通过虚拟环境分析视觉注意力

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, D. Springer, Hsueh-Cheng Wang, M. Pomplun, L. Yu
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引用次数: 9

摘要

消费级虚拟现实设备(如Oculus Rift和HTC Vive)的广泛流行为虚拟环境中的视觉注意力研究提供了新的、令人兴奋的机会。通过这些设备,用户可以自然地在虚拟环境中导航并与之交互,并且可以密切跟踪他们对不同动态事件的反应。在本文中,我们探索了使用虚拟环境来研究方向标志如何在陌生环境中指导人类导航的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing visual attention via virtual environments
The widespread popularity of consumer-grade virtual reality devices such as the Oculus Rift and the HTC Vive provides new, exciting opportunities for visual attention research in virtual environments. Via these devices, users can navigate in and interact with virtual environments naturally, and their responses to different dynamic events can be closely tracked. In this paper, we explore the possibility of using virtual environments to study how directional signage may guide human navigation in an unfamiliar environment.
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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