrl":"https://doi.org/10.5040/9781472548313.ch-023","url":null,"abstract":"We briefly describe a novel immersive environment--the interactive tent--and an artistic production within it, the Illusion of Being. In this production, immersants experience a vivid cycle of the ...","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2003-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78732556","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Managing Collaboration in the nanoManipulator","authors":"T. Hudson, A. Helser, D. Sonnenwald, M. Whitton","doi":"10.1109/VR.2003.1191137","DOIUrl":"https://doi.org/10.1109/VR.2003.1191137","url":null,"abstract":"We designed, developed, deployed, and evaluated the Collaborative nanoManipulator (CnM), a distributed, collaborative virtual environment system supporting remote scientific collaboration between users of the nanoManipulator interface to atomic force microscopes. This paper describes the entire collaboration system, but focuses on the shared nanoManipulator (nM) application. To be readily accepted by users, the shared nM application had to have the same high level of interactivity as the single-user system and include all the functions of the single-user system. In addition the application had to support a user's ability to interleave working privately and working collaboratively. Based on our experience developing the CnM, we present: a method of analyzing applications to characterize the concurrency requirements for sharing data between collaborating sites, examples of data structures that support distributed collaboration and interleaved private and collaborative work, and guidelines for selecting appropriate synchronization and concurrency control schemes.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73755733","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Ilie, Kok-Lim Low, G. Welch, A. Lastra, H. Fuchs, B. Cairns
{"title":"Combining Head-Mounted and Projector-Based Displays for Surgical Training","authors":"A. Ilie, Kok-Lim Low, G. Welch, A. Lastra, H. Fuchs, B. Cairns","doi":"10.1109/VR.2003.1191128","DOIUrl":"https://doi.org/10.1109/VR.2003.1191128","url":null,"abstract":"We introduce and present preliminary results for a hybrid display system combining head-mounted and projector-based displays. Our work is motivated by a surgical training application where it is necessary to simultaneously provide both a highfidelity view of a central close-up task (the surgery) and visual awareness of objects and events in the surrounding environment. In this article, we motivate the use of a hybrid display system, discuss previous work, describe a prototype along with methods for geometric calibration, and present results from a controlled human subject experiment. This article is an invited resubmission of work presented at IEEE Virtual Reality 2003. The article has been updated and expanded to include (among other things) additional related work and more details about the calibration process.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76713012","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor","authors":"H. Noma, S. Yoshida, Y. Yanagida, N. Tetsutani","doi":"10.1109/VR.2003.1191142","DOIUrl":"https://doi.org/10.1109/VR.2003.1191142","url":null,"abstract":"The Proactive Desk is a new digital desk with haptic feedback. The concept of a digital desk was proposed by Wellner in 1991 for the first time. A typical digital desk enables a user to seamlessly handle both digital and physical objects on the desk with a common GUI standard. The user, however, handles them as virtual GUI objects. Our Proactive Desk allows the user to handle both digital and physical objects on a digital desk with a realistic feeling. In the Proactive Desk, two linear induction motors are equipped to generate an omnidirectional translational force on the user's hand or on a physical object on the desk without any mechanical links or wires, thereby preserving the advantages of the digital desk. In this article, we first discuss applications of a digital desk with haptic feedback; then we mention the design and structure of the first trial Proactive Desk, and its performance.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":1.1,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80517382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}