Matthew T. Marino, Eleazar Vasquez, L. Dieker, James D. Basham, J. Blackorby
{"title":"The Future of Artificial Intelligence in Special Education Technology","authors":"Matthew T. Marino, Eleazar Vasquez, L. Dieker, James D. Basham, J. Blackorby","doi":"10.1177/01626434231165977","DOIUrl":"https://doi.org/10.1177/01626434231165977","url":null,"abstract":"This manuscript presents a preliminary discussion of Artificial Intelligence (AI) as a disruptive technology with the potential to significantly change special education practices. The article begins with a brief description of the development of AI. The authors recognize our assertions are subjective and require further research. Several references are not peer-reviewed because educational research takes years to conduct, analyze, and disseminate outcomes. In this manuscript, we discuss current software used for writing with students in special education and discuss similarities and differences with AI software. This discussion is followed by questions and examples related to implementation, ethical and policy considerations, and preservice special education teacher preparation. The article concludes with future considerations for how AI will impact the special education technology field.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"38 1","pages":"404 - 416"},"PeriodicalIF":1.9,"publicationDate":"2023-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41396448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gulnoza Yakubova, Briella Baer Chen, Monerah N. Al-Dubayan, Stuti Gupta
{"title":"Virtual Instruction in Teaching Mathematics to Autistic Students: Effects of Video Modeling, Virtual Manipulatives, and Mathematical Games","authors":"Gulnoza Yakubova, Briella Baer Chen, Monerah N. Al-Dubayan, Stuti Gupta","doi":"10.1177/01626434231177875","DOIUrl":"https://doi.org/10.1177/01626434231177875","url":null,"abstract":"The purpose of this study was to examine the effects of an online multi-component intervention (video modeling, virtual manipulatives, digital games, self-monitoring and least to most prompting techniques) on the acquisition of several mathematical skills of two autistic elementary school students. We used a multiple probe design of a single-case experimental design across three skills and two autistic elementary students to examine whether a causal relation existed between the intervention and children’s skill acquisition. Both children reached 100% accuracy on all skills by the end of the intervention phase and showed some evidence response generalization and maintenance. The findings add to limited research on online instructional practices in teaching mathematics to autistic children. The intervention involving the use of video modeling instructional clips, virtual manipulatives, guided practice via mathematics games along with self-monitoring and least to most prompting strategies has the potential to help autistic children improve their mathematical skills in a virtual instructional setting.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":" ","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48361517","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anabel Moriña, R. Carballo, Ana Castellano-Beltran
{"title":"A Systematic Review of the Benefits and Challenges of Technologies for the Learning of University Students With Disabilities","authors":"Anabel Moriña, R. Carballo, Ana Castellano-Beltran","doi":"10.1177/01626434231175357","DOIUrl":"https://doi.org/10.1177/01626434231175357","url":null,"abstract":"This systematic review explores the benefits and difficulties of using technology for the learning of university students with disabilities in both face-to-face and distance learning. Three databases were searched: ERIC, Scopus and Web of Science. The review included 14 articles that met all the inclusion criteria. All the included articles were qualitative studies involving 240 students and 143 faculty members. The data were analyzed using an inductive system of categories and codes. The results are organized around five themes: characteristics of the studies, technological resources most commonly used in university teaching, benefits of technology for learning, difficulties in using technology, and valuation of virtual teaching environments. The discussion and conclusions highlight the positive aspects of technology in the learning of students with disabilities, and warn of the need to improve faculty training and inclusive policies to ensure an effective and accessible use of technology.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":" ","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47270539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Coogle, Sloan O. Storie, C. B. Wade, Sarah A. Nagro, K. Mitchem
{"title":"The Development of Technology-Enhanced Performance-Based Peer Feedback to Support Teacher Candidate Practice and Child Outcomes","authors":"C. Coogle, Sloan O. Storie, C. B. Wade, Sarah A. Nagro, K. Mitchem","doi":"10.1177/01626434231172914","DOIUrl":"https://doi.org/10.1177/01626434231172914","url":null,"abstract":"We used a multi-method design to determine the quality of technology-enhanced performance-based peer feedback, teacher candidate strategy use, and child behaviors over time. We also explored teacher candidates’ perceived social validity of technology-enhanced performance-based peer feedback. Eleven teacher candidates enrolled in an early childhood certification program and their focus children that were at-risk or identified with disabilities engaged in naturalistic early childhood environments (home, community, and classroom settings). Teacher candidates were grouped by their environmental assignment and reviewed video interactions to provide feedback to their peers. Teacher candidates' quality of feedback changed over time which impacted teacher candidate use of strategies as well as focus child use of skills. Additionally, the teacher candidates perceived the intervention package to be feasible and acceptable. Implications for research and practice are discussed.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":" ","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48659249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Sukardjo, Uswatun Khasanah, Stephanus Turibius Rahmat, Khaerudin
{"title":"Augmented Reality Media Design for Electro-Pneumatic Practical Learning for Vocational High School Students (VHS)","authors":"M. Sukardjo, Uswatun Khasanah, Stephanus Turibius Rahmat, Khaerudin","doi":"10.23887/jet.v7i1.57615","DOIUrl":"https://doi.org/10.23887/jet.v7i1.57615","url":null,"abstract":"Many students still need to be skilled and able to practice electro-pneumatic expertise. This research aims to design augmented reality media for electro-pneumatic subjects. This study uses the development research method by adopting the ADDIE model with 5 stages. The media produced in this study will be analyzed for its practicality. The sample in this study was 16 students of class X. The instrument used for experts was using a questionnaire with 4 options. The instrument given to students to find out practicality is in the form of a questionnaire with 2 yes and no options. Data collection techniques using documentation, interviews, questionnaires, and literature review. Data analysis used quantitative descriptive data analysis techniques. The study's results, namely the assessment of instructional design experts from two experts, obtained a score of 4.43. the assessment of two material experts obtained a score of 4.5, and the assessment of two media experts obtained a score of 4.22. It was concluded that augmented reality media designed for electro-pneumatic subjects is feasible. The results of the questionnaire filled out by students scored above 80. From the results of the practicality test, it can be concluded that augmented reality media is quite practical. The implications of applying augmented reality media in practical electro-pneumatic learning in schools will be able to improve students' practical skills.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"41 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80032946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital Literacy and Student Creativity Through E-Resources on the Quality of Learning in College","authors":"Endang Herawan, Yopi Nisa Febianti, Alifa Lesta Safitri","doi":"10.23887/jet.v7i1.43622","DOIUrl":"https://doi.org/10.23887/jet.v7i1.43622","url":null,"abstract":"Student skills and the quality of learning in tertiary institutions are determined by the activities and creativity of lecturers in motivating student learning. In improving students' skills in the field of learning technology, students need to improve their skills. The purpose of this study is to improve students' ability regarding digital literacy and student creativity in utilizing e-resources to improve the quality of student learning. In this study using descriptive research method through quantitative approach. The determination of samples using purposive sampling, sampling is calculated using lameshow formula so as to get 96 research samples. Then the data collection using questionnaires that are shared through social media, as well as data supported by interview results. The data analysis in this study used associative data analysis, which is a multiple linear regression using the help of SPSS for windows v.25. Furthermore, the results of the data analysis are interpreted into sentences as explanatory. The results of the analysis in this study showed there is an influence between digital literacy and student creativity in utilizing e-resources to improve the quality of learning in universities indicating a moderate correlation. The correlation is shown by the existence of independent learning activities conducted by students in finding learning materials used in teaching and learning activities in universities.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"85 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80563848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Innovation of Digital-Based Instructional Design and Virtual Reality on Geography Subject for 10th Grade High School","authors":"Wahyu Pratama Putra, Munawir Yusuf, Agus Effendi","doi":"10.23887/jet.v7i1.51702","DOIUrl":"https://doi.org/10.23887/jet.v7i1.51702","url":null,"abstract":"After the COVID-19 pandemic passed, the Indonesian government issued regulations encouraging the recovery of the education sector, such as guidelines for implementing the curriculum in the context of learning recovery. However, this is the problem, and teachers need help adjusting and developing learning plans due to the changes in the curriculum used. Based on these problems, this study aims to develop a digital-based learning design that simultaneously develops and utilizes virtual reality learning media on solar system material. This development research (R&D) type uses the ASSURE model involving media experts, material experts, and instructional design experts as research subjects. The data collection technique used was the provision of a closed questionnaire instrument. Data analysis technique using a percentage quantitative descriptive analysis approach. The results of the data analysis showed that three media experts gave an average score of 3.42, 3 material experts gave an average score of 3.61, and 3 instructional design experts gave a score of 3.31. It was concluded that the learning design and virtual reality media were declared valid and feasible. Learning designs and virtual reality media can be used for Class X SMA in Geography learning.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"13 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87243727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Karyadi Hidayat, Sapriya, Saidi Hasan, E. Wiyanarti, Kata Kunci
{"title":"Social Learning E-Module for Optimizing Critical Thinking Skills","authors":"Karyadi Hidayat, Sapriya, Saidi Hasan, E. Wiyanarti, Kata Kunci","doi":"10.23887/jet.v7i1.59798","DOIUrl":"https://doi.org/10.23887/jet.v7i1.59798","url":null,"abstract":"Digitalization of learning is appropriate as a form of adjustment in facing the challenges of the 21st century. The problem faced is that teaching materials that are on the characteristics of students need to be developed properly, especially digital teaching materials, which also support improving critical thinking skills as one of the 21st-century skills. This study aims to develop digital teaching materials (e-modules) in social science learning to optimize students' critical thinking skills. The research design refers to Rowntree's development research which includes planning, development and evaluation. The e-module effectiveness test was carried out using a one-group pretest-posttest design. The research subjects were 104 class VIII students. Data was collected through interviews, observation, questionnaires and essay tests. Data analysis used the paired samples test, with the prerequisite test data being normally distributed and homogeneous. The tests' results stated that the research data were normally distributed and homogeneous. The results of the paired samples test stated that the social science learning e-module had a positive and significant contribution. It was concluded that social science learning e-modules were effectively used to optimize students' critical thinking skills.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"3 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89313592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Learning Multimedia Based on Problem-Based Learning Models in Fifth-Grade Science Content","authors":"Arisa Putri Saubari, I Gde Wawan Sudatha","doi":"10.23887/jet.v7i1.57354","DOIUrl":"https://doi.org/10.23887/jet.v7i1.57354","url":null,"abstract":"The lack of creative and interactive learning media impacts students' low learning outcomes. This study aims to develop interactive learning multimedia based on problem-based learning models in science content class V. This research belongs to the type of development research with the ADDIE model. The subjects of this study were one subject matter expert, one instructional design expert, one instructional media expert, three students for the individual test, and nine students for the small group test. The data collection method is the questionnaire/questionnaire method and the test method. The instrument used to collect data is a questionnaire. The data analysis techniques are quantitative descriptive and inferential statistical analyses (t-test). The results of the media product validity test showed that the subject matter expert test obtained a presentation of 98.6% (very good). Learning design expert is 92% (very good). Learning media expert is 95% (very good). Individual trials obtained a percentage of 91.3% (very good), and small group trials 90% (very good). In addition, problem-based learning-based interactive multimedia learning on science content shows an effect of problem-based learning-based interactive multimedia on student learning outcomes. It was concluded that multimedia could significantly increase the learning outcomes of fifth-grade elementary school students.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"219 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74658150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"English E-module Based on Mind Mapping to Enhance Student Achievement: A Study on Seventh Grade","authors":"Rosalin Tanaiyo, Karmila Machmud, Rahman Taufiqrianto Dako","doi":"10.23887/jet.v7i1.52884","DOIUrl":"https://doi.org/10.23887/jet.v7i1.52884","url":null,"abstract":"The learning model applied today still uses conventional methods. Whereas today's students are those born and lived in the era of technological development, meaning they are the Gen-Z generation. Therefore, this study aims to develop a mind mapping-based English e-module that suits students' needs to improve their understanding of English lessons. The research method refers to Research and Development using 4D model development. Participants in this study were class VII students. Data collection techniques were carried out using observation, questionnaires, and interviews. Data analysis techniques using qualitative and quantitative descriptive analysis. The results showed that the English e-module product received a score of 4.00 from the material expert and a score of 3.60 from the media expert, which means that this product is feasible to use. This English e-module has also been tested on students and is proven to increase their understanding of learning English through their average score of 89. Thus, this English e-module provides benefits in an English-based learning model. Technology for Generation Z because of its effectiveness and practicality.","PeriodicalId":46468,"journal":{"name":"Journal of Special Education Technology","volume":"21 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90352011","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}