A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
R. Pausch, T. Crea, M. Conway
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引用次数: 282

Abstract

Researchers in the field of virtual environments (VE), or virtual reality, surround a participant with synthetic stimuli, The flight simulator community, primarily in the U.S. military, has a great deal of experience with aircraft simulations, and VE researchers should be aware of the major results in this field. In this survey of the literature, we have especially focused on military literature that may be hard for traditional academics to locate via the standard journals. One of the authors of this paper is a military helicopter pilot himself, which was quite useful in obtaining access to many of our references. We concentrate on research that produces specific, measured results that apply to VE research. We assume no background other than basic knowledge of computer graphics, and explain simulator terms and concepts as necessary. This paper ends with an annotated bibliography of some harder to find research results in the field of flight simulators: • The effects of display parameters, including field-of-view and scene complexity; • The effect of lag in system response; • The effect of refresh rate in graphics update; • The existing theories on causes of simulator sickness; and • The after-effects of simulator use Many of the results we cite are contradictory. Our global observation is that with flight simulator research, like most human-computer interaction research, there are very few correct answers. Almost always, the answer to a specific question depends on the task the user was attempting to perform with the simulator.
虚拟环境的文献综述:军用飞行模拟器视觉系统和模拟器病
虚拟环境(VE)或虚拟现实领域的研究人员用合成刺激包围参与者。飞行模拟器社区,主要是在美国军方,拥有大量的飞机模拟经验,VE研究人员应该了解该领域的主要成果。在这次文献调查中,我们特别关注军事文献,传统学者可能很难通过标准期刊找到这些文献。本文的作者之一是一名军用直升机飞行员,这对我们获得许多参考文献非常有用。我们专注于产生适用于VE研究的具体、可测量结果的研究。我们假设除了计算机图形学的基本知识之外没有其他背景,并在必要时解释模拟器的术语和概念。本文以一些在飞行模拟器领域很难找到的研究成果的注释书目结束:•显示参数的影响,包括视场和场景复杂性;•系统响应滞后的影响;•刷新率对图形更新的影响;•关于模拟器病病因的现有理论;我们引用的许多结果都是相互矛盾的。我们的整体观察是,在飞行模拟器研究中,像大多数人机交互研究一样,很少有正确的答案。几乎总是,一个特定问题的答案取决于用户试图用模拟器执行的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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