J. Rodriguez, J. A. J. Méndez, F. Haro, R. D’Amato, A. Ruggiero, J. A. R. Montes
{"title":"Ergonomics in surgical environments","authors":"J. Rodriguez, J. A. J. Méndez, F. Haro, R. D’Amato, A. Ruggiero, J. A. R. Montes","doi":"10.1145/3434780.3436611","DOIUrl":"https://doi.org/10.1145/3434780.3436611","url":null,"abstract":"The majority of work-related musculoskeletal disorders (WRMDs) in surgery are mostly related to sustained position and awkward postures, forcing non-natural gestures in surgeon´s body. This article points to describe the different ailments studied during surgical tasks over the years: causes which increase the discomfort and fatigue, and effects related with them, in order highlight the current working conditions and how might be improved. To do that, a research is done to understand the main issues related on full body ailments and how is have been evaluated in different types of surgery, for which, the lead postural analysis technologies are presented, understanding Rapid Upper Limb Assessment system (RULA) the most suitable method to stablish priorities for preventive/corrective actions. Knowing the ailment´s causes it have been necessary to define the critical points related with the causes, as instrumentation design, regulations in operating tables and chairs, pedal drives, and other surgical elements that require a ergonomic improvements, so that, the main design guidelines have been collected in this document and have been compared with a sample of current products available in the market, with the purpose of knowing the degree of implication between the requirements requested by the surgical teams and the companies dedicated to their designs.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121606382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Helping Teachers to Identify Students at Risk and Analyze their Learning Process","authors":"Ainhoa Álvarez, Mikel Villamañe, Leire Ibargutxi","doi":"10.1145/3434780.3436645","DOIUrl":"https://doi.org/10.1145/3434780.3436645","url":null,"abstract":"Learning analytics is related to the analysis of user data in educational contexts in order to understand what is happening in the educational environment so that, remediation actions can be taken to improve the learning outcomes and the quality of teaching practice. However, getting the data and analyzing it is not an easy task for teachers due to the amount of data to analyze and the fact that many lack data literacy skills. Therefore, tools that facilitate the collection of data and its analysis is required. AdESMuS is a system that uses visual learning analytics techniques to facilitate those processes. This paper proposes the inclusion in AdESMuS of a module for the prediction of students at risk, what can help teachers to easily identify those students whilst there is the possibility of taking some remediation actions to improve the learning outcomes.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124946562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Educational Robotics initiatives in Namibia and worldwide","authors":"Annastasia Shipepe, I. Jormanainen, E. Sutinen","doi":"10.1145/3434780.3436675","DOIUrl":"https://doi.org/10.1145/3434780.3436675","url":null,"abstract":"Various educational robotics (ER) initiatives have been carried out worldwide to motivate learners at different levels to learn by working with robotics equipment. A data extraction form was used in this study to review ten ER projects and initiatives, published between 2018 and 2020. A survey was also carried out to gather data regarding electronics and programming in primary schools’ curriculum in Namibia. The articles describing the projects were reviewed based on selected criteria. The aim of this study was to do a systematic review on different ER initiatives and see how the approaches used could be employed to the Namibian context. This review indicated positive results on ER initiatives carried out worldwide.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124948964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing an activity to help reflect on \"Healthy Engagement vs Video Game Addiction\"","authors":"R. G. Iranzo, J. Arnedo-Moreno","doi":"10.1145/3434780.3436607","DOIUrl":"https://doi.org/10.1145/3434780.3436607","url":null,"abstract":"In many homes there are discourses about the time children should spend on video games. Even though playing video games for hours is not inherently negative, finding the boundaries between healthy and harmful habits is one of the challenges that must be addressed in our time, especially when the Internet Gaming Disorder (IGD) is now officially accepted. Games are a leisure activity, but behind them we can find corporations that will go to great lengths to get players engaged at a all times, crossing ethical boundaries if necessary, to get to that end. Therefore, it is very important that players, and especially children, can recognize the psychological mechanisms used in the engagement process of a game and become critical of them. This paper presents the design of a group activity that aims at reflective learning about one's behavior when playing video games, but without demonizing them validated by psychologists and psychopedagogues.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130166425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Communication and Education at Museums in Castille and León: Digital habits in a crossroad revolution","authors":"I. García-Martín, F. O. Mohedano","doi":"10.1145/3434780.3436583","DOIUrl":"https://doi.org/10.1145/3434780.3436583","url":null,"abstract":"Our research article presents an original contribution to the complex field of museum audience studies from the perspective of communication and education. There exists a clear relevance in the analysis of ICT in the audience-visitor's behavior habits, their actions, opinions and evaluations. We live in a digitized society where these technologies are the prime medium and channel for our interactions, this process also takes place at museums. In this context, the Internet and digital applications are the key for museums to properly implement their communication and their relationship with the public; and therefore, it is essential to understand the impact that these tools have on visitors and their interaction. We have been able to provide a series of key conclusions in this 3.0 communication scenario where the museum audience is. Along our research we observe and detect how the use of social networks, the website and virtual reality has to be consistent with the museum's function as an educational and communicative space. The website is a key piece both for generic information and for building an interactive educational guide aimed at all types of audiences, children, young people or adults, through the inclusion of multiple tools provided by the hypermedia environment. The public of the museums of Castille and León considers the informative task of the museums as a determining factor, but according to the results, little interest is detected in the informative resources aimed at the age group under 24 years. The younger audience is less satisfied and cared for in their audiovisual demands and needs. Therefore, from the museum perspective it is necessary to bet on an inclusive digital educative and communicative perspective that increases the impact on the audience and allows a more participatory dialogue with the public of the museums in our cultural environment. For this reason, from the museum cultural sector it is necessary to bet on an inclusive digital and communication strategy that increases the impact on the audience and allows a more participatory dialogue with the museum public. Museums must bet on attracting and retaining new audiences including cultural instruments so deeply rooted in the cultural practices of their visitors, their smartphones and social networks. The data obtained in this research (see Table 1) take as a reference the opinions of a sample of 619 people, the majority being women with an age range between 15 to 44 years, of Spanish nationality, residing in a province of the Autonomous Community of Castille and León and with higher education.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125275182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cristina Frade-Martínez, S. Olmos-Migueláñez, Adriana Gamazo
{"title":"School effectiveness and PISA tests. Factors of school success","authors":"Cristina Frade-Martínez, S. Olmos-Migueláñez, Adriana Gamazo","doi":"10.1145/3434780.3436623","DOIUrl":"https://doi.org/10.1145/3434780.3436623","url":null,"abstract":"The academic performance's assessment has always been a topic of great interest in the field of educational research. For this reason, for some decades now, different international organisations have been trying to measure academic performance in order to adjust educational policies in the search for improved performance and school efficiency. One of the international bodies that has devoted a great deal of time and effort to the assessment of academic performance has been the Organization for Economic Cooperation and Development (OECD) with the Programme for International Student Assessment (PISA), aimed at evaluating the acquisition of key competences by 15-year-old students. This thesis is proposed with the objective of generating a common framework of best practices in education related to the effectiveness of schools at an international level based on the analysis of the results obtained by students in the PISA 2018 tests. To this end, we will apply a mixed model integrating a quantitative approach of multilevel analysis and a qualitative approach. The quantitative approach will help us to detect those aspects that have the greatest influence on school performance, by developing a statistical model for each of the key competences measured in PISA. In addition, we will seek to highlight those contextual factors associated with school effectiveness by going deeper through the collection of qualitative data and their analysis. We include here the first results regarding the factors associated with academic performance based on the 2018 PISA report, as well as an approach to the state-of-the-art and the basic concepts on which the thesis will be built.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127510409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pierre Bourdin, Laura Calvet, Susanna Tesconi, J. Arnedo-Moreno
{"title":"Reflecting on Attitudes Towards Death Through the use of Immersive Virtual Reality Commercial Video Games","authors":"Pierre Bourdin, Laura Calvet, Susanna Tesconi, J. Arnedo-Moreno","doi":"10.1145/3434780.3436559","DOIUrl":"https://doi.org/10.1145/3434780.3436559","url":null,"abstract":"Video games can be an invaluable learning tool beyond pure skill acquisition, such as teaching us how to empathize with others or even self-reflecting on basic existential concerns: isolation, freedom, meaninglessness or death. This is further emphasized with the use of immersive technologies and becomes especially relevant when the experience itself is very difficult to replicate, when not impossible, in the real world. On that regard, this paper analyzes the impact of virtual reality (VR) commercial video games on the existential concern of one's own death. Participants (N 30) played one of three games for 15 minutes and the aftermath was examined using questionnaires and the implicit relational assessment procedure (IRAP). Our results show that there is no difference in the game experience, despite the different gameplay. However, IRAP results seem to indicate that players of the action game have a different attitude towards death.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126282533","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motivational factors in the insertion of digital skills in teaching","authors":"A. I. Moro, J. Infante-Moro, Julia Gallardo-Pérez","doi":"10.1145/3434780.3436631","DOIUrl":"https://doi.org/10.1145/3434780.3436631","url":null,"abstract":"Digital competences play an important role in today's society and in the labor market, which must be reflected in the teaching of future workers and in their training programs. For this, a bibliographic study is carried out that allows obtaining a list of motivational factors that can affect teachers when accepting and deciding to insert digital skills in teaching and in their training programs, and a causal study of university professors experts in digital skills that a llows confirming the relationship of these factors in this decision and classifying them by their relevance. The list obtained consists of the following motivational factors: quality management, available information, external conditioning, trust, perceived compatibility, perceived usefulness, attitude and intention, and the most decisive factors in this entire process are those that affect the character complementary to these digital competences in the subjects where they are to be implemented (perceived compatibility, perceived usefulness and available information).","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126415125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"New scenarios and tools for a changing world. Editorial of the Communication, Education and Social Media Track of the TEEM Conference 2020","authors":"C. A. Calderón, David Blanco-Herrero","doi":"10.1145/3434780.3436699","DOIUrl":"https://doi.org/10.1145/3434780.3436699","url":null,"abstract":"The Communication, Education and Social Media Track of the TEEM Conference 2020 includes twelve presentations, with a clear focus in a world in constant change, in which new technologies, mostly social media, offer new tools for education, but also new dilemmas. The authors come partly from the University of Salamanca, but with a large presence of other institutions and with a wide variety of fields of knowledge that are present in a multidisciplinary but interconnected track.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"161 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127398538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluate manuscripts or digital assignments fairly and easily","authors":"B. Marques, M. Cardoso, R. Reis, Rui Marques","doi":"10.1145/3434780.3436680","DOIUrl":"https://doi.org/10.1145/3434780.3436680","url":null,"abstract":"The aim of this article is to present an online assessment system for tasks/papers and/or handwritten or digital exams. Initially teachers or students scan and load the work on the platform. The teachers then classify the work and distribute the results using the web-based platform. The system in question is optimized for three fundamental dimensions: speed, consistency and flexibility. The primary innovation that allows improvements in the three dimensions is a dynamic and efficient evolution for each question in the assessment. This system, which has been in existence for four years, used by professors from numerous institutions has led to an increase in the number of users confined due to the COVID-19 pandemic. Results are presented as data reported by users to the system as feedback on the time saved in carrying out the task of correcting/classifying. The use of this system also pleased the students, both in terms of carrying out assignments/evaluations, and in terms of disclosure of classifications. Teachers contacted in a system questionnaire indicated saving 30% or more compared to the traditional workflow. The authors also found the classification uniform to an individual response regardless of the number of teachers to be in charge of corrected.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127398676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}