Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction最新文献

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Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors 柔软的枕头和亲近的和亲爱的:物理到抽象的映射与图像示意图隐喻
J. Hurtienne, Oliver Meschke
{"title":"Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors","authors":"J. Hurtienne, Oliver Meschke","doi":"10.1145/2839462.2839483","DOIUrl":"https://doi.org/10.1145/2839462.2839483","url":null,"abstract":"For interaction designers who need systematic and universal guidelines on how to express abstract meaning via the physical and spatial means of tangible user interfaces, image-schematic metaphors have been shown to be a promising approach. Rooted in the embodied status of human cognition, image-schematic metaphors generate many candidates for population stereotypes of physical-to-abstract mappings. In an empirical study complementing earlier research 80 participants matched tangible objects with abstract keywords derived from 30 image-schematic metaphors of the image schemas UP-DOWN, FRONT-BACK, NEAR-FAR, HARD-SOFT, STRONG-WEAK and STRAIGHT-CROOKED. On average, 77% of the participants' responses were consistent with the metaphors, and 19 metaphors received agreement rates of at least 80% suggesting these to be valid population stereotypes. As agreement rates vary dependent on context and image schema instantiation, conclusions for further studies are drawn.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122967257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Tommy Blocks: a modern redesign of the classical children's building blocks 汤米积木:古典儿童积木的现代重新设计
Riccardo Rigo, Charlotte Kortbeek, C. Grama, D. Laure
{"title":"Tommy Blocks: a modern redesign of the classical children's building blocks","authors":"Riccardo Rigo, Charlotte Kortbeek, C. Grama, D. Laure","doi":"10.1145/2839462.2872959","DOIUrl":"https://doi.org/10.1145/2839462.2872959","url":null,"abstract":"In this paper we present Tommy Blocks, a low-poly (polygon mesh) magnetic construction set. We set out to redesign the classic building blocks, some of the most used (and loved) toys by children of all ages. Tommy Blocks is composed of various types of blocks of different shapes and sizes that can be joined together thanks to magnets on the inside. The blocks have irregular low-poly shapes. This is the main difference between Tommy Blocks and other regular and well-known building blocks sets. Triangular faces invite the player to build completely different constructions than the traditional squares. We also explored how technology can contribute to the creative development of children and added some electronics to the main component of the set to make the game more challenging. Moreover, a small story-telling component is included, giving personality to the actual toy. In this paper we describe the design process and present the latest prototype of Tommy Blocks.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"103 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115519980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Tangible Tool for Visual Impaired Users to Learn Geometry 一个有形的工具,视障用户学习几何
Lisa M. Rühmann, N. Otero, Ian Oakley
{"title":"A Tangible Tool for Visual Impaired Users to Learn Geometry","authors":"Lisa M. Rühmann, N. Otero, Ian Oakley","doi":"10.1145/2839462.2856536","DOIUrl":"https://doi.org/10.1145/2839462.2856536","url":null,"abstract":"This paper explores how an Android application used in combination with a tangible appcessory can facilitate learning for visually impaired students of geometry. This paper presents the status of this ongoing project. It describes the application, the physical appcessory as well as early stage user studies. The application enables visually impaired users to explore simple geometric forms displayed on a tablet through sound and vibrotactile feedback. A deformable physical appcessory that can be manipulated to adopt these forms and its shape sensed by the tablet adds an additional tactile layer to the application and experience. Three user engagements with visually impaired serve as early validations of our project and ideas and provide feedback that directs design and development of future work. Current avenues for the future work will include additional interaction modes in the application, e.g. the ability to digitize real world forms, and improving the robustness of the tangible appcessory.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132567303","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
MoCap Tango: Traces of Complexity 动作捕捉探戈:复杂性的痕迹
J. Peeters, A. Trotto, Stoffel Kuenen
{"title":"MoCap Tango: Traces of Complexity","authors":"J. Peeters, A. Trotto, Stoffel Kuenen","doi":"10.1145/2839462.2856544","DOIUrl":"https://doi.org/10.1145/2839462.2856544","url":null,"abstract":"In this paper, we report on an ongoing design research project MoCap Tango. Tango is a form of partner dancing in which two bodies sense each other in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can use our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. Using an optical Motion Capture System and custom-made passive markers, the movements of two world-class tango dancers are visualized in realtime. We present our motivation for this project, describe the first prototype and conclude with reflections on what this prototype revealed in terms of design opportunities and its relevance for the TEI community.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"5 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131470720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Tangible Data, explorations in data physicalization 有形数据,数据物理化的探索
T. Hogan, E. Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, A. V. Moere, Uta Hinrichs, Kieran Nolan
{"title":"Tangible Data, explorations in data physicalization","authors":"T. Hogan, E. Hornecker, Simon Stusak, Yvonne Jansen, Jason Alexander, A. V. Moere, Uta Hinrichs, Kieran Nolan","doi":"10.1145/2839462.2854112","DOIUrl":"https://doi.org/10.1145/2839462.2854112","url":null,"abstract":"Humans have represented data in many forms for thousands of years, yet the main sensory channel we use to perceive these representations today still remains largely exclusive to sight. Recent developments, such as advances in digital fabrication, microcontrollers, actuated tangibles, and shape-changing interfaces offer new opportunities to encode data in physical forms and have stimulated the emergence of 'Data Physicalization' as a research area. The aim of this workshop is (1) to create an awareness of the potential of Data Physicalization by providing an overview of state-of-the-art research, practice, and tools and (2) to build a community around this emerging field and start to discuss a shared research agenda. This workshop therefore addresses both experienced researchers and practitioners as well as those who are new to the field but interested in applying Data Physicalization to their own (research) practice. The workshop will provide opportunities for participants to explore Data Physicalization hands-on, by creating their own prototypes. These practical explorations will lead into reflective discussions on the role tangibles and embodiment play in Data Physicalization and the future research challenges for this area.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124260346","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Designing Tangibles for Children: One Day Hands-on Workshop 为孩子设计有形物品:一天实践工作坊
A. Antle, Jillian L. Warren, Brendan Matkin, Min Fan, Emily S. Cramer
{"title":"Designing Tangibles for Children: One Day Hands-on Workshop","authors":"A. Antle, Jillian L. Warren, Brendan Matkin, Min Fan, Emily S. Cramer","doi":"10.1145/2839462.2854118","DOIUrl":"https://doi.org/10.1145/2839462.2854118","url":null,"abstract":"This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in a low-fidelity design challenge using the iPad Osmo system. We focus on how designing tangibles for children is unique from other design problems and processes. We walk participants through an outcome driven design process using the award winning Developmentally Situated Design (DSD) card set -- focusing on cognitive, emotional, physical, and social skills specific to children at different ages. Small groups create solutions for the same design challenge, but focus on the skills and abilities of a specific age group. We facilitate a compare and contrast exercise of their solutions to help synthesize the complexities of, and showcase skills for, designing child-centric tangibles. While not necessary for participation, we encourage participants who have them to bring iPads (v2 or higher) or iPad minis. Participants are also encouraged to review the DSD II cards in advance, available at http://www.antle.iat.sfu.ca/DSD.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125264699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Session details: Share, Show and Tell 会话细节:分享,展示和告诉
V. Abeele
{"title":"Session details: Share, Show and Tell","authors":"V. Abeele","doi":"10.1145/3257867","DOIUrl":"https://doi.org/10.1145/3257867","url":null,"abstract":"","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115551355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input 反射:一个灵活的智能手机与主动触觉反馈弯曲输入
Paul Strohmeier, Jesse Burstyn, J. Carrascal, Vincent Lévesque, Roel Vertegaal
{"title":"ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input","authors":"Paul Strohmeier, Jesse Burstyn, J. Carrascal, Vincent Lévesque, Roel Vertegaal","doi":"10.1145/2839462.2839494","DOIUrl":"https://doi.org/10.1145/2839462.2839494","url":null,"abstract":"ReFlex is a flexible smartphone with bend input and active haptic feedback. ReFlex's features allow the introduction of sensations such as friction or resistance. We report results from an experiment using ReFlex in a targeting task, as well as initial users' reactions to the prototype. We explore both absolute and relative tactile haptic feedback, paired with two types of bend input mappings: position-control and rate-control. We observed that position-controlled cursors paired well with relative bend feedback, while rate-controlled cursors paired well with absolute bend feedback to indicate targets. We also explored an eyes-free condition. Results suggest that while eyes-free, haptic feedback conditions were more error-prone than visual-only conditions, the size of the error was relatively small, and users were able to complete the task in all cases. We present two application scenarios that take advantage of the unique input and output modalities of ReFlex and discuss its potential for within document navigation.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129621050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 50
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane MobiSweep:使用智能手机作为手持参考平面探索空间设计创意
Vinayak, Devarajan Ramanujan, Cecil Piya, K. Ramani
{"title":"MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane","authors":"Vinayak, Devarajan Ramanujan, Cecil Piya, K. Ramani","doi":"10.1145/2839462.2839490","DOIUrl":"https://doi.org/10.1145/2839462.2839490","url":null,"abstract":"In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a prototype application to explore a new design space of constrained spatial interactions that combine direct orientation control with indirect position control via well-established multi-touch gestures. MobiSweep leverages kinesthetically aware interactions for the creation of a sweep surface without explicit position tracking. The design concepts generated by users, in conjunction with their feedback, demonstrate the potential of such interactions in enabling spatial ideation.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128710917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Expressing Intent: An Exploration of Rich Interactions 表达意图:丰富交互的探索
Rachel Ng, Raghavendra Kandala, Sarah Marie-Foley, D. Lo, M. Steenson, Austin S. Lee
{"title":"Expressing Intent: An Exploration of Rich Interactions","authors":"Rachel Ng, Raghavendra Kandala, Sarah Marie-Foley, D. Lo, M. Steenson, Austin S. Lee","doi":"10.1145/2839462.2856526","DOIUrl":"https://doi.org/10.1145/2839462.2856526","url":null,"abstract":"In this paper, we describe Expressing Intent - our initial exploration of rich interactions between human actors and three connected objects -- (1) a bookshelf that learns about taste, (2) a radio that determines mood, and (3) a window that augments visual reality. These objects interpret and express 'intent' in a multitude of ways within the context of a shared office space. Objects with intent, or animistic qualities, can evoke diverse reactions from human actors, depending on how they are designed. To investigate the effects of multiple human and non-human actors interacting with self-interest in mind, we deliberately designed each object with distinct needs and values that complement human behavior when placed in a shared office space. The resultant system of interactions involves cascading relations between object-object, human-object and object-human. Further, after our initial prototype, we discover prime areas in interaction design that warrant further exploration. Specifically, the implications of incorporating animism in object design, objects with needs and values independent of their users, and the implications of designing connected heterogeneous ecosystems (i.e. distinct but cooperative objects) vs. homogenous ecosystems (i.e. uniform and cooperative objects).","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129193869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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