Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, A. Klomek, Noa Shitrit, Yahav Amsalem, Y. Shlomi
{"title":"KIP3: Robotic Companion as an External Cue to Students with ADHD","authors":"Oren Zuckerman, Guy Hoffman, Daphne Kopelman-Rubin, A. Klomek, Noa Shitrit, Yahav Amsalem, Y. Shlomi","doi":"10.1145/2839462.2856535","DOIUrl":"https://doi.org/10.1145/2839462.2856535","url":null,"abstract":"We present the design and initial evaluation of Kip3, a social robotic device for students with ADHD that provides immediate feedback for inattention or impulsivity events. We designed a research platform comprised of a tablet-based Continuous Performance Test (CPT) that is used to assess inattention and impulsivity, and a socially expressive robotic device (Kip3) as feedback. We evaluated our platform with 10 students with ADHD in a within subject user study, and report that 9 out of 10 participants felt that Kip3 helped them regain focus, but wondered if it will be effective over time and how it will identify inattention in more complex situations outside the lab.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127376943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Barati, E. Karana, Kaspar M. B. Jansen, P. Hekkert
{"title":"Functional Demonstrators to Support Understanding of Smart Materials","authors":"B. Barati, E. Karana, Kaspar M. B. Jansen, P. Hekkert","doi":"10.1145/2839462.2856533","DOIUrl":"https://doi.org/10.1145/2839462.2856533","url":null,"abstract":"The emergence of smart materials has urged design education to keep up and take part in introducing them to design students. There has been a great deal of work on teaching conventional materials like wood, metal and polymers in product design. Yet when it comes to learning smart materials, the sources are very limited. Our research group in Delft University of Technology has initiated a number of projects, particularly focusing on understanding technical and experiential characteristics of smart materials as materials of design. Our mission is to communicate smart material qualities through pre-design tinkering activities and functional demonstrators, which also serve as a source for inspiration. In this paper, we explain our approach through an example case on electroluminescent materials.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128477990","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andrea Bellucci, Aneesh P. Tarun, A. Arif, Ali Mazalek
{"title":"Developing Responsive and Interactive Environments with the ROSS Toolkit","authors":"Andrea Bellucci, Aneesh P. Tarun, A. Arif, Ali Mazalek","doi":"10.1145/2839462.2854123","DOIUrl":"https://doi.org/10.1145/2839462.2854123","url":null,"abstract":"TEI researchers/designers are often discouraged from building complex interactive environments by the requirement of high technical knowledge. In this studio/workshop, we present the ROSS Toolkit that offers tools to abstract/automate low-level programming of technical details, thereby simplifying the design and programming of interactions between heterogeneous networked devices. Participants will be first introduced to the toolkit functionality to cope with different technical issues. In a second part, they will experiment with the toolkit by developing use cases of increasing complexity that will involve off-the-shelf devices, interactive surfaces, and custom-made tangible artifacts. We expect participants to learn what are the opportunities and challenges for the development of responsive and interactive environments.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129725473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leonardo Angelini, S. Caparrotta, Omar Abou Khaled, Elena Mugellini
{"title":"EmotiPlant","authors":"Leonardo Angelini, S. Caparrotta, Omar Abou Khaled, Elena Mugellini","doi":"10.1145/2839462.2856548","DOIUrl":"https://doi.org/10.1145/2839462.2856548","url":null,"abstract":"This paper presents EmotiPlant, a system that aims to facilitate the nurturing of indoor plants for older adults. The proposed concept exploits the idea of a plant that is able to express emotions and display its status in relation to the environmental conditions. Thanks to the humanized behavior and the possibility to interact through the touch, the augmented plant can be seen as a companion for older adults. In this article, we present a first prototype of the system and we discuss the challenges to obtain a final product that older adults could use easily at home.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125563530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Danli Wang, Lan Zhang, Chaohao Xu, Haichen Hu, Yunfeng Qi
{"title":"A Tangible Embedded Programming System to Convey Event-Handling Concept","authors":"Danli Wang, Lan Zhang, Chaohao Xu, Haichen Hu, Yunfeng Qi","doi":"10.1145/2839462.2839491","DOIUrl":"https://doi.org/10.1145/2839462.2839491","url":null,"abstract":"Learning programming has positive effect on children's development, and Tangible User Interfaces (TUIs) is a convenient way for teaching young children programming. TanProRobot 2.0 is a tangible system as well as a small-scale distributed embedded system designed for children at grades 1-2 to learn programming concepts. The system consists of three parts: tangible programming blocks, a robot car and several manipulatives. The input and output of the system are both tangible. Children can program the robot car to act certain actions by arranging the programming blocks. Also, children can interact with the car with manipulatives. TanProRobot 2.0 aims to introduce event handling concept and sensors to children. Through a user study with 11 children, we found that TanProRobot 2.0 is an interesting programming system for children, and it is easy to learn and to use. Furthermore, it could help children get a preliminary understanding of event handling concepts.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117280387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DrawForming: An Interactive Fabrication Method for Vacuum Forming","authors":"Junichi Yamaoka, Y. Kakehi","doi":"10.1145/2839462.2856534","DOIUrl":"https://doi.org/10.1145/2839462.2856534","url":null,"abstract":"We propose DrawForming that is able to mold objects quickly and repeatedly by combining a vacuum forming method with a dynamic transformable surface. This fabrication tool can remake objects of various uneven surfaces repeatedly and quickly, using a mold that changes its form dynamically using motors. Moreover, for directly designing forms, we propose an interactive method that can determine uneven points by drawing on a surface. The mold is transformed based on the drawn figures, the users place the heated soft material onto its mold, and the system fabricates the surface of the object by vacuuming from the bottom. Users could create a 3D topographical model using a camera that detects the contour lines of a map, and combine readymade goods and a dynamic mold. In this paper, we describe the design and implementation of this novel interactive method for fabricating surface objects.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133012192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Not For Kids Only","authors":"P. Markopoulos","doi":"10.1145/3257872","DOIUrl":"https://doi.org/10.1145/3257872","url":null,"abstract":"","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131683835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shannon Cuykendall, Ethan Soutar-Rau, T. Schiphorst
{"title":"POEME: A Poetry Engine Powered by Your Movement","authors":"Shannon Cuykendall, Ethan Soutar-Rau, T. Schiphorst","doi":"10.1145/2839462.2856339","DOIUrl":"https://doi.org/10.1145/2839462.2856339","url":null,"abstract":"The interactive movement installation, POEME: A Poetry Engine explores the relationship between bodily, mechanical and digital interpretations of movement. The installation grew out of our design of POEME, a mobile website that responds to movement with poetic verse. While the POEME website can be used virtually anywhere, the installation anchors the interaction to a tangible space. We reference the choreographed routines of mass transit by giving participants a virtual ticket which grants them entrance to a private performance space. The participant's movement is conveyed outside of the space in the form of measurements and poetic verse created from words that relate to mechanical theories of movement. In order to understand the relationship between these interpretations and the bodily movement that powers POEME, the audience must experience the interaction for themselves. POEME builds off prior work in body-centric, experiential design. In contrast to systems that seek to identify individual features of movement, we instead attempt to characterize and respond to whole kinesthetic experiences through poetic verse.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130047920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence","authors":"K. Niemantsverdriet, M. Versteeg","doi":"10.1145/2839462.2856524","DOIUrl":"https://doi.org/10.1145/2839462.2856524","url":null,"abstract":"In this paper we describe the design of Memento: an interactive sound locket for individual reminiscence that triggers a similar sense of intimacy and values as its non-technological predecessor. Jewellery often forms a cue for autobiographical memory. In this work we investigate the role that interactive technologies could play in this relationship. We first explore the way in which people record sound fragments and we present related work in the field of interactive jewellery and sonic memory cueing. The insights are used to inform the design process. The resulting concept, Memento, uses interaction scenarios inspired by the interaction with traditional lockets to activate recording and playback, and to browse through the recorded audio fragments. In order to connect object and content, Memento is a stand-alone single-purpose piece in which physical object and digital content are inseparable.","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122283711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: What Your Body Can Do For You","authors":"K. Wolf","doi":"10.1145/3257868","DOIUrl":"https://doi.org/10.1145/3257868","url":null,"abstract":"","PeriodicalId":422083,"journal":{"name":"Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction","volume":" 508","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113946742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}