Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
Dongsik Jo, Ki-Hong Kim, G. Kim
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引用次数: 35

Abstract

With continued technology innovation, the traditional 2D video based tele-conferencing and collaborative systems are evolving into ones that are immersive, 3D, more interactive and even augmented in real environment. One important quality of a tele-collaboration system is the sense of co-presence as felt by the participating users. Virtual and augmented reality based implementations and media presentation will have different ramification toward the sense of co-presence and effectiveness of the communication. In this paper, we propose to carry out a preliminary study comparing various mixed reality based 3D collaborative media in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar). The traditional video based system is also compared as a reference for which both the background and user is represented in real but in 2D flat screen. We present the experimental design and report the results.
虚拟形象和背景表现形式对混合现实(MR)远程会议系统中共同在场的影响
随着技术的不断创新,传统的基于2D视频的远程会议和协作系统正在向身临其境、3D化、交互性更强甚至在真实环境中得到增强的系统发展。远程协作系统的一个重要品质是参与用户所感受到的共同存在感。基于虚拟和增强现实的实现和媒体呈现将对共同存在感和交流的有效性产生不同的影响。在本文中,我们建议在两个维度上对各种基于混合现实的3D协同媒体进行初步研究:(1)背景形式(真实与虚拟)和(2)用户形式(真实重建与预构建的3D化身)。作为参考,本文还比较了传统的基于视频的系统,其背景和用户都是在真实的二维平面屏幕上表现的。我们提出了实验设计并报告了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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